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c47777 Cadmus 2026-10-31 21:46:38
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# THE JOURNAL OF CADMUS
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### Volume I — Chronicles of an Underpaid Adventurer
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**Name:** Cadmus
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**Faction:** Asmodian
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**Class:** Spiritmaster
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**Known Companions:** Sparks (Fire Spirit), Bluey (Water Spirit)
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**Original Employment Payment:** Approximately $20
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**Current Goal:** Get home. Preferably alive.
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---
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## Entry 001 — This Was Not Worth Twenty Dollars
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**Location:** [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]], although I didn't know that yet.
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So, here's the situation.
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I got hired for a job.
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Twenty dollars.
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That's it. Twenty fucking dollars.
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I don't know what I was expecting for that amount of money, but whatever is happening right now was definitely not mentioned in the job description.
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I have absolutely no idea what's going on.
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I've somehow ended up somewhere dangerous, and nobody has bothered to provide a satisfactory explanation.
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Fortunately, a mysterious woman helped get me out.
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Also, she has a boob window.
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I feel like that's important enough to document.
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I don't know her name, what her job is, or why she decided to help me, but I appreciate not being trapped anymore.
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I suppose I should be grateful.
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Actually, I am grateful.
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I'm just confused.
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**Current assessment:**
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- Alive, apparently.
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- Completely lost.
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- No understanding of the situation.
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- Saved by a strangely dressed woman.
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- Still owed a satisfactory explanation.
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_Personal note: Next time, demand payment up front. Preferably significantly more than twenty dollars._
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---
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## Entry 002 — I Have a Fire Spirit Now
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**Location:** Outside the [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]
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Well, I'm out.
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Still don't understand what happened, but at least I'm no longer trapped.
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More importantly, I have a fire spirit now.
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I've named him [[Characters/Campanions/Sparks|Sparks]].
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Yes, [[Characters/Campanions/Sparks|Sparks]].
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It's a fire spirit. What else was I supposed to call him? Bartholomew?
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Apparently, I can summon elemental creatures.
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That's certainly going on my résumé.
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I'm not entirely certain how this works. I don't know how intelligent Sparks is, what he thinks of me, or whether he even likes his name.
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Still, it's nice to have company.
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Especially since I have absolutely no idea where I am.
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I suppose having a creature made of fire following me around might also prove useful.
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At least I won't need to worry about lighting a campfire.
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Maybe.
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**Current companions:** [[Characters/Campanions/Sparks|Sparks]], Fire Spirit.
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_Personal note: Find out if Sparks eats anything. Also, figure out what I'm supposed to do next._
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---
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## Entry 003 — A Village in the Fog
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**Location:** [[Locations/Ishalgen/Aldelle Village|Aldelle Village]], [[Locations/Lands/Ishalgen|Ishalgen]].
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Well, I've finally figured out where I was.
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[[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]
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Apparently, that place was a big deal.
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Would have been nice to know before I ended up there.
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After passing [[Locations/Ishalgen/Aldelle Hill|Aldelle Hill]], I eventually reached a settlement called [[Locations/Ishalgen/Aldelle Village|Aldelle Village]].
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Civilization!
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People!
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Buildings!
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Somewhere that doesn't immediately look like it's trying to kill me!
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At the gate, I met a man named [[Characters/Aldell/Andre|Andre]].
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He seemed particularly surprised when I mentioned the fortress.
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Apparently, escaping from there isn't exactly an everyday occurrence.
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Wonderful.
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He directed me to the village chief, [[Characters/Aldell/Pelleir|Pelleir]].
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She seemed helpful enough.
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According to her, my best chance of getting home is to reach [[Altgard]].
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Never heard of it, but at least I have a destination now.
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She also mentioned that [[Locations/Lands/Ishalgen|Ishalgen]] isn't what it used to be.
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Apparently, this land no longer belongs to the [[Characters/Races/Daeva|Daeva]].
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Whatever that means.
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Speaking of which, people keep using the word [[Characters/Races/Daeva|Daeva]] like I'm supposed to understand it.
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I'm beginning to suspect there's a great deal about this world that nobody has bothered explaining to me.
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Pelleir also mentioned something called a **Kibelisk**, a magical object that supposedly allows you to return to a location.
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Sounds useful.
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Another strange thing: I'm apparently not the only outsider who's arrived here recently.
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There are other unfamiliar people around.
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Maybe they escaped the fortress like I did.
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Maybe not.
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Still haven't found anyone I recognize.
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At least there's Sparks.
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**Current objective:** Learn about the Kibelisk, gather supplies, and find a way to Altgard.
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_Personal note: Civilization is nice. Hopefully the locals aren't secretly insane._
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---
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## Entry 004 — New Clothes and a Possible Conspiracy
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**Location:** [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] and [[Locations/Ishalgen/Munihelle Forest|Munihelle Forest]].
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Well, I've bound myself to a **Kibelisk**.
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The statue is purple now.
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Apparently, that's normal.
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And apparently, I'm a **Daeva**.
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Daeva.
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Deava?
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No, Daeva.
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I think that's how you spell it.
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Does that make me a different species? Is it a title? A profession?
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Does it come with benefits?
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A pension?
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Dental insurance?
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Nobody has explained.
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### Finally, Proper Equipment
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A girl named [[Characters/Aldell/Ellin|Ellin]] gave me some health potions.
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Very nice of her.
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Then I visited [[Characters/Aldell/Stellan|Stellan]], who provided spare equipment.
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Which brings me to an important detail.
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I've been wearing white clothes and flip-flops.
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Yes.
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Flip-flops.
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I accepted a twenty-dollar job dressed like someone going to the beach and somehow ended up escaping a fortress.
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In hindsight, that might have been a mistake.
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Fortunately, Stellan's equipment is better.
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He also gave me twenty **Return Scrolls**.
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Very useful.
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I'm starting to appreciate magical transportation.
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### The Mumu Problem
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Naturally, Pelleir had another job for me.
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Some supplies had been stolen by something called **Mumu**.
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Mumu.
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Stupid name.
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I was sent to help a man named [[Characters/Aldell/Maard|Maard]] recover the supplies.
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Turns out the Mumu aren't people.
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They're large animals.
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That explains some things.
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Still a stupid name.
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### A New Spirit
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Good news!
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I can summon a **Water Spirit** now.
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Apparently, when it attacks, it can help restore some of my magical energy.
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That's brilliant!
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I spend magic to summon it, and it helps me recover magic while fighting.
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Extremely useful.
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Haven't decided on a name yet.
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### The Alleged Witch
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Things took a strange turn when I encountered a woman named [[Characters/Aldell/Elvida|Elvida]]
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She was trying to destroy some kind of magical pillar.
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Maard called her crazy.
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So I listened to him.
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That may have been a mistake.
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Apparently, Elvida follows something called the [[Three Sisters of Fate]].
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She also claims the magical structures around here are being used to brainwash people like me.
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Excuse me?
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WHAT?
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I'm starting to wonder whether she's actually crazy or whether everyone else is lying.
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I need answers.
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_Personal note: Stop automatically trusting people who call other people crazy._
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---
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## Entry 005 — I Am NOT Becoming a Fucking Gem
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**Location:** [[Locations/Ishalgen/Munihelle Forest|Munihelle Forest]], [[Locations/Lands/Ishalgen|Ishalgen]]
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Well, I spoke to [[Characters/Aldell/Pelleir|Pelleir]] about [[Characters/Aldell/Elvida|Elvida]].
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She tried to downplay the whole situation again.
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Apparently, she's worried about something called the [[Items/Veil Jewel|Veil Jewel]]
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Supposedly, it protects the village.
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And she wanted me to go investigate it.
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Fair enough.
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Then she said something rather concerning.
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**IF I FIND ELVIDA AGAIN, I'M SUPPOSED TO KILL HER.**
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Excuse me?
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We've gone from investigating suspicious magical objects to assassination?
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That escalated quickly.
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### The Journey
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On my way toward the lake, I met [[Characters/Aldell/Caldern|Caldern]], who warned me about dangers along the route.
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Naturally.
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Why wouldn't there be?
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While travelling, I spotted a strange column of rising air.
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An updraft.
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Interesting.
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I decided to step into it.
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After all, how powerful could some rising air possibly be?
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...
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**I WAS VERY WRONG.**
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Turns out that thing was considerably stronger than expected.
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And the ground was not especially welcoming when I landed.
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Extremely hard.
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Very painful.
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New rule: Don't test suspicious wind currents with your body.
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### The [[Items/Veil Jewel|Veil Jewel]]
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Eventually, I reached the lake and found the Veil Jewel.
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The magical object everyone was so concerned about.
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I went to investigate.
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And...
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**IT TRIED TO TAKE MY FUCKING SOUL.**
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MY SOUL.
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THE ONE INSIDE ME.
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THE ONE I WOULD VERY MUCH LIKE TO KEEP.
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Apparently, this thing wanted to turn me into a gemstone.
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NO.
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ABSOLUTELY NOT.
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I like my soul where it is.
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Inside me.
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Not in a rock.
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Not in a crystal.
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And certainly not in somebody's jewelry collection.
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### I Think the Village Is Lying
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Let's review.
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Pelleir told me Elvida was dangerous.
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She insisted the jewel protected the village.
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She suggested killing Elvida.
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And then the jewel tried to steal my soul.
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Does anyone else see the problem?
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Because I certainly do.
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I'm beginning to suspect that Elvida was telling the truth.
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Also, something occurred to me.
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Where exactly does Stellan get all that spare equipment?
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If people keep arriving here, and the jewel is turning people into crystals...
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Is he recycling the equipment of previous victims?
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I have no evidence.
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But that's an extremely unpleasant possibility.
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I'm keeping the armor.
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It's better than flip-flops.
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But I'm washing it.
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**Next destination:** [[Locations/Ishalgen/Elvida's hideout|Elvida's hideout]].
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_Personal note: My soul is not for sale. Especially not for twenty dollars._
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---
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## Entry 006 — Apparently the Lake Is a Soul-Stealing Cult
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#### Here is the documants I could copy
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[[Logs/Origin of the Lake/Origin of the Lake Documents|Origin of the Lake Documents]]
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[[Logs/Verdandi's Journal Documents/Verdandi's Journal Documents|Verdandi's Journal Documents]]
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### Entry 6
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**Location:** Near Elvida's Hideout.
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I've found some documents.
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Actual written records!
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Finally!
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Something that might explain what the hell is happening.
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Unfortunately, the information is horrifying.
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### Verdandi's Journal
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The first document belonged to someone named **Verdandi**.
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Apparently, she used to guide Daeva through something called the **Ascension Trial**.
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She led them toward a hidden cave entrance near the lake.
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She also wrote about having to leave because of a prophecy.
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Before departing, she intended to entrust her duties to her students.
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And guess who was supposed to watch over the place?
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[[Characters/Aldell/Elvida|Elvida]].
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Yes.
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The alleged crazy witch.
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Apparently, she was meant to greet someone destined to lead people to a place called the **Land of Rest**.
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No idea what that means.
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But Elvida is looking considerably more credible.
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### Origin of the Lake
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The second document explained something even more interesting.
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Apparently, the lake was once a place of healing.
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Its waters could mend scars and fractured souls.
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Some people even recovered forgotten names.
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That's beautiful.
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So how did it become a soul-stealing nightmare?
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Apparently, the **Balaur** and a Dragon Lord named **Fafnir** were involved.
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Fafnir seized Ishalgen and scattered magical jewels throughout the land.
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The jewels began speaking to people.
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Saying things like:
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**"Your soul shall become my crystal."**
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Oh, I remember that!
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IT TRIED TO DO THAT TO ME!
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And:
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**"Speak not. Remember not. Only obey."**
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Apparently, those who listened lost their personalities and emotions.
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They continued breathing, but the writer considered them already dead.
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That's horrifying.
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Imagine losing everything that makes you yourself.
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Your memories.
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Your feelings.
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Your identity.
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No.
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Absolutely not.
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**MY NAME IS CADMUS.**
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C-A-D-M-U-S.
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I'm keeping it.
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### The Hidden Sanctuary
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Apparently, there's a sacred sanctuary beneath the lake.
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A place connected to the original Waters of Ascension.
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According to the record, it remains untouched by Fafnir's corruption.
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The writer wondered whether a Daeva might resist the jewel, discover the hidden entrance, and perhaps save the world.
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...
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No.
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I recognize where this is going.
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Some ancient prophecy.
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An evil [[Dragon Lord]].
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A mysterious chosen individual.
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Well, let me make something clear.
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**I WAS HIRED FOR TWENTY DOLLARS.**
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Saving the world is not included in that price.
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There will need to be substantial renegotiation.
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### The Scribe's Warning
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The final note came from a scribe who heard Fafnir's whispers.
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Apparently, the voice was full of lies.
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The scribe decided to leave the lake and never return.
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FINALLY.
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A SENSIBLE PERSON.
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Unfortunately, I'm already involved.
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And I still need answers.
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**Current assessment:** Elvida appears to have a legitimate connection to the original Ascension sanctuary. The jewels are dangerous. The village is suspicious.
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_Personal note: Remember my name. Don't trust talking gemstones._
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---
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## Entry 007 — I Have Wings Now. This Was NOT in the Contract.
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**Location:** Tunapre Lake Cave and Ascension Subspace.
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Well, I found the cave.
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The hidden entrance mentioned in Verdandi's journal.
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Getting inside involved swimming.
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Wonderful.
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We've now added underwater exploration to my job description.
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At least the cave was beautiful.
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There were lovely little butterflies.
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For once, something that wasn't trying to murder me.
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Then I heard a voice.
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A creepy voice.
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Apparently, it wanted me to come closer.
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And it kept calling me its **fragment and shadow**.
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Excuse me?
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YOUR WHAT?
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I don't remember agreeing to be anyone's fragment.
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### The Lake Guardian
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Then I encountered a woman made of water.
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Or associated with water.
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Something like that.
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Honestly?
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Kind of hot.
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Unfortunately, she tried to drown me.
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**OF COURSE SHE DID.**
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WHY WOULDN'T SHE?
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Apparently, she's the **Lake Guardian**.
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Sparks was not particularly happy about the situation.
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Understandable.
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He's made of fire.
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My Water Spirit, however, seemed considerably less bothered.
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Which reminds me.
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I've named him **[[Characters/Campanions/Bluey|Bluey]]**.
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So now I have Sparks and [[Characters/Campanions/Bluey|Bluey]].
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Perfect names.
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We survived the guardian's test.
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Somehow.
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### Meeting Asahr
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Afterward, I found myself in another strange room.
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There was a mysterious figure named **Asahr**.
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Couldn't see his face.
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Naturally.
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Nobody in this world believes in normal introductions.
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Apparently, Asahr is **AION's ego**.
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And apparently, I'm a **Fragment of AION**.
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...
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WHAT?
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Who is AION?
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What do you mean fragment?
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Was I always a fragment?
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Is there a larger version of me somewhere?
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I HAVE QUESTIONS!
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### I HAVE WINGS!
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Then something amazing happened.
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**I GREW WINGS!**
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ACTUAL WINGS!
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I CAN FLY!
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This is incredible!
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Although...
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Oh, gods.
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My clothes.
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I'm going to need holes in all my shirts.
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Do you have any idea how expensive custom tailoring can be?
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I JUST GOT NEW EQUIPMENT!
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Fortunately, it turns out I can retract the wings whenever I want.
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Oh, thank goodness.
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At least that's one problem solved.
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### More Ascension Requirements
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Apparently, this wasn't the end.
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Asahr introduced an **Ascension Gauge** with additional requirements.
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The list includes quests such as **Verdant Melody** and **The One Who Hears the Voice**, along with reaching 100% gauge progress.
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More quests.
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More trials.
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More magical nonsense.
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Of course.
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Still, I have wings now.
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That's pretty amazing.
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**Current companions:** Sparks and Bluey.
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**New ability:** Flight.
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**Current questions:** What is AION? Why am I a fragment? What exactly does Ascension mean?
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_Personal note: Buy wing-friendly clothing._
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_Additional note: Avoid attractive magical water creatures._
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---
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## Entry 008 — Gravity Has Killed Me. Also, I Think This Village Is a Trap.
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**Location:** Aldelle Village, Anturn Cliff, and the crashed airship.
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Well, my aura seems different after Ascension.
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No idea exactly what that means.
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But now I have another goal.
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**GET OFF THIS ISLAND.**
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Apparently, there's an airship somewhere.
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An actual flying ship.
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Sounds useful.
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I have absolutely no idea how to pilot one.
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But no time like the present to learn.
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### Back to the Village
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I returned to Aldelle Village.
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Naturally, everyone was concerned about the destroyed Veil Jewel.
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I told them I couldn't find Elvida and that monsters had kept me busy before I could stop the jewel from being destroyed.
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A perfectly reasonable explanation.
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I'm certainly not telling them everything.
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Especially after what I discovered.
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Meanwhile, **Menos** seems interested in doing some particularly horrible things to Elvida.
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Not merely killing her.
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Making her suffer.
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Charming fellow.
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**Personal note: If Menos tries to hurt Elvida, stop him first.**
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Pelleir then asked me to investigate a crashed airship.
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Finally.
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A job that makes sense.
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Find survivors.
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Help them.
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Possibly find a way out.
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### Milred and the Updrafts
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On the way, I met **Milred**.
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She explained how updrafts work.
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...
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OH.
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SO THAT'S HOW YOU USE THEM.
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THAT WOULD HAVE BEEN EXTREMELY USEFUL INFORMATION BEFORE I FELL OUT OF ONE.
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But fine.
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Better late than never.
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### The Campsite
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I climbed Anturn Cliff and discovered a campsite.
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Not a bad one, actually.
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Someone had left a fire burning.
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There were supplies too.
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I considered taking some, but that would be stealing.
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And the owner might still be alive.
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So I left everything alone.
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See?
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I can be responsible.
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Occasionally.
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### Garlond
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I found a survivor named **Garlond**.
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Apparently, he had been aboard the crashed airship.
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I helped him.
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Because I'm not going to abandon someone who's clearly in trouble.
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Besides, he might know how to pilot the thing.
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The **Balaur** were involved in the disaster.
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AGAIN.
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Those bloody creatures keep appearing everywhere.
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### My First Flight Disaster
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At some point, I decided to test my new wings.
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Flying was amazing!
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The freedom!
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The view!
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The ability to travel through the sky!
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Then something happened.
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My flight energy started running out.
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Wait.
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WHAT?
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**WHAT DO YOU MEAN I CAN RUN OUT OF FLIGHT ENERGY?!**
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WHY WAS NOBODY EXPLAINING THIS?!
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I fell.
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And this time...
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**I DIED.**
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ACTUALLY DIED.
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The ground made a very convincing argument against my continued existence.
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Then some magical stone brought me back.
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Apparently, resurrection is possible.
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Which is an interesting discovery.
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And a deeply uncomfortable one.
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Death is a hell of a thing.
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I don't particularly want to repeat it.
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### I Need to Go Home
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After that incident, I started thinking about home.
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I really need to return.
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Enough adventure.
917
918
Enough soul-stealing jewelry.
919
920
Enough flying accidents.
921
922
But...
923
924
What's the name of home again?
925
926
Strange.
927
928
I can't seem to remember.
929
930
Probably just exhaustion.
931
932
I've been through a lot.
933
934
Still, maybe I should keep writing things down.
935
936
**My name is Cadmus.**
937
938
That's important.
939
940
### Garlond's Airship Log
941
[[Logs/Garlond's Airship logs Documents/Garlond's Airship logs documents|Garlond's Airship logs documents]]
942
943
I returned to the campsite and discovered it belonged to Garlond.
944
945
There, I found his airship logs.
946
947
I made copies.
948
949
And the contents were disturbing.
950
951
Apparently, [[Characters/Garlond's Crew/Garlond|Garlond]] and his crew had investigated a place called **the [[Bulwark]]**, near **[[Morheim]]**.
952
953
They were driven away by people who seemed to be [[Characters/Races/Daeva|Daeva]].
954
955
Their base was already destroyed.
956
957
Then they tried travelling to **[[Altgard]]**.
958
959
On the way, masked figures attacked them.
960
961
These attackers looked like Daeva.
962
963
But they fought alongside the Balaur.
964
965
**WAIT. WHAT?**
966
967
DAEVA WORKING WITH THE BALAUR?!
968
969
That seems like something people should be concerned about!
970
971
The crew barely escaped.
972
973
When they reached Altgard, the place was burning.
974
975
Wonderful.
976
977
That's where I'm supposed to go to find a way home.
978
979
Naturally, it's in ruins.
980
981
The survivors searched for somewhere safe and heard about a place called the **Immortal Isle**.
982
983
They even discovered treasure in an unfamiliar cave.
984
985
But their airship was falling apart.
986
987
Eventually, the controls failed.
988
989
They crashed in Ishalgen.
990
991
And Garlond's final entry revealed something rather unpleasant.
992
993
**ISHALGEN IS CONTROLLED BY THE BALAUR.**
994
995
Apparently, Daeva have no place here.
996
997
...
998
999
Then why does Aldelle Village look so nice?
1000
1001
Why is there a functioning settlement?
1002
1003
Why does everyone act like everything is perfectly normal?
1004
1005
Why are newcomers constantly arriving?
1006
1007
And why was there a soul-stealing jewel near the village?
1008
1009
Oh.
1010
1011
Oh, I don't like where this thought is going.
1012
1013
**WHAT IF THE VILLAGE IS A TRAP?**
1014
1015
### The Wind Stream
1016
1017
On a somewhat brighter note, I found a **Wind Stream**.
1018
1019
Naturally, I tested it.
1020
1021
It was FAST.
1022
1023
VERY FAST.
1024
1025
Wasn't prepared for the landing.
1026
1027
Apparently, having wings doesn't automatically make someone a good pilot.
1028
1029
I've developed a new respect for rocks.
1030
1031
They're extremely solid.
1032
1033
Usually at the worst possible moment.
1034
1035
### Final Thoughts
1036
1037
Garlond seems unsettled by the village too.
1038
1039
And honestly?
1040
1041
I don't blame him.
1042
1043
This entire region is supposedly under enemy control, yet Aldelle Village is conveniently welcoming.
1044
1045
It's suspicious.
1046
1047
Very suspicious.
1048
1049
I'm starting to think the village might exist to lure people like me into a trap.
1050
1051
I can't prove it yet.
1052
1053
But I intend to find out.
1054
1055
_Personal note: Learn how to land._
1056
1057
_Additional note: Buy a helmet._
1058
1059
_Final note: I DIED FOR TWENTY DOLLARS._
1060
1061
---
1062
1063
## Entry 009 — Thirty Minutes From the Fortress. THIRTY.
1064
1065
**Location:** Near Azrakar Brigade Camp, Ishalgen.
1066
1067
**Current objective:** Rescue Garlond's missing companions.
1068
1069
**Companions:** Sparks and Bluey.
1070
1071
**Known allies:** Garlond and Anders.
1072
1073
Well, apparently we're going on another rescue mission.
1074
1075
Garlond wants to find his missing companions.
1076
1077
And honestly?
1078
1079
I can't blame him.
1080
1081
He survived an airship crash, ended up stranded in Balaur territory, and has no idea how many of his friends are still alive.
1082
1083
That's awful.
1084
1085
So I've decided to help.
1086
1087
Because apparently, despite all my complaining, I cannot bring myself to leave people behind when they might still be saved.
1088
1089
Wonderful.
1090
1091
Having a conscience is becoming rather expensive.
1092
1093
We're heading toward an enemy camp.
1094
1095
I have a bad feeling about this.
1096
1097
**This feels like a trap.**
1098
1099
### Thirty Minutes
1100
1101
Something occurred to me during the journey.
1102
1103
Remember Fafnir Fortress?
1104
1105
The enormous, horrifying place I escaped from?
1106
1107
Well, I've been thinking about how far it is from Aldelle Village.
1108
1109
And I realized something.
1110
1111
**THE VILLAGE IS ABOUT THIRTY MINUTES FROM THE FORTRESS.**
1112
1113
THIRTY.
1114
1115
MINUTES.
1116
1117
THAT'S IT.
1118
1119
ARE YOU FUCKING KIDDING ME?!
1120
1121
I escaped from a fortress connected to a Dragon Lord who apparently conquered this region.
1122
1123
And then I arrived at a perfectly friendly village practically next door.
1124
1125
With supplies.
1126
1127
Equipment.
1128
1129
Healing potions.
1130
1131
A helpful village chief.
1132
1133
And a magical jewel that steals souls.
1134
1135
**HOW DID I NOT IMMEDIATELY ASSUME THIS PLACE WAS A TRAP?!**
1136
1137
I was so relieved to find civilization that I overlooked how suspicious the entire situation was.
1138
1139
Garlond's records say the Balaur control Ishalgen.
1140
1141
So why is Aldelle Village still standing?
1142
1143
Why hasn't it been attacked?
1144
1145
What happens to all the outsiders who pass through?
1146
1147
I have theories.
1148
1149
I need evidence.
1150
1151
### Another Kibelisk
1152
1153
On the way toward the camp, I found another one of those magical statues.
1154
1155
A **Kibelisk**.
1156
1157
It's near the camp.
1158
1159
Convenient.
1160
1161
Especially considering my previous experience with death.
1162
1163
Apparently, dying is a possibility I should account for.
1164
1165
I would rather not.
1166
1167
But having a return point nearby seems sensible.
1168
1169
**Personal note: Remember where I'm bound.**
1170
1171
### We Found Anders!
1172
1173
Good news!
1174
1175
We found another survivor!
1176
1177
A man named **Anders**.
1178
1179
Apparently, he's one of Garlond's companions.
1180
1181
And he's alive!
1182
1183
Even better, a few others apparently survived too.
1184
1185
That's genuinely wonderful.
1186
1187
For once, something good has happened.
1188
1189
Someone we were looking for is alive.
1190
1191
We don't know the full situation yet, but it's progress.
1192
1193
### The Enemy Camp
1194
1195
Unfortunately, there are still missing people.
1196
1197
And we may be able to find clues inside the nearby **Azrakar Brigade Camp**.
1198
1199
Which means...
1200
1201
Yes.
1202
1203
That's right.
1204
1205
I'm going to investigate an enemy military camp.
1206
1207
Me.
1208
1209
Cadmus.
1210
1211
The idiot who accepted a twenty-dollar job wearing flip-flops.
1212
1213
The man who fell out of an updraft.
1214
1215
The man who discovered his wings could run out of energy by dying.
1216
1217
**THAT CADMUS.**
1218
1219
Apparently, I'm now qualified to investigate a camp full of hostile Balaur.
1220
1221
How exciting.
1222
1223
I'm sure nothing could possibly go wrong.
1224
1225
...
1226
1227
That was sarcasm.
1228
1229
Just in case anyone was wondering.
1230
1231
At least I have Sparks and Bluey.
1232
1233
And at least we've found some survivors.
1234
1235
I suppose all I can do now is continue investigating.
1236
1237
Carefully.
1238
1239
Very carefully.
1240
1241
Because there may be more people who need help.
1242
1243
And I refuse to abandon them just because this place is dangerous.
1244
1245
### Final Thoughts
1246
1247
Here I am.
1248
1249
Standing near an enemy camp.
1250
1251
With a recently discovered Kibelisk behind me.
1252
1253
Garlond searching for his companions.
1254
1255
Anders alive.
1256
1257
Sparks and Bluey beside me.
1258
1259
And the uncomfortable suspicion that the village I thought was safe might be part of something terrible.
1260
1261
I still need to get home.
1262
1263
I still don't know why my memories of home seem so unclear.
1264
1265
I still don't understand everything about AION, Asahr, or this whole Ascension business.
1266
1267
And I am still dramatically underpaid.
1268
1269
But there might be people in that camp who need rescuing.
1270
1271
So I suppose I'm going in.
1272
1273
**Sparks. Bluey.**
1274
1275
Let's go find some answers.
1276
1277
And preferably avoid dying this time.
1278
1279
---
1280
1281
_End of Entry 009._
1282
1283
_Personal note: If I survive this, I am seriously considering a career change._
1284
1285
_Additional note: Thirty minutes from Fafnir Fortress. HOW DID I NOT NOTICE?!_
1286
1287
_Final note: Twenty dollars. Never forget the twenty dollars._
1288
1289
---
1290
1291
# Appendix — Cadmus's Adventure Records
1292
1293
## Named Companions
1294
1295
| Name | Type | Notes |
1296
| ---------- | ------------ | ---------------------------------------------------------------------- |
1297
| [[Characters/Campanions/Sparks|Sparks]] | Fire Spirit | Cadmus's first spirit, named shortly after escaping the fortress. |
1298
| [[Characters/Campanions/Bluey|Bluey]] | Water Spirit | Helps replenish magical energy; named during the lake cave expedition. |
1299
1300
## People Encountered
1301
1302
| Name | Known Role | Cadmus's Opinion |
1303
| ------------ | ------------------------------------ | --------------------------------------------------- |
1304
| [[Characters/Aldell/Pelleir|Pelleir]] | Chief of Aldelle Village | Increasingly suspicious |
1305
| [[Characters/Aldell/Andre|Andre]] | Village entrance guard | First person encountered at the village gate |
1306
| [[Characters/Aldell/Ellin|Ellin]] | Village resident | Provided health potions |
1307
| [[Characters/Aldell/Stellan|Stellan]] | Equipment supplier | Helpful, but where does his spare gear come from? |
1308
| [[Characters/Aldell/Maard|Maard]] | Villager involved in supply recovery | A dick, according to Cadmus |
1309
| [[Characters/Aldell/Caldern|Caldern]] | Traveller near Tunapre Lake | Warned of danger |
1310
| Elvida | Guardian connected to Ascension | Potentially one of the few people telling the truth |
1311
| [[Verdandi]] | Former Ascension guide | Left responsibilities to students |
1312
| Asahr | Claims to be AION's ego | Mysterious cosmic guide |
1313
| Milred | Traveller who explained updrafts | Advice arrived far too late |
1314
| [[Characters/Aldell/Menos|Menos]] | Aldelle Village resident | Threatened Elvida; concerning |
1315
| [[Characters/Garlond's Crew/Garlond|Garlond]] | Airship crash survivor | Potential ally |
1316
| [[Characters/Garlond's Crew/Anders|Anders]] | Airship crew survivor | Confirmed alive |
1317
1318
## Important Locations
1319
1320
| Location | Significance |
1321
| -------------------- | ------------------------------------------------------------------ |
1322
| [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]] | Where Cadmus's adventure began |
1323
| [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] | Apparently safe settlement, now strongly suspected of being a trap |
1324
| [[Tunapre Lake]] | Location of the Veil Jewel and the hidden Ascension sanctuary |
1325
| [[Locations/Ishalgen/Elvida's hideout|Elvida's hideout]] | Site of important historical documents |
1326
| Ascension Subspace | Where Cadmus met Asahr and awakened his wings |
1327
| Anturn Cliff | Location of Garlond's crash investigation |
1328
| Azrakar Brigade Camp | Next investigation target |
1329
| Altgard | Possible route home; Garlond's log reports destruction |
1330
| Morheim | Region from which Garlond's group fled |
1331
1332
## Documents Collected
1333
1334
**Verdandi's Journal:** Describes the Ascension Trials, Elvida's responsibility, and a prophecy concerning the Land of Rest.
1335
1336
**Origin of the Lake:** Describes the lake's former healing powers, Fafnir's corruption, the danger of the jewels, and the hidden Ascension sanctuary.
1337
1338
**Garlond's Airship Log:** Documents the fall of his company's base, Daeva-like figures working with the Balaur, the destruction in Altgard, and the crash in Ishalgen.
1339
1340
## Unresolved Mysteries
1341
1342
1. Why was Cadmus originally in Fafnir Fortress?
1343
1344
2. What became of the mysterious woman who helped him escape?
1345
1346
3. What is the full nature of Cadmus's connection to AION?
1347
1348
4. Why is Cadmus having trouble remembering his home?
1349
1350
5. Who exactly is controlling Aldelle Village?
1351
1352
6. Are its residents willing collaborators, victims, or both?
1353
1354
7. What is the true purpose of the Veil Jewels?
1355
1356
8. What happened to Altgard and Morheim?
1357
1358
9. What is the Land of Rest?
1359
1360
10. How many of Garlond's missing companions are still alive?
1361
1362
1363
---
1364