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2026-10-31 21:46:38 Cadmus: Import Aion vault
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+I used GPT to help write and complied all my notes so far.
+
+I hope if you all read this, that you find it entertaining.
+Not all info might be accurate, I will try my best but I am 1 guys and I am sorry if the updates are slow.
+
+I am sorry if I don't get al the names right. The idea of this is that this is the journal of a character in game.
+If you write books or even RP Please feel free to send advice at
+
+northforgedgames@gmail.com
+
+Thank you again for reading this
+If you want a cleaned up version then you look in [[1 Volumes/The Journal of Cadmus - Volume I|The Journal of Cadmus - Volume I]]
+
+
+
+
+The entries are my notes before I cleaned them up for readers and stuff.
+You can start here
+[[The Entries/entries from 0-9|entries from 0-9]]
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/dev/null .. 1 Volumes/The Journal of Cadmus - Volume 2.md
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+---
+title: "The Journal of Cadmus — Entries 010–012"
+aliases:
+ - "Cadmus Entries 010 to 012"
+ - "Cadmus Volume II"
+tags:
+ - cadmus/journal
+ - aion2
+ - ishalgen
+ - spiritmaster
+entries: [10, 11, 12]
+status: complete
+---
+
+# The Journal of Cadmus
+
+## Volume II — Prisoners and the Longest Night
+
+**Character:** [[Characters/PC/Cadmus|Cadmus]]
+**Faction:** [[Asmodian]]
+**Class:** [[Characters/Others/Spiritmaster|Spiritmaster]]
+**Companions:** [[Characters/Campanions/Sparks|Sparks]] (Fire), [[Characters/Campanions/Bluey|Bluey]] (Water), [[Characters/Campanions/Rock|Rock]] (Earth, also called Rocky)
+**Contains:** Entries 010–012
+**Previous collection:** [[1 Volumes/The Journal of Cadmus - Volume I|Volume I — Entries 001–009]]
+
+> [!note] About this volume
+> Cadmus's account of the rescue at the [[Azrakar Brigade Prison Compound]], his return to [[Locations/Ishalgen/Aldelle Village|Aldelle Village]], and the events of **The Longest Night**. The original entry narratives are retained, including Cadmus's humor, suspicions, and later grief.
+
+### Contents
+
+- [[#Entry 010 — Rock, Traitors, and a Prison Map|Entry 010 — Rock, Traitors, and a Prison Map]]
+- [[#Entry 011 — Survivors, Suspicion, and a Sharp Knife|Entry 011 — Survivors, Suspicion, and a Sharp Knife]]
+- [[#Entry 012 — The Longest Night|Entry 012 — The Longest Night]]
+
+---
+## Entry 010 — Rock, Traitors, and a Prison Map
+
+> [!info] Adventure record
+> **Region:** [[Locations/Lands/Ishalgen|Ishalgen]]
+> **Locations:** [[Azrakar Brigade Camp]], [[Azrakar Brigade Storage]], approaches to the [[Azrakar Brigade Prison Compound]]
+> **Companions:** [[Characters/Campanions/Sparks|Sparks]] (Fire Spirit), [[Characters/Campanions/Bluey|Bluey]] (Water Spirit), **[[Characters/Campanions/Rock|Rock]]** (Earth Spirit)
+> **Known allies:** [[Characters/Garlond's Crew/Garlond|Garlond]], [[Characters/Garlond's Crew/Anders|Anders]]
+> **Current objective:** Get into the prison compound and find the missing survivors.
+> **Original payment:** $20. Still insultingly low.
+
+---
+
+### A Very Reasonable Nap
+
+Before heading into the enemy camp, I took a nap.
+
+After everything that's happened so far, I think I'm entitled to one.
+
+I've escaped a fortress, nearly had my soul stolen, grown wings, been drowned *at*, and discovered the hard way that wings run out of energy.
+
+I **died**, for gods' sake.
+
+So yes. A nap.
+
+If anyone objects, they can file a complaint with the person who hired me for twenty dollars.
+
+### Meet Rock
+
+When I woke up, I discovered I could summon an **Earth Spirit**.
+
+That's three now.
+
+[[Characters/Campanions/Sparks|Sparks]], [[Characters/Campanions/Bluey|Bluey]], and—after giving it some thought—**[[Characters/Campanions/Rock|Rock]]**.
+
+It's an earth spirit. I'm not calling him something ridiculous like *Lord Pebblington the Third*.
+
+Rock.
+
+A perfectly sensible name.
+
+Actually, maybe Rock will be useful for tracking. Earth spirits ought to be good at finding footprints, shouldn't they? They have a close relationship with the ground.
+
+I don't know whether that actually works, but it seems worth asking.
+
+**Current companion roster:**
+- [[Characters/Campanions/Sparks|Sparks]] — Fire Spirit. Still the original.
+- [[Characters/Campanions/Bluey|Bluey]] — Water Spirit. Very useful for getting magic back.
+- [[Characters/Campanions/Rock|Rock]] — Earth Spirit. New arrival. Possible track-finding specialist, pending testing.
+
+At least my collection of elemental companions is going well. That's something.
+
+### Anders Seems All Right
+
+I'm working with [[Characters/Garlond's Crew/Anders|Anders]] to find [[Characters/Garlond's Crew/Garlond|Garlond]]'s missing people.
+
+So far, I rather like him.
+
+Or, to be more precise, I **really hope Anders isn't a dick**.
+
+He seems all right, which puts him ahead of a worrying number of people I've met in [[Locations/Lands/Ishalgen|Ishalgen]].
+
+I'm trying not to be paranoid about every single person I encounter.
+
+It's getting difficult.
+
+### Orders I Can't Read
+
+Inside the camp, I found a document: **[[Azrakar Brigade Command]]**.
+
+Useful discovery. Slight problem.
+
+I couldn't read the damned thing.
+
+Whatever language the [[Balaur]] use, it isn't one I've learned.
+
+Fortunately, Anders could make sense of it.
+
+Turns out it contained orders. People had been sent away to a holding area—a prison compound.
+
+Which means there may still be prisoners alive.
+
+That's good news, in a horrible sort of way.
+
+At least we have somewhere to search instead of wandering around hoping to find somebody.
+
+The next step was to get a key from one of the lizard-looking Balaur guards.
+
+And yes, that meant more fighting.
+
+I'm trying very hard not to think about how much killing I've been doing lately.
+
+I wanted a job. Not a body count.
+
+But if the alternative is leaving people trapped in a prison camp, I don't see a particularly pleasant third option.
+
+I got the key.
+
+### The Storage Hold
+
+I met Anders again near **[[Azrakar Brigade Storage]]**.
+
+We searched for information on the missing survivors.
+
+And we found someone.
+
+**[[Bjorn]].**
+
+One of Garlond's people.
+
+He looked terrible.
+
+Not the sort of terrible that a health potion and a good night's sleep will necessarily fix.
+
+The sort of terrible that makes you wonder whether somebody is about to die in front of you.
+
+He managed to tell us something about **traitors**.
+
+Traitors.
+
+Of course.
+
+Because why settle for enemy soldiers, magical brainwashing, and a suspicious village when we can have betrayal too?
+
+At this point, I feel that my developing paranoia is entirely justified.
+
+I don't know who he meant. I don't know how much he knew. And I am **not** going to decide somebody is guilty without proof.
+
+But I'm going to remember that word.
+
+Bjorn also managed to get hold of a map of the prison compound.
+
+Even in that condition, he was thinking about the others.
+
+I made a copy of the **[[Azrakar Brigade Prison Compound Map]]**.
+
+I don't know whether Bjorn will survive. I hope he does.
+
+If he doesn't, then that map had better mean something. I'm not letting what he went through be for nothing.
+
+I never even knew the man before today.
+
+**WHY MUST I HAVE MORALS?**
+
+It would be so much easier to stop caring.
+
+Unfortunately, that doesn't seem to be happening.
+
+### A Distraction and an Entrance
+
+We found the entrance to the **[[Azrakar Brigade Prison Compound]]**.
+
+Anders has a plan.
+
+He's going to make a distraction—enough noise to pull attention away from the entrance—while I slip inside.
+
+Which means I'm about to infiltrate a Balaur prison.
+
+Excellent.
+
+Just excellent.
+
+I hope he knows what he's doing.
+
+To be fair, I hope **I** know what I'm doing.
+
+We've agreed to meet back at **[[Locations/Ishalgen/Aldelle Village|Aldelle Village]]** afterward.
+
+Yes, *that* village.
+
+The one I'm still convinced is hiding something deeply unpleasant.
+
+Apparently, I now have to survive a prison break **and** return to somewhere I don't entirely trust.
+
+One problem at a time, Cadmus.
+
+### Things Worth Remembering
+
+| Subject | What I Know So Far |
+|---|---|
+| [[Characters/Campanions/Rock|Rock]] | New Earth Spirit. Name chosen. Track-finding abilities remain an idea, not a confirmed power. |
+| [[Characters/Garlond's Crew/Anders|Anders]] | Seems decent so far; can interpret the Balaur orders and is helping with the rescue. |
+| [[Azrakar Brigade Command]] | Orders pointing toward a prison or holding area. |
+| Balaur key | Obtained from a guard to access the next area. |
+| [[Bjorn]] | Gravely injured survivor; mentioned traitors and provided a prison map. His fate is uncertain. |
+| [[Azrakar Brigade Prison Compound Map]] | Copied for reference. |
+| [[Azrakar Brigade Prison Compound]] | Next destination; Anders will cause a distraction. |
+| [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] | Planned meeting point after the operation, despite my suspicions. |
+
+### Final Thoughts
+
+I started today by taking a nap.
+
+That was nice.
+
+Then I woke up, acquired an earth spirit, read enemy orders I couldn't understand, killed more Balaur than I'd like to think about, met a dying man who warned us about traitors, copied a prison map, and agreed to sneak into an enemy compound while somebody else makes a racket.
+
+So the nap was probably the highlight.
+
+At least we know where the missing people might be.
+
+Anders seems decent. Garlond has people depending on us. Bjorn did what he could to help.
+
+I can't just walk away now.
+
+**Sparks. Bluey. Rock.**
+
+Let's get these people out.
+
+And this time, if there's a choice between a daring aerial escape and a perfectly ordinary staircase, I'm taking the staircase.
+
+---
+
+*End of Entry 010.*
+
+*Personal note: Rock might be useful for finding tracks. Test this before relying on it.*
+
+*Additional note: Find out who Bjorn meant by “traitors.” Don't accuse people without evidence.*
+
+*Important note: Bjorn's fate is not confirmed. The map may help save the others.*
+
+*Final note: I HAVE THREE ELEMENTAL SPIRITS AND I AM STILL ONLY GETTING TWENTY DOLLARS.*
+
+---
+
+## Entry 011 — Survivors, Suspicion, and a Sharp Knife
+
+**Region:** [[Locations/Lands/Ishalgen|Ishalgen]]
+**Locations:** [[Azrakar Brigade Prison Compound]] → [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]
+**Companions:** [[Characters/Campanions/Sparks|Sparks]] (Fire Spirit), [[Characters/Campanions/Bluey|Bluey]] (Water Spirit), [[Characters/Campanions/Rock|Rock]] (Earth Spirit; also called Rocky)
+**People involved:** [[Hergal]], [[Characters/Garlond's Crew/Anders|Anders]], [[Characters/Garlond's Crew/Garlond|Garlond]], [[Characters/Aldell/Pelleir|Pelleir]]
+**Current objective:** Rest for the night and leave this increasingly suspicious place.
+**Original payment:** $20. Still insufficient.
+
+---
+
+### We Found Them
+
+Good news.
+
+**ACTUAL GOOD NEWS.**
+
+We found [[Hergal]] and the other members of [[Characters/Garlond's Crew/Garlond|Garlond]]'s crew inside the [[Azrakar Brigade Prison Compound]].
+
+And we got everyone we found out.
+
+After all the sneaking around, the guards, the strange orders, and worrying about what happened to the missing mercenaries, it is very nice to be able to write that down.
+
+**We got them out.**
+
+I don't know how often an adventure is supposed to end with the people you went looking for actually surviving, but I'll take it.
+
+Also, [[Characters/Garlond's Crew/Anders|Anders]] helped make the whole operation possible. He's continuing to seem like a decent person.
+
+That is a surprisingly valuable quality around here.
+
+### Oh, So Hergal Thinks It's Suspicious Too
+
+Turns out Hergal has been getting a bad feeling about the villagers.
+
+**THANK YOU.**
+
+FINALLY.
+
+ANOTHER PERSON WHO THINKS THIS PLACE IS WEIRD.
+
+It's not just me!
+
+The village is practically next door to a [[Locations/Ishalgen/Fafnir Fortress|fortress]] belonging to a Dragon Lord's forces, this whole region is supposed to be controlled by the [[Balaur]], and somehow [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] is a cheerful little place offering supplies and shelter to strangers.
+
+And let's not forget the [[Items/Veil Jewel|Veil Jewel]] that tried to take my soul.
+
+I haven't forgotten about that.
+
+I suspect I never will.
+
+Hergal noticed something was wrong even without having my particular experience with the soul-stealing rock.
+
+Which is comforting.
+
+In a deeply uncomfortable way.
+
+### I Can Land Now!
+
+We used a [[Wind Stream]] on the way back.
+
+And guess what?
+
+**I LANDED PROPERLY.**
+
+No face-first introduction to a rock.
+
+No accidental experiment involving gravity.
+
+No sudden, unwanted conversation with a resurrection stone.
+
+Just flying and landing.
+
+Like a person who actually knows how to use his wings.
+
+I am genuinely proud of myself.
+
+It's a low bar, perhaps, but after dying because I ran out of flight energy, I think I'm allowed to celebrate.
+
+**Current flight record:** Improving.
+
+**Current relationship with the ground:** Cautiously optimistic.
+
+### Garlond, Please Listen
+
+We met up with everyone again.
+
+And Hergal brought up his concerns about the village.
+
+[[Characters/Garlond's Crew/Garlond|Garlond]] doesn't believe the villagers are being mind-controlled or involved in some sort of trap.
+
+Apparently, he thinks we're jumping to conclusions.
+
+Look, I understand why.
+
+The villagers helped him. They gave us supplies. They provided somewhere to stay.
+
+And if somebody saved my life, I'd be reluctant to believe they were secretly helping my enemies too.
+
+But I WAS THERE WHEN THE JEWEL TRIED TO TAKE MY SOUL.
+
+And I've read documents warning about the jewels, stolen memories, and people who forget who they are.
+
+So forgive me if I'm not reassured by a friendly village chief.
+
+I don't know whether the villagers are willingly involved, mind-controlled themselves, or completely innocent.
+
+That's the problem.
+
+**I DON'T KNOW.**
+
+But I know enough not to lower my guard.
+
+Garlond is a decent man. I'm glad he's found his people.
+
+I just wish he'd take this a little more seriously.
+
+### A Gift From Pelleir
+
+Back in the village, [[Characters/Aldell/Pelleir|Pelleir]] gave me an **[[Enhance Stone]]**.
+
+Apparently, these things can improve my equipment.
+
+Which is interesting.
+
+Very interesting.
+
+You mean to tell me I can make my gear *better* with magic?
+
+Why did nobody tell me this earlier?
+
+Actually, more importantly...
+
+**Can I use these things on tools?**
+
+Because imagine an enhanced knife.
+
+A really good knife.
+
+One that never needs sharpening.
+
+Do you have any idea how useful that would be?
+
+I could keep the same knife for years without having to worry about the edge going dull.
+
+And if it works on knives, what about other tools?
+
+I'm going to need to investigate this.
+
+Obviously, being able to strengthen armor and weapons is useful. But the possibilities for everyday objects are what interest me.
+
+Of course, I should probably find out what an Enhance Stone can *actually* do before trying to put one on a kitchen knife.
+
+I've already done enough badly planned magical experiments.
+
+And I still don't entirely trust Pelleir.
+
+I'm keeping the stone, though.
+
+It's a useful stone.
+
+**As far as I know, this one doesn't want my soul.**
+
+### Time for Bed
+
+We're staying in [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] tonight.
+
+I'm going to bed.
+
+Notice I didn't say I'm going to *sleep*.
+
+After everything that has happened, I doubt I'll manage much of that.
+
+Between the fortress, the jewels, the apparent mind control, the missing memories, and the suspiciously convenient village, lying unconscious in a strange building doesn't sound particularly relaxing.
+
+So I've asked [[Characters/Campanions/Sparks|Sparks]] and [[Characters/Campanions/Rock|Rocky]] to stand watch.
+
+Sparks can handle anything that doesn't like fire.
+
+Rocky is made of earth. I figure that's a decent quality in a guard.
+
+Whether this is a good security arrangement remains to be seen.
+
+But at least I trust them.
+
+I still have [[Characters/Campanions/Bluey|Bluey]], too. I'm not forgetting about him just because the other two got night duty.
+
+#### Things Worth Remembering
+
+| Subject | Current information |
+|---|---|
+| [[Hergal]] | Rescued with the other crew members; also distrusts the village |
+| [[Characters/Garlond's Crew/Anders|Anders]] | Helped make the prison rescue possible; still seems all right |
+| [[Characters/Garlond's Crew/Garlond|Garlond]] | Reunited with his crew, but skeptical about the village being a trap |
+| [[Wind Stream]] | I can finally use one **and land** |
+| [[Characters/Aldell/Pelleir|Pelleir]] | Gave me an [[Enhance Stone]]; my doubts about her remain |
+| [[Enhance Stone]] | Can improve eligible gear; whether it can improve ordinary tools is unknown |
+| [[Characters/Campanions/Sparks|Sparks]] | Assigned to watch while I rest |
+| [[Characters/Campanions/Rock|Rock]] | Now also called Rocky; assigned to watch with Sparks |
+| [[Characters/Campanions/Bluey|Bluey]] | Still one of my companions |
+| [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] | Where we're spending the night, despite the worrying evidence |
+
+### Final Thoughts
+
+Today we rescued people.
+
+That's what matters.
+
+Hergal and the others are out, Garlond has his people back, and I managed to fly without dying.
+
+Three good things.
+
+That's practically a record.
+
+Unfortunately, we're sleeping in a village that I increasingly suspect is some sort of trap, and the man we rescued doesn't agree with me.
+
+Still, I'll take the victories where I can get them.
+
+If nothing happens tonight, perhaps tomorrow we can finally get moving toward home.
+
+And maybe I'll find out whether magic can make a knife that never needs sharpening.
+
+Honestly, that might be the most useful discovery I've made since learning I can summon spirits.
+
+**Sparks. Rocky. Keep an eye out.**
+
+I'm going to try to rest.
+
+**I would very much like to wake up as myself.**
+
+---
+
+*End of Entry 011.*
+
+*Personal note: Hergal noticed the village was suspicious too. I am not imagining things.*
+
+*Additional note: Successful landing! Gravity has been defeated. Temporarily.*
+
+*Equipment note: Test what Enhance Stones are actually allowed to improve before getting ambitious with a knife.*
+
+*Security note: Sparks and Rocky have the night watch. Whether I actually sleep is another question.*
+
+*Final note: My name is Cadmus. I am keeping my soul. And I am still owed a great deal more than twenty dollars.*
+
+---
+
+## Entry 012 — The Longest Night
+
+**Region:** [[Locations/Lands/Ishalgen|Ishalgen]] → an unfamiliar shore
+**Locations:** [[Locations/Ishalgen/Aldelle Village|Aldelle Village]], the airship, a village on the far shore
+**People:** [[Characters/Aldell/Pelleir|Pelleir]], [[Hergal]], [[Characters/Garlond's Crew/Garlond|Garlond]], [[Characters/Garlond's Crew/Anders|Anders]], [[Nemon]]
+**Companions:** [[Characters/Campanions/Sparks|Sparks]], [[Characters/Campanions/Bluey|Bluey]], [[Characters/Campanions/Rock|Rock]]
+**Current condition:** Alive. Alone.
+**Current objective:** Find the families of the people who died, if I can.
+
+---
+
+### I Was Right
+
+I woke up.
+
+And it was the whole damn village.
+
+**THE WHOLE VILLAGE.**
+
+All that time I spent worrying about [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]. All the questions about how a nice little settlement could exist so close to [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]. The [[Items/Veil Jewel|Veil Jewel]] that tried to take my soul. The warnings from [[Characters/Aldell/Elvida|Elvida]]. The way [[Characters/Aldell/Pelleir|Pelleir]] kept insisting everything was fine.
+
+I knew something was wrong.
+
+And somehow, I still went to sleep there.
+
+Or tried to.
+
+They turned on us. It wasn't one or two suspicious people. It was the village.
+
+I fought. I took them out. I did what I had to do to stay alive.
+
+I had wondered whether the villagers were being controlled, whether they knew what they were doing, whether any of them could be trusted. I don't know how much choice any of them had.
+
+But I know what happened when we stayed.
+
+### Hergal
+
+[[Characters/Aldell/Pelleir|Pelleir]] killed [[Hergal]].
+
+Hergal, who had already felt something was wrong with the villagers.
+
+Hergal, whom we had only just rescued from the prison compound.
+
+We went through all that trouble to get him and the others out. We found the prisoners. We brought them back. I thought we'd done something good.
+
+And then we brought them here.
+
+I keep thinking about that.
+
+He was right to be suspicious.
+
+**We were right.**
+
+I wish that had been enough.
+
+### No More Villagers
+
+Pelleir is dead.
+
+I killed her.
+
+I said before that this village was a trap. I was angry. I wanted the threat dealt with. I made comments about getting rid of the villagers.
+
+Well.
+
+I guess I got my wish.
+
+**No more villagers.**
+
+Funny how terrible that sounds now.
+
+I don't feel victorious. I don't feel clever for spotting the warning signs. I don't even feel particularly relieved.
+
+I just keep thinking that if I'd pushed harder, if I'd insisted we leave during the day, maybe things would have gone differently.
+
+### Garlond
+
+[[Characters/Garlond's Crew/Garlond|Garlond]] didn't make it.
+
+Neither did the others.
+
+After everything he survived—the destroyed airship, the [[Balaur]], the crash, the prison camp, searching for his missing crew—he was finally reunited with his people.
+
+They were supposed to leave in the morning.
+
+We were *so close*.
+
+I argued that the village was suspicious, but I didn't insist hard enough. I let the plan be to rest and leave at daylight.
+
+And now there won't be a morning departure for any of them.
+
+[[Hergal]]. [[Characters/Garlond's Crew/Garlond|Garlond]]. [[Characters/Garlond's Crew/Anders|Anders]]. The others we brought out.
+
+Gone.
+
+I didn't even know most of them for very long.
+
+That doesn't make it any better.
+
+### The Airship
+
+I ran for the airship.
+
+I was the only one who got out.
+
+I finally reached it. After all that talk about finding a way home, here it was: a ship that could take me away from [[Locations/Lands/Ishalgen|Ishalgen]].
+
+No Garlond to steer it. No crew to celebrate escaping. No one left to argue with me about whether the village was safe.
+
+Just me.
+
+I managed to get airborne.
+
+And then the damn ship got shot down.
+
+Of course it did.
+
+I survived a village full of enemies only to lose my escape route in the sky.
+
+Somehow, I made it into the water and swam until I reached shore.
+
+I don't know how much more of this I can take.
+
+### Nemon
+
+There was another village on the shore.
+
+And there I saw **her**.
+
+The woman who got me out of [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]] at the very beginning of this whole mess.
+
+The one I couldn't put a name to.
+
+Her name is **[[Nemon]]**.
+
+So that's one answer, at least.
+
+I found her again.
+
+I got out.
+
+But the others didn't.
+
+### Their Families
+
+Fuck.
+
+So many dead.
+
+I keep thinking about [[Bjorn]], the injured man who helped us find the prison map. About Hergal's suspicions. About how happy Garlond must have been when we found his people alive.
+
+I keep thinking about how they were supposed to leave at dawn.
+
+I should have pushed. I should have said we were leaving immediately. I should have refused to sleep there.
+
+I know I couldn't have known exactly what would happen.
+
+But I *knew* something was wrong.
+
+And I stayed.
+
+Now I can only hope I find their families.
+
+They deserve to know what happened.
+
+They deserve to know that the people they loved weren't forgotten, that someone tried to get them out, and that they came so close.
+
+I don't know how I'm supposed to tell them.
+
+But I want to try.
+
+### Things I Need to Remember
+
+| Name or place | What happened |
+| --- | --- |
+| [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] | The villagers attacked us during the night. I fought them and escaped. |
+| [[Characters/Aldell/Pelleir|Pelleir]] | Killed Hergal. I killed her. |
+| [[Hergal]] | Rescued from captivity, then killed in the village. He had warned that something was wrong. |
+| [[Characters/Garlond's Crew/Garlond|Garlond]] | Died after being reunited with his missing crew. |
+| [[Characters/Garlond's Crew/Anders|Anders]] and the others | Lost during the attack; I was the only one to escape. |
+| Airship | I escaped aboard it, but it was shot down. |
+| [[Nemon]] | The mysterious woman who saved me at Fafnir Fortress. I met her again after swimming ashore. |
+| Families of the crew | I want to find them and tell them what happened. |
+
+### Final Thoughts
+
+I spent so long joking about the twenty dollars.
+
+The terrible pay. The bad clothes. The ridiculous dangers. The people who wouldn't explain anything to me.
+
+I thought if I complained enough, maybe all this would eventually make sense.
+
+But there isn't a joke for this.
+
+Garlond wanted to save his people.
+
+We saved them.
+
+And then they died anyway.
+
+I made it out of [[Locations/Lands/Ishalgen|Ishalgen]].
+
+I found [[Nemon]].
+
+I'm alive.
+
+I don't know why that feels so difficult to write.
+
+**My name is Cadmus.**
+
+I remember their names.
+
+I intend to keep remembering them.
+
+---
+
+*End of Entry 012.*
+
+*Personal note: Don't confuse being right about danger with having saved anyone from it.*
+
+*Promise: If I can find their families, I will tell them what happened.*
+
+*One last thing: Next time I believe a place isn't safe, I won't wait until morning.*
+
+---
+
+## Volume II — Checkpoint
+
+**Last recorded location:** A village on an unfamiliar shore, where Cadmus has reunited with [[Nemon]].
+**Last recorded event:** Cadmus survived the attack at [[Locations/Ishalgen/Aldelle Village|Aldelle Village]], the loss of [[Characters/Garlond's Crew/Garlond|Garlond]] and his crew, and the destruction of his escape airship.
+**Unresolved commitment:** Cadmus hopes to find the dead mercenaries' families and tell them what happened.
+**Next entry:** [[Entry 013]] — Not yet recorded.
/dev/null .. 1 Volumes/The Journal of Cadmus - Volume I.md
@@ 0,0 1,1388 @@
+---
+aliases:
+ - Journal of Cadmus
+ - Cadmus - Volume I
+tags:
+ - cadmus
+ - journal
+ - asmodian
+ - spiritmaster
+---
+
+# THE JOURNAL OF CADMUS
+
+*Volume I — Chronicles of an Underpaid Adventurer*
+
+**Name:** [[Characters/PC/Cadmus|Cadmus]]
+
+**Faction:** [[Asmodian]]
+
+**Class:** [[Characters/Others/Spiritmaster|Spiritmaster]]
+
+**Known Companions:** [[Characters/Campanions/Sparks|Sparks]] ([[Characters/Races/Fire Spirit|Fire Spirit]]), [[Characters/Campanions/Bluey|Bluey]] ([[Water Spirit]])
+
+**Original Employment Payment:** Approximately $20
+
+**Current Goal:** Get home. Preferably alive.
+
+
+## Entries
+
+- [[#Entry 001 — This Was Not Worth Twenty Dollars|Entry 001 — This Was Not Worth Twenty Dollars]]
+- [[#Entry 002 — I Have a Fire Spirit Now|Entry 002 — I Have a Fire Spirit Now]]
+- [[#Entry 003 — A Village in the Fog|Entry 003 — A Village in the Fog]]
+- [[#Entry 004 — New Clothes and a Possible Conspiracy|Entry 004 — New Clothes and a Possible Conspiracy]]
+- [[#Entry 005 — I Am NOT Becoming a Fucking Gem|Entry 005 — I Am NOT Becoming a Fucking Gem]]
+- [[#Entry 006 — Apparently the Lake Is a Soul-Stealing Cult|Entry 006 — Apparently the Lake Is a Soul-Stealing Cult]]
+- [[#Entry 007 — I Have Wings Now. This Was NOT in the Contract.|Entry 007 — I Have Wings Now. This Was NOT in the Contract.]]
+- [[#Entry 008 — Gravity Has Killed Me. Also, I Think This Village Is a Trap.|Entry 008 — Gravity Has Killed Me. Also, I Think This Village Is a Trap.]]
+- [[#Entry 009 — Thirty Minutes From the Fortress. THIRTY.|Entry 009 — Thirty Minutes From the Fortress. THIRTY.]]
+
+
+---
+
+## Entry 001 — This Was Not Worth Twenty Dollars
+
+**Location:** [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]], although I didn't know that yet.
+
+So, here's the situation.
+
+I got hired for a job.
+
+Twenty dollars.
+
+That's it. Twenty fucking dollars.
+
+I don't know what I was expecting for that amount of money, but whatever is happening right now was definitely not mentioned in the job description.
+
+I have absolutely no idea what's going on.
+
+I've somehow ended up somewhere dangerous, and nobody has bothered to provide a satisfactory explanation.
+
+Fortunately, a mysterious woman helped get me out.
+
+Also, she has a boob window.
+
+I feel like that's important enough to document.
+
+I don't know her name, what her job is, or why she decided to help me, but I appreciate not being trapped anymore.
+
+I suppose I should be grateful.
+
+Actually, I am grateful.
+
+I'm just confused.
+
+**Current assessment:**
+
+- Alive, apparently.
+- Completely lost.
+- No understanding of the situation.
+- Saved by a strangely dressed woman.
+- Still owed a satisfactory explanation.
+
+
+_Personal note: Next time, demand payment up front. Preferably significantly more than twenty dollars._
+
+---
+
+## Entry 002 — I Have a Fire Spirit Now
+
+**Location:** Outside the [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]
+
+Well, I'm out.
+
+Still don't understand what happened, but at least I'm no longer trapped.
+
+More importantly, I have a [[Characters/Races/Fire Spirit|Fire Spirit]] now.
+
+I've named him [[Characters/Campanions/Sparks|Sparks]].
+
+Yes, [[Characters/Campanions/Sparks|Sparks]].
+
+It's a fire spirit. What else was I supposed to call him? Bartholomew?
+
+Apparently, I can summon elemental creatures.
+
+That's certainly going on my résumé.
+
+I'm not entirely certain how this works. I don't know how intelligent Sparks is, what he thinks of me, or whether he even likes his name.
+
+Still, it's nice to have company.
+
+Especially since I have absolutely no idea where I am.
+
+I suppose having a creature made of fire following me around might also prove useful.
+
+At least I won't need to worry about lighting a campfire.
+
+Maybe.
+
+**Current companions:** [[Characters/Campanions/Sparks|Sparks]], Fire Spirit.
+
+_Personal note: Find out if Sparks eats anything. Also, figure out what I'm supposed to do next._
+
+---
+
+## Entry 003 — A Village in the Fog
+
+**Location:** [[Locations/Ishalgen/Aldelle Village|Aldelle Village]], [[Locations/Lands/Ishalgen|Ishalgen]].
+
+Well, I've finally figured out where I was.
+
+[[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]
+
+Apparently, that place was a big deal.
+
+Would have been nice to know before I ended up there.
+
+After passing [[Locations/Ishalgen/Aldelle Hill|Aldelle Hill]], I eventually reached a settlement called [[Locations/Ishalgen/Aldelle Village|Aldelle Village]].
+
+Civilization!
+
+People!
+
+Buildings!
+
+Somewhere that doesn't immediately look like it's trying to kill me!
+
+At the gate, I met a man named [[Characters/Aldell/Andre|Andre]].
+
+He seemed particularly surprised when I mentioned the fortress.
+
+Apparently, escaping from there isn't exactly an everyday occurrence.
+
+Wonderful.
+
+He directed me to the village chief, [[Characters/Aldell/Pelleir|Pelleir]].
+
+She seemed helpful enough.
+
+According to her, my best chance of getting home is to reach [[Altgard]].
+
+Never heard of it, but at least I have a destination now.
+
+She also mentioned that [[Locations/Lands/Ishalgen|Ishalgen]] isn't what it used to be.
+
+Apparently, this land no longer belongs to the [[Characters/Races/Daeva|Daeva]].
+
+Whatever that means.
+
+Speaking of which, people keep using the word [[Characters/Races/Daeva|Daeva]] like I'm supposed to understand it.
+
+I'm beginning to suspect there's a great deal about this world that nobody has bothered explaining to me.
+
+Pelleir also mentioned something called a **[[Kibelisk]]**, a magical object that supposedly allows you to return to a location.
+
+Sounds useful.
+
+Another strange thing: I'm apparently not the only outsider who's arrived here recently.
+
+There are other unfamiliar people around.
+
+Maybe they escaped the fortress like I did.
+
+Maybe not.
+
+Still haven't found anyone I recognize.
+
+At least there's [[Characters/Campanions/Sparks|Sparks]].
+
+**Current objective:** Learn about the Kibelisk, gather supplies, and find a way to Altgard.
+
+_Personal note: Civilization is nice. Hopefully the locals aren't secretly insane._
+
+---
+
+## Entry 004 — New Clothes and a Possible Conspiracy
+
+**Location:** [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] and [[Locations/Ishalgen/Munihelle Forest|Munihelle Forest]].
+
+Well, I've bound myself to a **[[Kibelisk]]**.
+
+The statue is purple now.
+
+Apparently, that's normal.
+
+And apparently, I'm a **[[Characters/Races/Daeva|Daeva]]**.
+
+Daeva.
+
+Deava?
+
+No, Daeva.
+
+I think that's how you spell it.
+
+Does that make me a different species? Is it a title? A profession?
+
+Does it come with benefits?
+
+A pension?
+
+Dental insurance?
+
+Nobody has explained.
+
+### Finally, Proper Equipment
+
+A girl named [[Characters/Aldell/Ellin|Ellin]] gave me some health potions.
+
+Very nice of her.
+
+Then I visited [[Characters/Aldell/Stellan|Stellan]], who provided spare equipment.
+
+Which brings me to an important detail.
+
+I've been wearing white clothes and flip-flops.
+
+Yes.
+
+Flip-flops.
+
+I accepted a twenty-dollar job dressed like someone going to the beach and somehow ended up escaping a fortress.
+
+In hindsight, that might have been a mistake.
+
+Fortunately, Stellan's equipment is better.
+
+He also gave me twenty **[[Return Scrolls]]**.
+
+Very useful.
+
+I'm starting to appreciate magical transportation.
+
+### The [[Mumu]] Problem
+
+Naturally, [[Characters/Aldell/Pelleir|Pelleir]] had another job for me.
+
+Some supplies had been stolen by something called **Mumu**.
+
+Mumu.
+
+Stupid name.
+
+I was sent to help a man named [[Characters/Aldell/Maard|Maard]] recover the supplies.
+
+Turns out the Mumu aren't people.
+
+They're large animals.
+
+That explains some things.
+
+Still a stupid name.
+
+### A New Spirit
+
+Good news!
+
+I can summon a **[[Water Spirit]]** now.
+
+Apparently, when it attacks, it can help restore some of my magical energy.
+
+That's brilliant!
+
+I spend magic to summon it, and it helps me recover magic while fighting.
+
+Extremely useful.
+
+Haven't decided on a name yet.
+
+### The Alleged Witch
+
+Things took a strange turn when I encountered a woman named [[Characters/Aldell/Elvida|Elvida]]
+
+She was trying to destroy some kind of magical pillar.
+
+Maard called her crazy.
+
+So I listened to him.
+
+That may have been a mistake.
+
+Apparently, Elvida follows something called the [[Three Sisters of Fate]].
+
+She also claims the magical structures around here are being used to brainwash people like me.
+
+Excuse me?
+
+WHAT?
+
+I'm starting to wonder whether she's actually crazy or whether everyone else is lying.
+
+I need answers.
+
+_Personal note: Stop automatically trusting people who call other people crazy._
+
+---
+
+## Entry 005 — I Am NOT Becoming a Fucking Gem
+
+**Location:** [[Locations/Ishalgen/Munihelle Forest|Munihelle Forest]], [[Locations/Lands/Ishalgen|Ishalgen]]
+
+Well, I spoke to [[Characters/Aldell/Pelleir|Pelleir]] about [[Characters/Aldell/Elvida|Elvida]].
+
+She tried to downplay the whole situation again.
+
+Apparently, she's worried about something called the [[Items/Veil Jewel|Veil Jewel]]
+
+Supposedly, it protects the village.
+
+And she wanted me to go investigate it.
+
+Fair enough.
+
+Then she said something rather concerning.
+
+**IF I FIND ELVIDA AGAIN, I'M SUPPOSED TO KILL HER.**
+
+Excuse me?
+
+We've gone from investigating suspicious magical objects to assassination?
+
+That escalated quickly.
+
+### The Journey
+
+On my way toward the lake, I met [[Characters/Aldell/Caldern|Caldern]], who warned me about dangers along the route.
+
+Naturally.
+
+Why wouldn't there be?
+
+While travelling, I spotted a strange column of rising air.
+
+An updraft.
+
+Interesting.
+
+I decided to step into it.
+
+After all, how powerful could some rising air possibly be?
+
+...
+
+**I WAS VERY WRONG.**
+
+Turns out that thing was considerably stronger than expected.
+
+And the ground was not especially welcoming when I landed.
+
+Extremely hard.
+
+Very painful.
+
+New rule: Don't test suspicious wind currents with your body.
+
+### The [[Items/Veil Jewel|Veil Jewel]]
+
+Eventually, I reached the lake and found the Veil Jewel.
+
+The magical object everyone was so concerned about.
+
+I went to investigate.
+
+And...
+
+**IT TRIED TO TAKE MY FUCKING SOUL.**
+
+MY SOUL.
+
+THE ONE INSIDE ME.
+
+THE ONE I WOULD VERY MUCH LIKE TO KEEP.
+
+Apparently, this thing wanted to turn me into a gemstone.
+
+NO.
+
+ABSOLUTELY NOT.
+
+I like my soul where it is.
+
+Inside me.
+
+Not in a rock.
+
+Not in a crystal.
+
+And certainly not in somebody's jewelry collection.
+
+### I Think the Village Is Lying
+
+Let's review.
+
+Pelleir told me Elvida was dangerous.
+
+She insisted the jewel protected the village.
+
+She suggested killing Elvida.
+
+And then the jewel tried to steal my soul.
+
+Does anyone else see the problem?
+
+Because I certainly do.
+
+I'm beginning to suspect that Elvida was telling the truth.
+
+Also, something occurred to me.
+
+Where exactly does [[Characters/Aldell/Stellan|Stellan]] get all that spare equipment?
+
+If people keep arriving here, and the jewel is turning people into crystals...
+
+Is he recycling the equipment of previous victims?
+
+I have no evidence.
+
+But that's an extremely unpleasant possibility.
+
+I'm keeping the armor.
+
+It's better than flip-flops.
+
+But I'm washing it.
+
+**Next destination:** [[Locations/Ishalgen/Elvida's hideout|Elvida's hideout]].
+
+_Personal note: My soul is not for sale. Especially not for twenty dollars._
+
+---
+
+## Entry 006 — Apparently the Lake Is a Soul-Stealing Cult
+
+### Documents Copied
+
+- [[Logs/Origin of the Lake/Origin of the Lake Documents|Origin of the Lake Documents]]
+- [[Logs/Verdandi's Journal Documents/Verdandi's Journal Documents|Verdandi's Journal Documents]]
+
+**Location:** Near [[Locations/Ishalgen/Elvida's hideout|Elvida's hideout]].
+
+I've found some documents.
+
+Actual written records!
+
+Finally!
+
+Something that might explain what the hell is happening.
+
+Unfortunately, the information is horrifying.
+
+### [[Verdandi]]'s Journal
+
+The first document belonged to someone named **Verdandi**.
+
+Apparently, she used to guide [[Characters/Races/Daeva|Daeva]] through something called the **[[Ascension Trial]]**.
+
+She led them toward a hidden cave entrance near the lake.
+
+She also wrote about having to leave because of a prophecy.
+
+Before departing, she intended to entrust her duties to her students.
+
+And guess who was supposed to watch over the place?
+
+[[Characters/Aldell/Elvida|Elvida]].
+
+Yes.
+
+The alleged crazy witch.
+
+Apparently, she was meant to greet someone destined to lead people to a place called the **[[Land of Rest]]**.
+
+No idea what that means.
+
+But Elvida is looking considerably more credible.
+
+### Origin of the Lake
+
+The second document explained something even more interesting.
+
+Apparently, the lake was once a place of healing.
+
+Its waters could mend scars and fractured souls.
+
+Some people even recovered forgotten names.
+
+That's beautiful.
+
+So how did it become a soul-stealing nightmare?
+
+Apparently, the **[[Balaur]]** and a [[Dragon Lord]] named **[[Characters/Antagonists/Fafnir|Fafnir]]** were involved.
+
+Fafnir seized [[Locations/Lands/Ishalgen|Ishalgen]] and scattered magical jewels throughout the land.
+
+The jewels began speaking to people.
+
+Saying things like:
+
+**"Your soul shall become my crystal."**
+
+Oh, I remember that!
+
+IT TRIED TO DO THAT TO ME!
+
+And:
+
+**"Speak not. Remember not. Only obey."**
+
+Apparently, those who listened lost their personalities and emotions.
+
+They continued breathing, but the writer considered them already dead.
+
+That's horrifying.
+
+Imagine losing everything that makes you yourself.
+
+Your memories.
+
+Your feelings.
+
+Your identity.
+
+No.
+
+Absolutely not.
+
+**MY NAME IS [[Characters/PC/Cadmus|Cadmus]].**
+
+C-A-D-M-U-S.
+
+I'm keeping it.
+
+### The Hidden Sanctuary
+
+Apparently, there's a sacred sanctuary beneath the lake.
+
+A place connected to the original [[Waters of Ascension]].
+
+According to the record, it remains untouched by Fafnir's corruption.
+
+The writer wondered whether a Daeva might resist the jewel, discover the hidden entrance, and perhaps save the world.
+
+...
+
+No.
+
+I recognize where this is going.
+
+Some ancient prophecy.
+
+An evil [[Dragon Lord]].
+
+A mysterious chosen individual.
+
+Well, let me make something clear.
+
+**I WAS HIRED FOR TWENTY DOLLARS.**
+
+Saving the world is not included in that price.
+
+There will need to be substantial renegotiation.
+
+### The Scribe's Warning
+
+The final note came from a scribe who heard Fafnir's whispers.
+
+Apparently, the voice was full of lies.
+
+The scribe decided to leave the lake and never return.
+
+FINALLY.
+
+A SENSIBLE PERSON.
+
+Unfortunately, I'm already involved.
+
+And I still need answers.
+
+**Current assessment:** Elvida appears to have a legitimate connection to the original [[Ascension]] sanctuary. The jewels are dangerous. The village is suspicious.
+
+_Personal note: Remember my name. Don't trust talking gemstones._
+
+---
+
+## Entry 007 — I Have Wings Now. This Was NOT in the Contract.
+
+**Location:** [[Tunapre Lake]] Cave and [[Ascension Subspace]].
+
+Well, I found the cave.
+
+The hidden entrance mentioned in [[Verdandi]]'s journal.
+
+Getting inside involved swimming.
+
+Wonderful.
+
+We've now added underwater exploration to my job description.
+
+At least the cave was beautiful.
+
+There were lovely little butterflies.
+
+For once, something that wasn't trying to murder me.
+
+Then I heard a voice.
+
+A creepy voice.
+
+Apparently, it wanted me to come closer.
+
+And it kept calling me its **fragment and shadow**.
+
+Excuse me?
+
+YOUR WHAT?
+
+I don't remember agreeing to be anyone's fragment.
+
+### The [[Lake Guardian]]
+
+Then I encountered a woman made of water.
+
+Or associated with water.
+
+Something like that.
+
+Honestly?
+
+Kind of hot.
+
+Unfortunately, she tried to drown me.
+
+**OF COURSE SHE DID.**
+
+WHY WOULDN'T SHE?
+
+Apparently, she's the **Lake Guardian**.
+
+[[Characters/Campanions/Sparks|Sparks]] was not particularly happy about the situation.
+
+Understandable.
+
+He's made of fire.
+
+My [[Water Spirit]], however, seemed considerably less bothered.
+
+Which reminds me.
+
+I've named him **[[Characters/Campanions/Bluey|Bluey]]**.
+
+So now I have Sparks and [[Characters/Campanions/Bluey|Bluey]].
+
+Perfect names.
+
+We survived the guardian's test.
+
+Somehow.
+
+### Meeting [[Asahr]]
+
+Afterward, I found myself in another strange room.
+
+There was a mysterious figure named **Asahr**.
+
+Couldn't see his face.
+
+Naturally.
+
+Nobody in this world believes in normal introductions.
+
+Apparently, Asahr is **[[AION]]'s ego**.
+
+And apparently, I'm a **Fragment of AION**.
+
+...
+
+WHAT?
+
+Who is AION?
+
+What do you mean fragment?
+
+Was I always a fragment?
+
+Is there a larger version of me somewhere?
+
+I HAVE QUESTIONS!
+
+### I HAVE WINGS!
+
+Then something amazing happened.
+
+**I GREW WINGS!**
+
+ACTUAL WINGS!
+
+I CAN FLY!
+
+This is incredible!
+
+Although...
+
+Oh, gods.
+
+My clothes.
+
+I'm going to need holes in all my shirts.
+
+Do you have any idea how expensive custom tailoring can be?
+
+I JUST GOT NEW EQUIPMENT!
+
+Fortunately, it turns out I can retract the wings whenever I want.
+
+Oh, thank goodness.
+
+At least that's one problem solved.
+
+### More [[Ascension]] Requirements
+
+Apparently, this wasn't the end.
+
+Asahr introduced an **[[Ascension Gauge]]** with additional requirements.
+
+The list includes quests such as **[[Verdant Melody]]** and **[[The One Who Hears the Voice]]**, along with reaching 100% gauge progress.
+
+More quests.
+
+More trials.
+
+More magical nonsense.
+
+Of course.
+
+Still, I have wings now.
+
+That's pretty amazing.
+
+**Current companions:** Sparks and Bluey.
+
+**New ability:** Flight.
+
+**Current questions:** What is AION? Why am I a fragment? What exactly does Ascension mean?
+
+_Personal note: Buy wing-friendly clothing._
+
+_Additional note: Avoid attractive magical water creatures._
+
+---
+
+## Entry 008 — Gravity Has Killed Me. Also, I Think This Village Is a Trap.
+
+**Location:** [[Locations/Ishalgen/Aldelle Village|Aldelle Village]], [[Anturn Cliff]], and the crashed airship.
+
+Well, my aura seems different after [[Ascension]].
+
+No idea exactly what that means.
+
+But now I have another goal.
+
+**GET OFF THIS ISLAND.**
+
+Apparently, there's an airship somewhere.
+
+An actual flying ship.
+
+Sounds useful.
+
+I have absolutely no idea how to pilot one.
+
+But no time like the present to learn.
+
+### Back to the Village
+
+I returned to Aldelle Village.
+
+Naturally, everyone was concerned about the destroyed [[Items/Veil Jewel|Veil Jewel]].
+
+I told them I couldn't find [[Characters/Aldell/Elvida|Elvida]] and that monsters had kept me busy before I could stop the jewel from being destroyed.
+
+A perfectly reasonable explanation.
+
+I'm certainly not telling them everything.
+
+Especially after what I discovered.
+
+Meanwhile, **[[Characters/Aldell/Menos|Menos]]** seems interested in doing some particularly horrible things to Elvida.
+
+Not merely killing her.
+
+Making her suffer.
+
+Charming fellow.
+
+**Personal note: If Menos tries to hurt Elvida, stop him first.**
+
+[[Characters/Aldell/Pelleir|Pelleir]] then asked me to investigate a crashed airship.
+
+Finally.
+
+A job that makes sense.
+
+Find survivors.
+
+Help them.
+
+Possibly find a way out.
+
+### [[Milred]] and the Updrafts
+
+On the way, I met **Milred**.
+
+She explained how updrafts work.
+
+...
+
+OH.
+
+SO THAT'S HOW YOU USE THEM.
+
+THAT WOULD HAVE BEEN EXTREMELY USEFUL INFORMATION BEFORE I FELL OUT OF ONE.
+
+But fine.
+
+Better late than never.
+
+### The Campsite
+
+I climbed Anturn Cliff and discovered a campsite.
+
+Not a bad one, actually.
+
+Someone had left a fire burning.
+
+There were supplies too.
+
+I considered taking some, but that would be stealing.
+
+And the owner might still be alive.
+
+So I left everything alone.
+
+See?
+
+I can be responsible.
+
+Occasionally.
+
+### [[Characters/Garlond's Crew/Garlond|Garlond]]
+
+I found a survivor named **Garlond**.
+
+Apparently, he had been aboard the crashed airship.
+
+I helped him.
+
+Because I'm not going to abandon someone who's clearly in trouble.
+
+Besides, he might know how to pilot the thing.
+
+The **[[Balaur]]** were involved in the disaster.
+
+AGAIN.
+
+Those bloody creatures keep appearing everywhere.
+
+### My First Flight Disaster
+
+At some point, I decided to test my new wings.
+
+Flying was amazing!
+
+The freedom!
+
+The view!
+
+The ability to travel through the sky!
+
+Then something happened.
+
+My flight energy started running out.
+
+Wait.
+
+WHAT?
+
+**WHAT DO YOU MEAN I CAN RUN OUT OF FLIGHT ENERGY?!**
+
+WHY WAS NOBODY EXPLAINING THIS?!
+
+I fell.
+
+And this time...
+
+**I DIED.**
+
+ACTUALLY DIED.
+
+The ground made a very convincing argument against my continued existence.
+
+Then some magical stone brought me back.
+
+Apparently, resurrection is possible.
+
+Which is an interesting discovery.
+
+And a deeply uncomfortable one.
+
+Death is a hell of a thing.
+
+I don't particularly want to repeat it.
+
+### I Need to Go Home
+
+After that incident, I started thinking about home.
+
+I really need to return.
+
+Enough adventure.
+
+Enough soul-stealing jewelry.
+
+Enough flying accidents.
+
+But...
+
+What's the name of home again?
+
+Strange.
+
+I can't seem to remember.
+
+Probably just exhaustion.
+
+I've been through a lot.
+
+Still, maybe I should keep writing things down.
+
+**My name is [[Characters/PC/Cadmus|Cadmus]].**
+
+That's important.
+
+### Garlond's Airship Log
+
+- [[Logs/Garlond's Airship logs Documents/Garlond's Airship logs documents|Garlond's Airship logs documents]]
+
+I returned to the campsite and discovered it belonged to Garlond.
+
+There, I found his airship logs.
+
+I made copies.
+
+And the contents were disturbing.
+
+Apparently, [[Characters/Garlond's Crew/Garlond|Garlond]] and his crew had investigated a place called **the [[Bulwark]]**, near **[[Morheim]]**.
+
+They were driven away by people who seemed to be [[Characters/Races/Daeva|Daeva]].
+
+Their base was already destroyed.
+
+Then they tried travelling to **[[Altgard]]**.
+
+On the way, masked figures attacked them.
+
+These attackers looked like Daeva.
+
+But they fought alongside the Balaur.
+
+**WAIT. WHAT?**
+
+DAEVA WORKING WITH THE BALAUR?!
+
+That seems like something people should be concerned about!
+
+The crew barely escaped.
+
+When they reached Altgard, the place was burning.
+
+Wonderful.
+
+That's where I'm supposed to go to find a way home.
+
+Naturally, it's in ruins.
+
+The survivors searched for somewhere safe and heard about a place called the **[[Immortal Isle]]**.
+
+They even discovered treasure in an unfamiliar cave.
+
+But their airship was falling apart.
+
+Eventually, the controls failed.
+
+They crashed in [[Locations/Lands/Ishalgen|Ishalgen]].
+
+And Garlond's final entry revealed something rather unpleasant.
+
+**ISHALGEN IS CONTROLLED BY THE BALAUR.**
+
+Apparently, Daeva have no place here.
+
+...
+
+Then why does Aldelle Village look so nice?
+
+Why is there a functioning settlement?
+
+Why does everyone act like everything is perfectly normal?
+
+Why are newcomers constantly arriving?
+
+And why was there a soul-stealing jewel near the village?
+
+Oh.
+
+Oh, I don't like where this thought is going.
+
+**WHAT IF THE VILLAGE IS A TRAP?**
+
+### The [[Wind Stream]]
+
+On a somewhat brighter note, I found a **Wind Stream**.
+
+Naturally, I tested it.
+
+It was FAST.
+
+VERY FAST.
+
+Wasn't prepared for the landing.
+
+Apparently, having wings doesn't automatically make someone a good pilot.
+
+I've developed a new respect for rocks.
+
+They're extremely solid.
+
+Usually at the worst possible moment.
+
+### Final Thoughts
+
+Garlond seems unsettled by the village too.
+
+And honestly?
+
+I don't blame him.
+
+This entire region is supposedly under enemy control, yet Aldelle Village is conveniently welcoming.
+
+It's suspicious.
+
+Very suspicious.
+
+I'm starting to think the village might exist to lure people like me into a trap.
+
+I can't prove it yet.
+
+But I intend to find out.
+
+_Personal note: Learn how to land._
+
+_Additional note: Buy a helmet._
+
+_Final note: I DIED FOR TWENTY DOLLARS._
+
+---
+
+## Entry 009 — Thirty Minutes From the Fortress. THIRTY.
+
+**Location:** Near [[Azrakar Brigade Camp]], [[Locations/Lands/Ishalgen|Ishalgen]].
+
+**Current objective:** Rescue [[Characters/Garlond's Crew/Garlond|Garlond]]'s missing companions.
+
+**Companions:** [[Characters/Campanions/Sparks|Sparks]] and [[Characters/Campanions/Bluey|Bluey]].
+
+**Known allies:** Garlond and [[Characters/Garlond's Crew/Anders|Anders]].
+
+Well, apparently we're going on another rescue mission.
+
+Garlond wants to find his missing companions.
+
+And honestly?
+
+I can't blame him.
+
+He survived an airship crash, ended up stranded in [[Balaur]] territory, and has no idea how many of his friends are still alive.
+
+That's awful.
+
+So I've decided to help.
+
+Because apparently, despite all my complaining, I cannot bring myself to leave people behind when they might still be saved.
+
+Wonderful.
+
+Having a conscience is becoming rather expensive.
+
+We're heading toward an enemy camp.
+
+I have a bad feeling about this.
+
+**This feels like a trap.**
+
+### Thirty Minutes
+
+Something occurred to me during the journey.
+
+Remember [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]?
+
+The enormous, horrifying place I escaped from?
+
+Well, I've been thinking about how far it is from [[Locations/Ishalgen/Aldelle Village|Aldelle Village]].
+
+And I realized something.
+
+**THE VILLAGE IS ABOUT THIRTY MINUTES FROM THE FORTRESS.**
+
+THIRTY.
+
+MINUTES.
+
+THAT'S IT.
+
+ARE YOU FUCKING KIDDING ME?!
+
+I escaped from a fortress connected to a [[Dragon Lord]] who apparently conquered this region.
+
+And then I arrived at a perfectly friendly village practically next door.
+
+With supplies.
+
+Equipment.
+
+Healing potions.
+
+A helpful village chief.
+
+And a magical jewel that steals souls.
+
+**HOW DID I NOT IMMEDIATELY ASSUME THIS PLACE WAS A TRAP?!**
+
+I was so relieved to find civilization that I overlooked how suspicious the entire situation was.
+
+Garlond's records say the Balaur control Ishalgen.
+
+So why is Aldelle Village still standing?
+
+Why hasn't it been attacked?
+
+What happens to all the outsiders who pass through?
+
+I have theories.
+
+I need evidence.
+
+### Another [[Kibelisk]]
+
+On the way toward the camp, I found another one of those magical statues.
+
+A **Kibelisk**.
+
+It's near the camp.
+
+Convenient.
+
+Especially considering my previous experience with death.
+
+Apparently, dying is a possibility I should account for.
+
+I would rather not.
+
+But having a return point nearby seems sensible.
+
+**Personal note: Remember where I'm bound.**
+
+### We Found Anders!
+
+Good news!
+
+We found another survivor!
+
+A man named **Anders**.
+
+Apparently, he's one of Garlond's companions.
+
+And he's alive!
+
+Even better, a few others apparently survived too.
+
+That's genuinely wonderful.
+
+For once, something good has happened.
+
+Someone we were looking for is alive.
+
+We don't know the full situation yet, but it's progress.
+
+### The Enemy Camp
+
+Unfortunately, there are still missing people.
+
+And we may be able to find clues inside the nearby **Azrakar Brigade Camp**.
+
+Which means...
+
+Yes.
+
+That's right.
+
+I'm going to investigate an enemy military camp.
+
+Me.
+
+[[Characters/PC/Cadmus|Cadmus]].
+
+The idiot who accepted a twenty-dollar job wearing flip-flops.
+
+The man who fell out of an updraft.
+
+The man who discovered his wings could run out of energy by dying.
+
+**THAT CADMUS.**
+
+Apparently, I'm now qualified to investigate a camp full of hostile Balaur.
+
+How exciting.
+
+I'm sure nothing could possibly go wrong.
+
+...
+
+That was sarcasm.
+
+Just in case anyone was wondering.
+
+At least I have Sparks and Bluey.
+
+And at least we've found some survivors.
+
+I suppose all I can do now is continue investigating.
+
+Carefully.
+
+Very carefully.
+
+Because there may be more people who need help.
+
+And I refuse to abandon them just because this place is dangerous.
+
+### Final Thoughts
+
+Here I am.
+
+Standing near an enemy camp.
+
+With a recently discovered Kibelisk behind me.
+
+Garlond searching for his companions.
+
+Anders alive.
+
+Sparks and Bluey beside me.
+
+And the uncomfortable suspicion that the village I thought was safe might be part of something terrible.
+
+I still need to get home.
+
+I still don't know why my memories of home seem so unclear.
+
+I still don't understand everything about [[AION]], [[Asahr]], or this whole [[Ascension]] business.
+
+And I am still dramatically underpaid.
+
+But there might be people in that camp who need rescuing.
+
+So I suppose I'm going in.
+
+**Sparks. Bluey.**
+
+Let's go find some answers.
+
+And preferably avoid dying this time.
+
+---
+
+_End of Entry 009._
+
+_Personal note: If I survive this, I am seriously considering a career change._
+
+_Additional note: Thirty minutes from Fafnir Fortress. HOW DID I NOT NOTICE?!_
+
+_Final note: Twenty dollars. Never forget the twenty dollars._
+
+---
+
+## Appendix — Cadmus's Adventure Records
+
+### Named Companions
+
+| Name | Type | Notes |
+| ---------- | ------------ | ---------------------------------------------------------------------- |
+| [[Characters/Campanions/Sparks|Sparks]] | [[Characters/Races/Fire Spirit|Fire Spirit]] | [[Characters/PC/Cadmus|Cadmus]]'s first spirit, named shortly after escaping the fortress. |
+| [[Characters/Campanions/Bluey|Bluey]] | [[Water Spirit]] | Helps replenish magical energy; named during the lake cave expedition. |
+
+### People Encountered
+
+| Name | Known Role | [[Characters/PC/Cadmus|Cadmus]]'s Opinion |
+| ------------ | ------------------------------------ | --------------------------------------------------- |
+| [[Characters/Aldell/Pelleir|Pelleir]] | Chief of [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] | Increasingly suspicious |
+| [[Characters/Aldell/Andre|Andre]] | Village entrance guard | First person encountered at the village gate |
+| [[Characters/Aldell/Ellin|Ellin]] | Village resident | Provided health potions |
+| [[Characters/Aldell/Stellan|Stellan]] | Equipment supplier | Helpful, but where does his spare gear come from? |
+| [[Characters/Aldell/Maard|Maard]] | Villager involved in supply recovery | A dick, according to [[Characters/PC/Cadmus|Cadmus]] |
+| [[Characters/Aldell/Caldern|Caldern]] | Traveller near [[Tunapre Lake]] | Warned of danger |
+| [[Characters/Aldell/Elvida|Elvida]] | Guardian connected to [[Ascension]] | Potentially one of the few people telling the truth |
+| [[Verdandi]] | Former [[Ascension]] guide | Left responsibilities to students |
+| [[Asahr]] | Claims to be [[AION]]'s ego | Mysterious cosmic guide |
+| [[Milred]] | Traveller who explained updrafts | Advice arrived far too late |
+| [[Characters/Aldell/Menos|Menos]] | [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] resident | Threatened [[Characters/Aldell/Elvida|Elvida]]; concerning |
+| [[Characters/Garlond's Crew/Garlond|Garlond]] | Airship crash survivor | Potential ally |
+| [[Characters/Garlond's Crew/Anders|Anders]] | Airship crew survivor | Confirmed alive |
+
+### Important Locations
+
+| Location | Significance |
+| -------------------- | ------------------------------------------------------------------ |
+| [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]] | Where [[Characters/PC/Cadmus|Cadmus]]'s adventure began |
+| [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] | Apparently safe settlement, now strongly suspected of being a trap |
+| [[Tunapre Lake]] | Location of the [[Items/Veil Jewel|Veil Jewel]] and the hidden [[Ascension]] sanctuary |
+| [[Locations/Ishalgen/Elvida's hideout|Elvida's hideout]] | Site of important historical documents |
+| [[Ascension Subspace]] | Where [[Characters/PC/Cadmus|Cadmus]] met [[Asahr]] and awakened his wings |
+| [[Anturn Cliff]] | Location of [[Characters/Garlond's Crew/Garlond|Garlond]]'s crash investigation |
+| [[Azrakar Brigade Camp]] | Next investigation target |
+| [[Altgard]] | Possible route home; [[Characters/Garlond's Crew/Garlond|Garlond]]'s log reports destruction |
+| [[Morheim]] | Region from which [[Characters/Garlond's Crew/Garlond|Garlond]]'s group fled |
+
+### Documents Collected
+
+**[[Verdandi]]'s Journal:** Describes the [[Ascension]] Trials, [[Characters/Aldell/Elvida|Elvida]]'s responsibility, and a prophecy concerning the [[Land of Rest]].
+
+**Origin of the Lake:** Describes the lake's former healing powers, [[Characters/Antagonists/Fafnir|Fafnir]]'s corruption, the danger of the jewels, and the hidden [[Ascension]] sanctuary.
+
+**[[Characters/Garlond's Crew/Garlond|Garlond]]'s Airship Log:** Documents the fall of his company's base, [[Characters/Races/Daeva|Daeva]]-like figures working with the [[Balaur]], the destruction in [[Altgard]], and the crash in [[Locations/Lands/Ishalgen|Ishalgen]].
+
+### Unresolved Mysteries
+
+1. Why was [[Characters/PC/Cadmus|Cadmus]] originally in [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]?
+
+2. What became of the mysterious woman who helped him escape?
+
+3. What is the full nature of [[Characters/PC/Cadmus|Cadmus]]'s connection to [[AION]]?
+
+4. Why is [[Characters/PC/Cadmus|Cadmus]] having trouble remembering his home?
+
+5. Who exactly is controlling [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]?
+
+6. Are its residents willing collaborators, victims, or both?
+
+7. What is the true purpose of the Veil Jewels?
+
+8. What happened to [[Altgard]] and [[Morheim]]?
+
+9. What is the [[Land of Rest]]?
+
+10. How many of [[Characters/Garlond's Crew/Garlond|Garlond]]'s missing companions are still alive?
+
+
+---
/dev/null .. Characters/Aldell/Andre.md
@@ 0,0 1,7 @@
+#Aldelle
+Role: A guard
+He seems ok, more like a guy trying to just do his job.
+First person encountered at the village gate, kind of rude
+
+
+![Andre](/Characters/Aldell/Andre/a/Andre.png)
\ No newline at end of file
/dev/null .. Characters/Aldell/Andre/Andre.png
/dev/null .. Characters/Aldell/Argit.md
@@ 0,0 1,4 @@
+#Aldelle
+Role: Vigilante Commander
+He seems like he has something off but I can't tell what, I would not be surprised if he was mind controlled
+![Argit](/Characters/Aldell/Argit/a/Argit.png)
\ No newline at end of file
/dev/null .. Characters/Aldell/Argit/Argit.png
/dev/null .. Characters/Aldell/Caldern.md
@@ 0,0 1,5 @@
+#Aldelle
+Role: Village guard
+No real opinion on him
+
+![Caldren](/Characters/Aldell/Caldern/a/Caldren.png)
\ No newline at end of file
/dev/null .. Characters/Aldell/Caldern/Caldren.png
/dev/null .. Characters/Aldell/Ellin.md
@@ 0,0 1,5 @@
+#Aldelle
+Village resident.
+She gave me a health potion. But I honestly think something is wrong with them. She is to cheery.
+
+![Ellin](/Characters/Aldell/Ellin/a/Ellin.png)
\ No newline at end of file
/dev/null .. Characters/Aldell/Ellin/Ellin.png
/dev/null .. Characters/Aldell/Elvida.md
@@ 0,0 1,6 @@
+She is nice, has a nice hide out as well.
+[[Locations/Ishalgen/Elvida's hideout|Elvida's hideout]] is honestly better then where I lived before all this.
+She follows a faith called [[Three Sisters of Fate]]
+
+Not sure about it but its something.
+![Elvida](/Characters/Aldell/Elvida/a/Elvida.png)
\ No newline at end of file
/dev/null .. Characters/Aldell/Elvida/Elvida.png
/dev/null .. Characters/Aldell/Maard.md
@@ 0,0 1,4 @@
+#Aldelle
+Role: Village Idiot
+I really dislike him, when trouble came he ditched me. I honestly think he is not being mind controlled. His just so stupid that its not needed.
+![Maard](/Characters/Aldell/Maard/a/Maard.png)
\ No newline at end of file
/dev/null .. Characters/Aldell/Maard/Maard.png
/dev/null .. Characters/Aldell/Menos.md
@@ 0,0 1,5 @@
+#Aldelle
+
+Role: Village resident
+He is messed up or something and want to torture [[Characters/Aldell/Elvida|Elvida]].
+![Menos](/Characters/Aldell/Menos/a/Menos.png)
\ No newline at end of file
/dev/null .. Characters/Aldell/Menos/Menos.png
/dev/null .. Characters/Aldell/Pelleir.md
@@ 0,0 1,7 @@
+#Aldelle
+Role: Chief of [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]
+My current opinion: Increasingly suspicious
+She seems to very much hate [[Characters/Aldell/Elvida|Elvida]] and want me to kill her.
+
+### Images of her
+![Pelleir](/Characters/Aldell/Pelleir/a/Pelleir.png)
\ No newline at end of file
/dev/null .. Characters/Aldell/Pelleir/Pelleir.png
/dev/null .. Characters/Aldell/Stellan.md
@@ 0,0 1,7 @@
+#Aldelle
+Role: village smith
+Seems nice, probably not and my current theory is that he is recycling gear from the dead [[Characters/Races/Daeva|Daeva]].
+Cause well where is he getting enough gear to just give it away?
+
+![Stellan](/Characters/Aldell/Stellan/a/Stellan.png)
+
/dev/null .. Characters/Aldell/Stellan/Stellan.png
/dev/null .. Characters/Antagonists/Fafnir.md
@@ 0,0 1,11 @@
+[[Characters/Antagonists/Fafnir|Fafnir]] is a [[Dragon Lord]].
+He has a army at the [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]. Where he imprisoned [[Characters/Races/Daeva|Daeva]].
+
+
+
+
+
+
+### Images with information to back my clams and stuff
+World Map info
+![[Pasted image 20261024233757.png]]
\ No newline at end of file
/dev/null .. Characters/Campanions/Bluey.md
@@ 0,0 1,157 @@
+![Bleuy](/Characters/Campanions/Bluey/a/Bleuy.png)
+
+_Water Spirit — My Second Companion_
+
+Bluey is the second spirit I learned to summon, and he's been a surprisingly useful addition to our little group.
+
+I first summoned him while dealing with the Mumu near [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]. Unlike [[Characters/Campanions/Sparks|Sparks]], who seems primarily interested in setting things on fire, Bluey actually helps me recover some of my magical energy when he attacks enemies.
+
+Which is incredibly useful.
+
+I spend magic to fight, he attacks something, and I get some of that magic back.
+
+Honestly, it's a wonderful arrangement.
+
+I'm not entirely sure where he gets the energy from, but I'm certainly not complaining.
+
+### The Lake Incident
+
+I eventually settled on the name **Bluey** during our little adventure beneath [[Tunapre Lake]].
+
+We encountered a rather attractive woman made of water, known as the [[Lake Guardian]].
+
+Unfortunately, she tried to drown me.
+
+Not exactly how I imagined meeting someone new.
+
+Sparks was NOT happy about that encounter. He's made of fire, so I suppose being surrounded by water wasn't particularly enjoyable for him.
+
+Bluey, on the other hand, didn't seem nearly as bothered.
+
+Which makes sense.
+
+He's a water spirit.
+
+It would be rather embarrassing if he were afraid of water.
+
+Sparks is still grumpy about the whole incident. I don't think he's ever going to forgive the Guardian.
+
+Bluey seems to have moved on.
+
+### Life With Bluey
+
+Having two elemental companions has made this whole adventure a little less lonely.
+
+Sparks is great for keeping warm and helping with cooking, while Bluey has become particularly valuable whenever I need to conserve my magical energy.
+
+I do wonder what the two of them think of each other.
+
+Can elemental spirits even get along?
+
+Do fire and water spirits naturally dislike one another?
+
+Or is that just something people assume because they're opposites?
+
+I suppose I'll find out eventually.
+
+Either way, Bluey has been a good companion, and I'm glad to have him around.
+
+He and Sparks even managed to stay with me during that strange encounter with [[Asahr]] and my [[Ascension]].
+
+Considering how confusing my life has become, it's reassuring to have something familiar nearby.
+
+Even if that something is a floating magical water creature.
+
+### Personal Notes
+
+- Bluey is extremely useful for recovering mana during combat.
+
+- He seems considerably more comfortable around water than Sparks.
+
+- I haven't figured out whether elemental spirits need to eat or sleep.
+
+- I should probably learn more about how spirits actually work instead of just making assumptions.
+
+- I wonder whether Bluey could help put Sparks out if he ever accidentally set something important on fire.
+
+
+**Final note:** Don't tell Sparks I said this, but there are situations where water is considerably more useful than fire.
+
+Especially when someone is trying to drown me._Water Spirit — My Second Companion_
+
+Bluey is the second spirit I learned to summon, and he's been a surprisingly useful addition to our little group.
+
+I first summoned him while dealing with the Mumu near [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]. Unlike [[Characters/Campanions/Sparks|Sparks]], who seems primarily interested in setting things on fire, Bluey actually helps me recover some of my magical energy when he attacks enemies.
+
+Which is incredibly useful.
+
+I spend magic to fight, he attacks something, and I get some of that magic back.
+
+Honestly, it's a wonderful arrangement.
+
+I'm not entirely sure where he gets the energy from, but I'm certainly not complaining.
+
+### The Lake Incident
+
+I eventually settled on the name **Bluey** during our little adventure beneath [[Tunapre Lake]].
+
+We encountered a rather attractive woman made of water, known as the [[Lake Guardian]].
+
+Unfortunately, she tried to drown me.
+
+Not exactly how I imagined meeting someone new.
+
+Sparks was NOT happy about that encounter. He's made of fire, so I suppose being surrounded by water wasn't particularly enjoyable for him.
+
+Bluey, on the other hand, didn't seem nearly as bothered.
+
+Which makes sense.
+
+He's a water spirit.
+
+It would be rather embarrassing if he were afraid of water.
+
+Sparks is still grumpy about the whole incident. I don't think he's ever going to forgive the Guardian.
+
+Bluey seems to have moved on.
+
+### Life With Bluey
+
+Having two elemental companions has made this whole adventure a little less lonely.
+
+Sparks is great for keeping warm and helping with cooking, while Bluey has become particularly valuable whenever I need to conserve my magical energy.
+
+I do wonder what the two of them think of each other.
+
+Can elemental spirits even get along?
+
+Do fire and water spirits naturally dislike one another?
+
+Or is that just something people assume because they're opposites?
+
+I suppose I'll find out eventually.
+
+Either way, Bluey has been a good companion, and I'm glad to have him around.
+
+He and Sparks even managed to stay with me during that strange encounter with [[Asahr]] and my [[Ascension]].
+
+Considering how confusing my life has become, it's reassuring to have something familiar nearby.
+
+Even if that something is a floating magical water creature.
+
+### Personal Notes
+
+- Bluey is extremely useful for recovering mana during combat.
+
+- He seems considerably more comfortable around water than Sparks.
+
+- I haven't figured out whether elemental spirits need to eat or sleep.
+
+- I should probably learn more about how spirits actually work instead of just making assumptions.
+
+- I wonder whether Bluey could help put Sparks out if he ever accidentally set something important on fire.
+
+
+**Final note:** Don't tell Sparks I said this, but there are situations where water is considerably more useful than fire.
+
+Especially when someone is trying to drown me.
\ No newline at end of file
/dev/null .. Characters/Campanions/Bluey/Bleuy.png
/dev/null .. Characters/Campanions/Rock.md
@@ 0,0 1,3 @@
+![Screenshot 2026-10-25 175539](/Characters/Campanions/Rock/a/Screenshot%202026-10-25%20175539.png)
+
+Honestly his a big teddy bear.
/dev/null .. Characters/Campanions/Rock/Screenshot 2026-10-25 175539.png
/dev/null .. Characters/Campanions/Sparks.md
@@ 0,0 1,25 @@
+![Sparks](/Characters/Campanions/Sparks/a/Sparks.png)
+
+_Fire Spirit — My First Companion_
+
+Sparks was the first spirit I ever summoned, and honestly, he might still be my favorite.
+
+Don't tell [[Characters/Campanions/Bluey|Bluey]]. Actually, don't tell any of the others.
+
+He's surprisingly helpful around camp. He helps with cooking, keeps me warm at night, and makes a pretty good companion to sleep beside. Having what is essentially a living campfire following me around is more convenient than you'd think.
+
+There is one problem, though.
+
+**Water.**
+
+Sparks gets ridiculously grumpy whenever he gets wet. I probably shouldn't laugh, considering he's literally made of fire, but it's pretty funny.
+
+He's still not over our encounter with the [[Lake Guardian]]. I don't think he's ever going to forgive her for that fight. To be fair, if I were made of fire and someone tried to drown me, I'd probably hold a grudge too.
+
+Despite his occasional temper, he's been a good companion. He's been with me since I escaped [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]], back when I had absolutely no idea what was going on.
+
+Not that I understand much more now.
+
+But at least I've got Sparks.
+
+**Personal note:** Find out whether fire spirits actually need to sleep. And whether giving him firewood as a treat would be insulting.
/dev/null .. Characters/Campanions/Sparks/Sparks.png
/dev/null .. Characters/Garlond's Crew/Anders.md
@@ 0,0 1,1 @@
+One of the crew mates in [[Garlond's crew]]
/dev/null .. Characters/Garlond's Crew/Garlond.md
@@ 0,0 1,4 @@
+The captain that I found on the cliff that survived the air ship crash.
+The captain of [[Garlond's crew]].
+
+
/dev/null .. Characters/Others/Spiritmaster.md
@@ 0,0 1,1 @@
+I guess this is the closes thing I can call my abilities
/dev/null .. Characters/PC/Cadmus.md
@@ 0,0 1,1 @@
+THAT ME!
/dev/null .. Characters/Races/Daeva.md
@@ 0,0 1,4 @@
+This is what I am I guess, We are fragments of [[Aion]]?
+
+Not sure about trusting a god. A person in power invites questions for me.
+
/dev/null .. Characters/Races/Dragon.md
@@ 0,0 1,1 @@
+A race in the world.
\ No newline at end of file
/dev/null .. Characters/Races/Fire Spirit.md
@@ 0,0 1,1 @@
+This is what [[Characters/Campanions/Sparks|Sparks]] is.
\ No newline at end of file
Home.md ..
@@ 1,28 1,62 @@
-## Welcome to your wiki!
-
-Your Otter Wiki is up and running.
-
-This is your [[Home]] Page, the first page you see when you access your
-wiki.
-
-The first steps you might want to do:
-
-1. [Register an account](/-/register). The very first account is an
- admin account which is able to configure the wiki.
-2. Check the [configuration](/-/admin#application_preferences) of your wiki.
- You can change its name, configure the permissions necessary to
- view and edit pages or upload attachments.
-3. If you require users to confirm their email address (recommended),
- make sure that you will configure and test your [Email Preferences](/-/admin#mail_preferences).
-4. [Edit your Home](/Home/edit)! Do not like the change? Visit the
- page [history](/Home/history) and revert any change ever made.
-5. You can [attach](/Home/attachments) images and other files to any page
- and then display them and link to them inside the page.
-6. [Create new pages](/-/create)! If you need help with the Markdown syntax,
- check out the [Markdown guide](/-/help/syntax).
-7. Read the [user guide](/-/help) and learn about An Otter Wikis features.
-
-We hope that An Otter Wiki is just what you are looking for.
-If you have any suggestions, feature requests or run into any
-issues, please reach out and report them
-via [github](https://github.com/redimp/otterwiki/issues).
+# Aion
+
+*The journal and wiki of Cadmus.*
+
+**Start here:** [[1 Things to know and to read before everything|Things to know before reading]]
+
+## Volumes
+
+- [[1 Volumes/The Journal of Cadmus - Volume I|The Journal of Cadmus - Volume I]]
+- [[1 Volumes/The Journal of Cadmus - Volume 2|The Journal of Cadmus - Volume 2]]
+
+## The Entries
+
+- [[The Entries/entries from 0-9|entries from 0-9]]
+- [[The Entries/entries 10-12|entries 10-12]]
+- [[The Entries/entries 13-|entries 13-]]
+
+## Characters
+
+- [[Characters/Aldell/Andre|Andre]] *(Aldell)*
+- [[Characters/Aldell/Argit|Argit]] *(Aldell)*
+- [[Characters/Aldell/Caldern|Caldern]] *(Aldell)*
+- [[Characters/Aldell/Ellin|Ellin]] *(Aldell)*
+- [[Characters/Aldell/Elvida|Elvida]] *(Aldell)*
+- [[Characters/Aldell/Maard|Maard]] *(Aldell)*
+- [[Characters/Aldell/Menos|Menos]] *(Aldell)*
+- [[Characters/Aldell/Pelleir|Pelleir]] *(Aldell)*
+- [[Characters/Aldell/Stellan|Stellan]] *(Aldell)*
+- [[Characters/Antagonists/Fafnir|Fafnir]] *(Antagonists)*
+- [[Characters/Campanions/Bluey|Bluey]] *(Campanions)*
+- [[Characters/Campanions/Rock|Rock]] *(Campanions)*
+- [[Characters/Campanions/Sparks|Sparks]] *(Campanions)*
+- [[Characters/Garlond's Crew/Anders|Anders]] *(Garlond's Crew)*
+- [[Characters/Garlond's Crew/Garlond|Garlond]] *(Garlond's Crew)*
+- [[Characters/Others/Spiritmaster|Spiritmaster]] *(Others)*
+- [[Characters/PC/Cadmus|Cadmus]] *(PC)*
+- [[Characters/Races/Daeva|Daeva]] *(Races)*
+- [[Characters/Races/Dragon|Dragon]] *(Races)*
+- [[Characters/Races/Fire Spirit|Fire Spirit]] *(Races)*
+
+## Locations
+
+- [[Locations/Ishalgen/Aldelle Hill|Aldelle Hill]] *(Ishalgen)*
+- [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] *(Ishalgen)*
+- [[Locations/Ishalgen/Elvida's hideout|Elvida's hideout]] *(Ishalgen)*
+- [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]] *(Ishalgen)*
+- [[Locations/Ishalgen/Munihelle Forest|Munihelle Forest]] *(Ishalgen)*
+- [[Locations/Lands/Ishalgen|Ishalgen]] *(Lands)*
+
+## Items
+
+- [[Items/Veil Jewel|Veil Jewel]]
+
+## Logs
+
+- [[Logs/Garlond's Airship logs Documents/Garlond's Airship logs documents|Garlond's Airship logs documents]] *(Garlond's Airship logs Documents)*
+- [[Logs/Origin of the Lake/Origin of the Lake Documents|Origin of the Lake Documents]] *(Origin of the Lake)*
+- [[Logs/Verdandi's Journal Documents/Verdandi's Journal Documents|Verdandi's Journal Documents]] *(Verdandi's Journal Documents)*
+
+## Other
+
+- [[Unsorted Images|Unsorted Images]]
/dev/null .. Items/Veil Jewel.md
@@ 0,0 1,6 @@
+![Veil Jewel](/Items/Veil%20Jewel/a/Veil%20Jewel.png?width=146)
+
+A item that has taken over the body of several [[Characters/Races/Daeva|Daeva]]'s
+I break it and I am still not over the while trying to take my soul
+
+I found this from [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] next to the [[Isolated Lake]].
/dev/null .. Items/Veil Jewel/Veil Jewel.png
/dev/null .. Locations/Ishalgen/Aldelle Hill.md
@@ 0,0 1,9 @@
+Its west of [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]
+
+### Map view
+
+![Aldelle Hill Map](/Locations/Ishalgen/Aldelle%20Hill/a/Aldelle%20Hill%20Map.png)
+
+
+### Map info
+![Aldell hill map info](/Locations/Ishalgen/Aldelle%20Hill/a/Aldell%20hill%20map%20info.png)
\ No newline at end of file
/dev/null .. Locations/Ishalgen/Aldelle Hill/Aldell hill map info.png
/dev/null .. Locations/Ishalgen/Aldelle Hill/Aldelle Hill Map.png
/dev/null .. Locations/Ishalgen/Aldelle Village.md
@@ 0,0 1,88 @@
+#village
+A small clean and almost perfectly nice village with a dark reality.
+Am currently at the time of writing not sure who is trapped and who believes in the whole trap [[Characters/Races/Daeva|Daeva]]'s.
+
+there like 30 minutes from [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]] and is a way to trap [[Characters/Races/Daeva|Daeva]]'s that escape.
+
+One of there big traps was sending people to the [[Items/Veil Jewel|Veil Jewel]]. Several other [[Characters/Races/Daeva|Daeva]] got there bodies taken over.
+
+This vilage is connected to [[Characters/Antagonists/Fafnir|Fafnir]] but I am not sure. I assume they are forced to do this or else they will be killed or a few of them are being mind controlled to keep everyone in line.
+
+That theory is currently
+
+
+### Characters
+
+#### [[Characters/Aldell/Pelleir|Pelleir]]
+Role: Chief of [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]
+Increasingly suspicious
+She seems to very much hate [[Characters/Aldell/Elvida|Elvida]] and want me to kill her.
+
+
+#### [[Characters/Aldell/Andre|Andre]]
+Role: A guard
+He seems ok, more like a guy trying to just do his job.
+First person encountered at the village gate, kind of rude
+
+#### [[Characters/Aldell/Ellin|Ellin]]
+Role: A guard
+He seems ok, more like a guy trying to just do his job.
+First person encountered at the village gate, kind of rude
+
+
+#### [[Characters/Aldell/Stellan|Stellan]]
+
+Role: village smith
+Seems nice, probably not and my current theory is that he is recycling gear from the dead [[Characters/Races/Daeva|Daeva]].
+Cause well where is he getting enough gear to just give it away?
+#### [[Characters/Aldell/Maard|Maard]]
+
+Role: Village Idiot
+I really dislike him, when trouble came he ditched me. I honestly think he is not being mind controlled. His just so stupid that its not needed.
+
+
+#### [[Characters/Aldell/Caldern|Caldern]]
+
+Role: Village guard
+No real opinion on him
+
+#### [[Characters/Aldell/Menos|Menos]]
+
+Role: Village resident
+He is messed up or something and want to torture [[Characters/Aldell/Elvida|Elvida]].
+
+#### [[Characters/Aldell/Argit|Argit]]
+
+Role: Vigilante Commander
+He seems like he has something off but I can't tell what, I would not be surprised if he was mind controlled
+
+
+### Images of [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]
+
+From the direction of [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]
+
+![Aldelle from the direction of Fafnir Fortress](/Locations/Ishalgen/Aldelle%20Village/a/Aldelle%20from%20the%20direction%20of%20Fafnir%20Fortress.png)
+
+Top down of the village
+
+![Aldelle top down](/Locations/Ishalgen/Aldelle%20Village/a/Aldelle%20top%20down.png)
+
+direction of the bridge
+![Aldell from the direction of the bridge](/Locations/Ishalgen/Aldelle%20Village/a/Aldell%20from%20the%20direction%20of%20the%20bridge.png)
+
+from the direction of the lake
+![Aldelle from the direction of the lake](/Locations/Ishalgen/Aldelle%20Village/a/Aldelle%20from%20the%20direction%20of%20the%20lake.png)
+
+from inside the village
+![Aldelle Village from in The village](/Locations/Ishalgen/Aldelle%20Village/a/Aldelle%20Village%20from%20in%20The%20village.png)
+
+Map View
+![adelle map view](/Locations/Ishalgen/Aldelle%20Village/a/adelle%20map%20view.png)
+
+
+### Map view info
+
+![Adelle map info](/Locations/Ishalgen/Aldelle%20Village/a/Adelle%20map%20info.png)
+
+## Wiki info
+
/dev/null .. Locations/Ishalgen/Aldelle Village/Adelle map info.png
/dev/null .. Locations/Ishalgen/Aldelle Village/Aldell from the direction of the bridge.png
/dev/null .. Locations/Ishalgen/Aldelle Village/Aldelle Village from in The village.png
/dev/null .. Locations/Ishalgen/Aldelle Village/Aldelle from the direction of Fafnir Fortress.png
/dev/null .. Locations/Ishalgen/Aldelle Village/Aldelle from the direction of the lake.png
/dev/null .. Locations/Ishalgen/Aldelle Village/Aldelle top down.png
/dev/null .. Locations/Ishalgen/Aldelle Village/adelle map view.png
/dev/null .. Locations/Ishalgen/Elvida's hideout.md
@@ 0,0 1,3 @@
+Elvida's hideout has magic around it to keep it hidden.
+Nice house, horrible neighborhood.
+![hide out](/Locations/Ishalgen/Elvida%27s%20hideout/a/hide%20out.png)
\ No newline at end of file
/dev/null .. Locations/Ishalgen/Elvida's hideout/hide out.png
/dev/null .. Locations/Ishalgen/Fafnir Fortress.md
@@ 0,0 1,24 @@
+I currently at the moment of writing between [[The Entries/entries from 0-9|entries from 0-9]]
+I assume [[Characters/Antagonists/Fafnir|Fafnir]] is some evil person and probably a [[Characters/Races/Dragon|Dragon]].
+
+
+
+### Images of [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]
+Map View
+![top down of Fafnir's fortress](/Locations/Ishalgen/Fafnir%20Fortress/a/top%20down%20of%20Fafnir%27s%20fortress.png)
+
+
+Point of view of [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]
+
+![[Fafnir Fortess from Aldelle.png]]
+
+
+# Wiki info & other information
+
+
+![Fafnir Fortress world map info](/Locations/Ishalgen/Fafnir%20Fortress/a/Fafnir%20Fortress%20world%20map%20info.png)
+
+
+Sorry but currently I did not find anything. If you found anything email
+northforgedgames@gmail.com
+So I can correct it
/dev/null .. Locations/Ishalgen/Fafnir Fortress/Fafnir Fortress world map info.png
/dev/null .. Locations/Ishalgen/Fafnir Fortress/top down of Fafnir's fortress.png
/dev/null .. Locations/Ishalgen/Munihelle Forest.md
@@ 0,0 1,10 @@
+A forest full of animals, There is the witch's hide out there and there is the cave that gave me my wings.
+
+
+Map view
+![Munihelle Forest Map View](/Locations/Ishalgen/Munihelle%20Forest/a/Munihelle%20Forest%20Map%20View.png)
+
+
+Map Info
+
+![Munihelle Forest map info](/Locations/Ishalgen/Munihelle%20Forest/a/Munihelle%20Forest%20map%20info.png)
\ No newline at end of file
/dev/null .. Locations/Ishalgen/Munihelle Forest/Munihelle Forest Map View.png
/dev/null .. Locations/Ishalgen/Munihelle Forest/Munihelle Forest map info.png
/dev/null .. Locations/Lands/Ishalgen.md
@@ 0,0 1,2 @@
+I think this is the land That I am in and its taken over by the [[Balaur]] and under the rule of [[Characters/Antagonists/Fafnir|Fafnir]].
+
/dev/null .. Logs/Garlond's Airship logs Documents/Garlond's Airship logs documents.md
@@ 0,0 1,1 @@
+![Garlond's Airship logs p1](/Logs/Garlond%27s%20Airship%20logs%20Documents/Garlond%27s%20Airship%20logs%20documents/a/Garlond%27s%20Airship%20logs%20p1.png?width=404)![Garlond's Airship logs p2](/Logs/Garlond%27s%20Airship%20logs%20Documents/Garlond%27s%20Airship%20logs%20documents/a/Garlond%27s%20Airship%20logs%20p2.png?width=409)![Garlond's Airship logs p3](/Logs/Garlond%27s%20Airship%20logs%20Documents/Garlond%27s%20Airship%20logs%20documents/a/Garlond%27s%20Airship%20logs%20p3.png)![Garlond's Airship logs p4](/Logs/Garlond%27s%20Airship%20logs%20Documents/Garlond%27s%20Airship%20logs%20documents/a/Garlond%27s%20Airship%20logs%20p4.png)![Garlond's Airship logs p5](/Logs/Garlond%27s%20Airship%20logs%20Documents/Garlond%27s%20Airship%20logs%20documents/a/Garlond%27s%20Airship%20logs%20p5.png)
\ No newline at end of file
/dev/null .. Logs/Garlond's Airship logs Documents/Garlond's Airship logs documents/Garlond's Airship logs p1.png
/dev/null .. Logs/Garlond's Airship logs Documents/Garlond's Airship logs documents/Garlond's Airship logs p2.png
/dev/null .. Logs/Garlond's Airship logs Documents/Garlond's Airship logs documents/Garlond's Airship logs p3.png
/dev/null .. Logs/Garlond's Airship logs Documents/Garlond's Airship logs documents/Garlond's Airship logs p4.png
/dev/null .. Logs/Garlond's Airship logs Documents/Garlond's Airship logs documents/Garlond's Airship logs p5.png
/dev/null .. Logs/Origin of the Lake/Origin of the Lake Documents.md
@@ 0,0 1,1 @@
+![Origin of the Lake p1](/Logs/Origin%20of%20the%20Lake/Origin%20of%20the%20Lake%20Documents/a/Origin%20of%20the%20Lake%20p1.png)![Origin of the Lake p2](/Logs/Origin%20of%20the%20Lake/Origin%20of%20the%20Lake%20Documents/a/Origin%20of%20the%20Lake%20p2.png)![Origin of the Lake p3](/Logs/Origin%20of%20the%20Lake/Origin%20of%20the%20Lake%20Documents/a/Origin%20of%20the%20Lake%20p3.png)![Origin of the Lake p4](/Logs/Origin%20of%20the%20Lake/Origin%20of%20the%20Lake%20Documents/a/Origin%20of%20the%20Lake%20p4.png)![Origin of the Lake p5](/Logs/Origin%20of%20the%20Lake/Origin%20of%20the%20Lake%20Documents/a/Origin%20of%20the%20Lake%20p5.png)![Origin of the Lake p6](/Logs/Origin%20of%20the%20Lake/Origin%20of%20the%20Lake%20Documents/a/Origin%20of%20the%20Lake%20p6.png)![Origin of the Lake p7](/Logs/Origin%20of%20the%20Lake/Origin%20of%20the%20Lake%20Documents/a/Origin%20of%20the%20Lake%20p7.png)![Origin of the Lake p8](/Logs/Origin%20of%20the%20Lake/Origin%20of%20the%20Lake%20Documents/a/Origin%20of%20the%20Lake%20p8.png)
\ No newline at end of file
/dev/null .. Logs/Origin of the Lake/Origin of the Lake Documents/Origin of the Lake p1.png
/dev/null .. Logs/Origin of the Lake/Origin of the Lake Documents/Origin of the Lake p2.png
/dev/null .. Logs/Origin of the Lake/Origin of the Lake Documents/Origin of the Lake p3.png
/dev/null .. Logs/Origin of the Lake/Origin of the Lake Documents/Origin of the Lake p4.png
/dev/null .. Logs/Origin of the Lake/Origin of the Lake Documents/Origin of the Lake p5.png
/dev/null .. Logs/Origin of the Lake/Origin of the Lake Documents/Origin of the Lake p6.png
/dev/null .. Logs/Origin of the Lake/Origin of the Lake Documents/Origin of the Lake p7.png
/dev/null .. Logs/Origin of the Lake/Origin of the Lake Documents/Origin of the Lake p8.png
/dev/null .. Logs/Verdandi's Journal Documents/Verdandi's Journal Documents.md
@@ 0,0 1,1 @@
+![Verdandi's p1](/Logs/Verdandi%27s%20Journal%20Documents/Verdandi%27s%20Journal%20Documents/a/Verdandi%27s%20p1.png)![Verdandi's p2](/Logs/Verdandi%27s%20Journal%20Documents/Verdandi%27s%20Journal%20Documents/a/Verdandi%27s%20p2.png)
\ No newline at end of file
/dev/null .. Logs/Verdandi's Journal Documents/Verdandi's Journal Documents/Verdandi's p1.png
/dev/null .. Logs/Verdandi's Journal Documents/Verdandi's Journal Documents/Verdandi's p2.png
/dev/null .. The Entries/entries 10-12.md
@@ 0,0 1,708 @@
+# Entry 010 — Rock, Traitors, and a Prison Map
+
+**Region:** [[Locations/Lands/Ishalgen|Ishalgen]]
+
+**Location:** [[Azrakar Brigade Camp]]
+
+**Companions:** [[Characters/Campanions/Sparks|Sparks]], [[Characters/Campanions/Bluey|Bluey]], [[Characters/Campanions/Rock|Rock]]
+
+**Known allies:** [[Characters/Garlond's Crew/Garlond|Garlond]], [[Characters/Garlond's Crew/Anders|Anders]]
+
+**Current objective:** Infiltrate the [[Azrakar Brigade Prison Compound]] and find the missing survivors.
+
+**Original payment:** $20. Still insultingly low.
+
+---
+
+## A Very Reasonable Nap
+
+Before heading into the enemy camp, I took a nap.
+
+After everything that's happened so far, I think I'm entitled to one.
+
+I've escaped a fortress, nearly had my soul stolen, grown wings, nearly drowned, and discovered the hard way that wings run out of energy.
+
+I **died**, for gods' sake.
+
+So yes. A nap.
+
+If anyone objects, they can file a complaint with the person who hired me for twenty dollars.
+
+## Meet Rock
+
+When I woke up, I discovered I could summon an **Earth Spirit**.
+
+That's three now.
+
+[[Characters/Campanions/Sparks|Sparks]], [[Characters/Campanions/Bluey|Bluey]], and—after giving it some thought—**[[Characters/Campanions/Rock|Rock]]**.
+
+It's an earth spirit. I'm not calling him something ridiculous like _Lord Pebblington the Third_.
+
+Rock.
+
+A perfectly sensible name.
+
+Actually, maybe Rock will be useful for tracking. Earth spirits ought to be good at finding footprints, shouldn't they? They have a close relationship with the ground.
+
+I don't know whether that actually works, but it seems worth asking.
+
+**Current companion roster:**
+
+- [[Characters/Campanions/Sparks|Sparks]] — Fire Spirit. Still the original.
+
+- [[Characters/Campanions/Bluey|Bluey]] — Water Spirit. Very useful for getting magic back.
+
+- [[Characters/Campanions/Rock|Rock]] — Earth Spirit. New arrival. Possible track-finding specialist, pending testing.
+
+
+At least my collection of elemental companions is going well. That's something.
+
+## Anders Seems All Right
+
+I'm working with [[Characters/Garlond's Crew/Anders|Anders]] to find [[Characters/Garlond's Crew/Garlond|Garlond]]'s missing people.
+
+So far, I rather like him.
+
+Or, to be more precise, I **really hope Anders isn't a dick**.
+
+He seems all right, which puts him ahead of a worrying number of people I've met in [[Locations/Lands/Ishalgen|Ishalgen]].
+
+I'm trying not to be paranoid about every single person I encounter.
+
+It's getting difficult.
+
+## Orders I Can't Read
+
+Inside the camp, I found a document: **[[Azrakar Brigade Command]]**.
+
+Useful discovery. Slight problem.
+
+I couldn't read the damned thing.
+
+Whatever language the [[Balaur]] use, it isn't one I've learned.
+
+Fortunately, Anders could make sense of it.
+
+Turns out it contained orders. People had been sent away to a holding area—a prison compound.
+
+Which means there may still be prisoners alive.
+
+That's good news, in a horrible sort of way.
+
+At least we have somewhere to search instead of wandering around hoping to find somebody.
+
+The next step was to get a key from one of the lizard-looking Balaur guards.
+
+And yes, that meant more fighting.
+
+I'm trying very hard not to think about how much killing I've been doing lately.
+
+I wanted a job. Not a body count.
+
+But if the alternative is leaving people trapped in a prison camp, I don't see a particularly pleasant third option.
+
+I got the key.
+
+## The Storage Hold
+
+I met Anders again near **[[Azrakar Brigade Storage]]**.
+
+We searched for information on the missing survivors.
+
+And we found someone.
+
+**[[Bjorn]].**
+
+One of Garlond's people.
+
+He looked terrible.
+
+Not the sort of terrible that a health potion and a good night's sleep will necessarily fix.
+
+The sort of terrible that makes you wonder whether somebody is about to die in front of you.
+
+He managed to tell us something about **traitors**.
+
+Traitors.
+
+Of course.
+
+Because why settle for enemy soldiers, magical brainwashing, and a suspicious village when we can have betrayal too?
+
+At this point, I feel that my developing paranoia is entirely justified.
+
+I don't know who he meant. I don't know how much he knew. And I am **not** going to decide somebody is guilty without proof.
+
+But I'm going to remember that word.
+
+Bjorn also managed to get hold of a map of the prison compound.
+
+Even in that condition, he was thinking about the others.
+
+I made a copy of the **[[Azrakar Brigade Prison Compound Map]]**.
+
+I don't know whether Bjorn will survive. I hope he does.
+
+If he doesn't, then that map had better mean something. I'm not letting what he went through be for nothing.
+
+I never even knew the man before today.
+
+**WHY MUST I HAVE MORALS?**
+
+It would be so much easier to stop caring.
+
+Unfortunately, that doesn't seem to be happening.
+
+## A Distraction and an Entrance
+
+We found the entrance to the **[[Azrakar Brigade Prison Compound]]**.
+
+Anders has a plan.
+
+He's going to make a distraction—enough noise to pull attention away from the entrance—while I slip inside.
+
+Which means I'm about to infiltrate a Balaur prison.
+
+Excellent.
+
+Just excellent.
+
+I hope he knows what he's doing.
+
+To be fair, I hope **I** know what I'm doing.
+
+We've agreed to meet back at **[[Locations/Ishalgen/Aldelle Village|Aldelle Village]]** afterward.
+
+Yes, _that_ village.
+
+The one I'm still convinced is hiding something deeply unpleasant.
+
+Apparently, I now have to survive a prison break **and** return to somewhere I don't entirely trust.
+
+One problem at a time, Cadmus.
+
+## Things Worth Remembering
+
+|Subject|What I Know So Far|
+|---|---|
+|[[Characters/Campanions/Rock|Rock]]|New Earth Spirit. Name chosen. Tracking abilities remain an idea, not a confirmed power.|
+|[[Characters/Garlond's Crew/Anders|Anders]]|Seems decent so far; can interpret Balaur orders and is helping with the rescue.|
+|[[Azrakar Brigade Command]]|Orders pointing toward a prison or holding area.|
+|Balaur key|Obtained from a guard to access the next area.|
+|[[Bjorn]]|Gravely injured survivor; mentioned traitors and provided a prison map. His fate is uncertain.|
+|[[Azrakar Brigade Prison Compound Map]]|Copied for reference.|
+|[[Azrakar Brigade Prison Compound]]|Next destination; Anders will cause a distraction.|
+|[[Locations/Ishalgen/Aldelle Village|Aldelle Village]]|Planned meeting point after the operation, despite my suspicions.|
+
+## Final Thoughts
+
+I started today by taking a nap.
+
+That was nice.
+
+Then I woke up, acquired an earth spirit, read enemy orders I couldn't understand, killed more Balaur than I'd like to think about, met a dying man who warned us about traitors, copied a prison map, and agreed to sneak into an enemy compound while somebody else makes a racket.
+
+So the nap was probably the highlight.
+
+At least we know where the missing people might be.
+
+Anders seems decent. Garlond has people depending on us. Bjorn did what he could to help.
+
+I can't just walk away now.
+
+**Sparks. Bluey. Rock.**
+
+Let's get these people out.
+
+And this time, if there's a choice between a daring aerial escape and a perfectly ordinary staircase, I'm taking the staircase.
+
+---
+
+_End of Entry 010._
+
+_Personal note: Rock might be useful for finding tracks. Test this before relying on it._
+
+_Additional note: Find out who Bjorn meant by "traitors." Don't accuse people without evidence._
+
+_Important note: Bjorn's fate is not confirmed. The map may help save the others._
+
+_Final note: I HAVE THREE ELEMENTAL SPIRITS AND I AM STILL ONLY GETTING TWENTY DOLLARS._
+
+
+
+# Entry 011 — Survivors, Suspicion, and a Sharp Knife
+
+**Region:** [[Locations/Lands/Ishalgen|Ishalgen]]
+
+**Locations:** [[Azrakar Brigade Prison Compound]] → [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]
+
+**Companions:** [[Characters/Campanions/Sparks|Sparks]], [[Characters/Campanions/Bluey|Bluey]], [[Characters/Campanions/Rock|Rocky]]
+
+**People involved:** [[Hergal]], [[Characters/Garlond's Crew/Anders|Anders]], [[Characters/Garlond's Crew/Garlond|Garlond]], [[Characters/Aldell/Pelleir|Pelleir]]
+
+**Current objective:** Rest for the night and leave this increasingly suspicious place.
+
+**Original payment:** $20. Still insufficient.
+
+---
+
+## We Found Them
+
+Good news.
+
+**ACTUAL GOOD NEWS.**
+
+We found [[Hergal]] and the other members of [[Characters/Garlond's Crew/Garlond|Garlond]]'s crew inside the [[Azrakar Brigade Prison Compound]].
+
+And we got everyone we found out.
+
+After all the sneaking around, the guards, the strange orders, and worrying about what happened to the missing mercenaries, it is very nice to be able to write that down.
+
+**We got them out.**
+
+I don't know how often an adventure is supposed to end with the people you went looking for actually surviving, but I'll take it.
+
+Also, [[Characters/Garlond's Crew/Anders|Anders]] helped make the whole operation possible. He's continuing to seem like a decent person.
+
+That is a surprisingly valuable quality around here.
+
+## Oh, So Hergal Thinks It's Suspicious Too
+
+Turns out Hergal has been getting a bad feeling about the villagers.
+
+**THANK YOU.**
+
+FINALLY.
+
+ANOTHER PERSON WHO THINKS THIS PLACE IS WEIRD.
+
+It's not just me!
+
+The village is practically next door to a [[Locations/Ishalgen/Fafnir Fortress|fortress]] belonging to a Dragon Lord's forces, this whole region is supposed to be controlled by the [[Balaur]], and somehow [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] is a cheerful little place offering supplies and shelter to strangers.
+
+And let's not forget the [[Items/Veil Jewel|Veil Jewel]] that tried to take my soul.
+
+I haven't forgotten about that.
+
+I suspect I never will.
+
+Hergal noticed something was wrong even without having my particular experience with the soul-stealing rock.
+
+Which is comforting.
+
+In a deeply uncomfortable way.
+
+## I Can Land Now!
+
+We used a [[Wind Stream]] on the way back.
+
+And guess what?
+
+**I LANDED PROPERLY.**
+
+No face-first introduction to a rock.
+
+No accidental experiment involving gravity.
+
+No sudden, unwanted conversation with a resurrection stone.
+
+Just flying and landing.
+
+Like a person who actually knows how to use his wings.
+
+I am genuinely proud of myself.
+
+It's a low bar, perhaps, but after dying because I ran out of flight energy, I think I'm allowed to celebrate.
+
+**Current flight record:** Improving.
+
+**Current relationship with the ground:** Cautiously optimistic.
+
+## Garlond, Please Listen
+
+We met up with everyone again.
+
+And Hergal brought up his concerns about the village.
+
+[[Characters/Garlond's Crew/Garlond|Garlond]] doesn't believe the villagers are being mind-controlled or involved in some sort of trap.
+
+Apparently, he thinks we're jumping to conclusions.
+
+Look, I understand why.
+
+The villagers helped him. They gave us supplies. They provided somewhere to stay.
+
+And if somebody saved my life, I'd be reluctant to believe they were secretly helping my enemies too.
+
+But I WAS THERE WHEN THE JEWEL TRIED TO TAKE MY SOUL.
+
+And I've read documents warning about the jewels, stolen memories, and people who forget who they are.
+
+So forgive me if I'm not reassured by a friendly village chief.
+
+I don't know whether the villagers are willingly involved, mind-controlled themselves, or completely innocent.
+
+That's the problem.
+
+**I DON'T KNOW.**
+
+But I know enough not to lower my guard.
+
+Garlond is a decent man. I'm glad he's found his people.
+
+I just wish he'd take this a little more seriously.
+
+## A Gift From Pelleir
+
+Back in the village, [[Characters/Aldell/Pelleir|Pelleir]] gave me an **[[Enhance Stone]]**.
+
+Apparently, these things can improve my equipment.
+
+Which is interesting.
+
+Very interesting.
+
+You mean to tell me I can make my gear _better_ with magic?
+
+Why did nobody tell me this earlier?
+
+Actually, more importantly...
+
+**Can I use these things on tools?**
+
+Because imagine an enhanced knife.
+
+A really good knife.
+
+One that never needs sharpening.
+
+Do you have any idea how useful that would be?
+
+I could keep the same knife for years without having to worry about the edge going dull.
+
+And if it works on knives, what about other tools?
+
+I'm going to need to investigate this.
+
+Obviously, being able to strengthen armor and weapons is useful. But the possibilities for everyday objects are what interest me.
+
+Of course, I should probably find out what an Enhance Stone can _actually_ do before trying to put one on a kitchen knife.
+
+I've already done enough badly planned magical experiments.
+
+And I still don't entirely trust Pelleir.
+
+I'm keeping the stone, though.
+
+It's a useful stone.
+
+**As far as I know, this one doesn't want my soul.**
+
+## Time for Bed
+
+We're staying in [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] tonight.
+
+I'm going to bed.
+
+Notice I didn't say I'm going to _sleep_.
+
+After everything that has happened, I doubt I'll manage much of that.
+
+Between the fortress, the jewels, the apparent mind control, the missing memories, and the suspiciously convenient village, lying unconscious in a strange building doesn't sound particularly relaxing.
+
+So I've asked [[Characters/Campanions/Sparks|Sparks]] and [[Characters/Campanions/Rock|Rocky]] to stand watch.
+
+Sparks can handle anything that doesn't like fire.
+
+Rocky is made of earth. I figure that's a decent quality in a guard.
+
+Whether this is a good security arrangement remains to be seen.
+
+But at least I trust them.
+
+I still have [[Characters/Campanions/Bluey|Bluey]], too. I'm not forgetting about him just because the other two got night duty.
+
+### Things Worth Remembering
+
+|Subject|Current information|
+|---|---|
+|[[Hergal]]|Rescued with the other crew members; also distrusts the village|
+|[[Characters/Garlond's Crew/Anders|Anders]]|Helped make the prison rescue possible; still seems all right|
+|[[Characters/Garlond's Crew/Garlond|Garlond]]|Reunited with his crew, but skeptical about the village being a trap|
+|[[Wind Stream]]|I can finally use one **and land**|
+|[[Characters/Aldell/Pelleir|Pelleir]]|Gave me an [[Enhance Stone]]; my doubts about her remain|
+|[[Enhance Stone]]|Can improve eligible gear; whether it can improve ordinary tools is unknown|
+|[[Characters/Campanions/Sparks|Sparks]]|Assigned to watch while I rest|
+|[[Characters/Campanions/Rock|Rock]]|Now also called Rocky; assigned to watch with Sparks|
+|[[Characters/Campanions/Bluey|Bluey]]|Still one of my companions|
+|[[Locations/Ishalgen/Aldelle Village|Aldelle Village]]|Where we're spending the night, despite the worrying evidence|
+
+## Final Thoughts
+
+Today we rescued people.
+
+That's what matters.
+
+Hergal and the others are out, Garlond has his people back, and I managed to fly without dying.
+
+Three good things.
+
+That's practically a record.
+
+Unfortunately, we're sleeping in a village that I increasingly suspect is some sort of trap, and the man we rescued doesn't agree with me.
+
+Still, I'll take the victories where I can get them.
+
+If nothing happens tonight, perhaps tomorrow we can finally get moving toward home.
+
+And maybe I'll find out whether magic can make a knife that never needs sharpening.
+
+Honestly, that might be the most useful discovery I've made since learning I can summon spirits.
+
+**Sparks. Rocky. Keep an eye out.**
+
+I'm going to try to rest.
+
+**I would very much like to wake up as myself.**
+
+---
+
+_End of Entry 011._
+
+_Personal note: Hergal noticed the village was suspicious too. I am not imagining things._
+
+_Additional note: Successful landing! Gravity has been defeated. Temporarily._
+
+_Equipment note: Test what Enhance Stones are actually allowed to improve before getting ambitious with a knife._
+
+_Security note: Sparks and Rocky have the night watch. Whether I actually sleep is another question._
+
+_Final note: My name is Cadmus. I am keeping my soul. And I am still owed a great deal more than twenty dollars._
+# Entry 012 — The Longest Night
+
+**Region:** [[Locations/Lands/Ishalgen|Ishalgen]] → An unfamiliar shore
+
+**Locations:** [[Locations/Ishalgen/Aldelle Village|Aldelle Village]], the airship, a village on the far shore
+
+**People:** [[Characters/Aldell/Pelleir|Pelleir]], [[Hergal]], [[Characters/Garlond's Crew/Garlond|Garlond]], [[Characters/Garlond's Crew/Anders|Anders]], [[Nemon]]
+
+**Companions:** [[Characters/Campanions/Sparks|Sparks]], [[Characters/Campanions/Bluey|Bluey]], [[Characters/Campanions/Rock|Rock]]
+
+**Current condition:** Alive. Alone.
+
+**Current objective:** Find the families of the people who died, if I can.
+
+---
+
+## I Was Right
+
+I woke up.
+
+And it was the whole damn village.
+
+**THE WHOLE VILLAGE.**
+
+All that time I spent worrying about [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]. All the questions about how a nice little settlement could exist so close to [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]. The [[Items/Veil Jewel|Veil Jewel]] that tried to take my soul. The warnings from [[Characters/Aldell/Elvida|Elvida]]. The way [[Characters/Aldell/Pelleir|Pelleir]] kept insisting everything was fine.
+
+I knew something was wrong.
+
+And somehow, I still went to sleep there.
+
+Or tried to.
+
+They turned on us. It wasn't one or two suspicious people. It was the village.
+
+I fought. I took them out. I did what I had to do to stay alive.
+
+I had wondered whether the villagers were being controlled, whether they knew what they were doing, whether any of them could be trusted. I don't know how much choice any of them had.
+
+But I know what happened when we stayed.
+
+## Hergal
+
+[[Characters/Aldell/Pelleir|Pelleir]] killed [[Hergal]].
+
+Hergal, who had already felt something was wrong with the villagers.
+
+Hergal, whom we had only just rescued from the prison compound.
+
+We went through all that trouble to get him and the others out. We found the prisoners. We brought them back. I thought we'd done something good.
+
+And then we brought them here.
+
+I keep thinking about that.
+
+He was right to be suspicious.
+
+**We were right.**
+
+I wish that had been enough.
+
+## No More Villagers
+
+Pelleir is dead.
+
+I killed her.
+
+I said before that this village was a trap. I was angry. I wanted the threat dealt with. I made comments about getting rid of the villagers.
+
+Well.
+
+I guess I got my wish.
+
+**No more villagers.**
+
+Funny how terrible that sounds now.
+
+I don't feel victorious. I don't feel clever for spotting the warning signs. I don't even feel particularly relieved.
+
+I just keep thinking that if I'd pushed harder, if I'd insisted we leave during the day, maybe things would have gone differently.
+
+## Garlond
+
+[[Characters/Garlond's Crew/Garlond|Garlond]] didn't make it.
+
+Neither did the others.
+
+After everything he survived—the destroyed airship, the [[Balaur]], the crash, the prison camp, searching for his missing crew—he was finally reunited with his people.
+
+They were supposed to leave in the morning.
+
+We were _so close_.
+
+I argued that the village was suspicious, but I didn't insist hard enough. I let the plan be to rest and leave at daylight.
+
+And now there won't be a morning departure for any of them.
+
+[[Hergal]]. [[Characters/Garlond's Crew/Garlond|Garlond]]. [[Characters/Garlond's Crew/Anders|Anders]]. The others we brought out.
+
+Gone.
+
+I didn't even know most of them for very long.
+
+That doesn't make it any better.
+
+## The Airship
+
+I ran for the airship.
+
+I was the only one who got out.
+
+I finally reached it. After all that talk about finding a way home, here it was: a ship that could take me away from [[Locations/Lands/Ishalgen|Ishalgen]].
+
+No Garlond to steer it. No crew to celebrate escaping. No one left to argue with me about whether the village was safe.
+
+Just me.
+
+I managed to get airborne.
+
+And then the damn ship got shot down.
+
+Of course it did.
+
+I survived a village full of enemies only to lose my escape route in the sky.
+
+Somehow, I made it into the water and swam until I reached shore.
+
+I don't know how much more of this I can take.
+
+## Nemon
+
+There was another village on the shore.
+
+And there I saw **her**.
+
+The woman who got me out of [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]] at the very beginning of this whole mess.
+
+The one I couldn't put a name to.
+
+Her name is **[[Nemon]]**.
+
+So that's one answer, at least.
+
+I found her again.
+
+I got out.
+
+But the others didn't.
+
+## Their Families
+
+Fuck.
+
+So many dead.
+
+I keep thinking about [[Bjorn]], the injured man who helped us find the prison map. About Hergal's suspicions. About how happy Garlond must have been when we found his people alive.
+
+I keep thinking about how they were supposed to leave at dawn.
+
+I should have pushed. I should have said we were leaving immediately. I should have refused to sleep there.
+
+I know I couldn't have known exactly what would happen.
+
+But I _knew_ something was wrong.
+
+And I stayed.
+
+Now I can only hope I find their families.
+
+They deserve to know what happened.
+
+They deserve to know that the people they loved weren't forgotten, that someone tried to get them out, and that they came so close.
+
+I don't know how I'm supposed to tell them.
+
+But I want to try.
+
+## Things I Need to Remember
+
+|Name or place|What happened|
+|---|---|
+|[[Locations/Ishalgen/Aldelle Village|Aldelle Village]]|The villagers attacked us during the night. I fought them and escaped.|
+|[[Characters/Aldell/Pelleir|Pelleir]]|Killed Hergal. I killed her.|
+|[[Hergal]]|Rescued from captivity, then killed in the village. He had warned that something was wrong.|
+|[[Characters/Garlond's Crew/Garlond|Garlond]]|Died after being reunited with his missing crew.|
+|[[Characters/Garlond's Crew/Anders|Anders]] and the others|Lost during the attack; I was the only one to escape.|
+|Airship|I escaped aboard it, but it was shot down.|
+|[[Nemon]]|The mysterious woman who saved me at Fafnir Fortress. I met her again after swimming ashore.|
+|Families of the crew|I want to find them and tell them what happened.|
+
+## Final Thoughts
+
+I spent so long joking about the twenty dollars.
+
+The terrible pay. The bad clothes. The ridiculous dangers. The people who wouldn't explain anything to me.
+
+I thought if I complained enough, maybe all this would eventually make sense.
+
+But there isn't a joke for this.
+
+Garlond wanted to save his people.
+
+We saved them.
+
+And then they died anyway.
+
+I made it out of [[Locations/Lands/Ishalgen|Ishalgen]].
+
+I found [[Nemon]].
+
+I'm alive.
+
+I don't know why that feels so difficult to write.
+
+**My name is Cadmus.**
+
+I remember their names.
+
+I intend to keep remembering them.
+
+---
+
+_End of Entry 012._
+
+_Personal note: Don't confuse being right about danger with having saved anyone from it._
+
+_Promise: If I can find their families, I will tell them what happened._
+
+_One last thing: Next time I believe a place isn't safe, I won't wait until morning._
\ No newline at end of file
/dev/null .. The Entries/entries 13-.md
/dev/null .. The Entries/entries from 0-9.md
@@ 0,0 1,1364 @@
+# THE JOURNAL OF CADMUS
+
+### Volume I — Chronicles of an Underpaid Adventurer
+
+**Name:** Cadmus
+**Faction:** Asmodian
+**Class:** Spiritmaster
+**Known Companions:** Sparks (Fire Spirit), Bluey (Water Spirit)
+**Original Employment Payment:** Approximately $20
+**Current Goal:** Get home. Preferably alive.
+
+---
+
+## Entry 001 — This Was Not Worth Twenty Dollars
+
+**Location:** [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]], although I didn't know that yet.
+
+So, here's the situation.
+
+I got hired for a job.
+
+Twenty dollars.
+
+That's it. Twenty fucking dollars.
+
+I don't know what I was expecting for that amount of money, but whatever is happening right now was definitely not mentioned in the job description.
+
+I have absolutely no idea what's going on.
+
+I've somehow ended up somewhere dangerous, and nobody has bothered to provide a satisfactory explanation.
+
+Fortunately, a mysterious woman helped get me out.
+
+Also, she has a boob window.
+
+I feel like that's important enough to document.
+
+I don't know her name, what her job is, or why she decided to help me, but I appreciate not being trapped anymore.
+
+I suppose I should be grateful.
+
+Actually, I am grateful.
+
+I'm just confused.
+
+**Current assessment:**
+
+- Alive, apparently.
+
+- Completely lost.
+
+- No understanding of the situation.
+
+- Saved by a strangely dressed woman.
+
+- Still owed a satisfactory explanation.
+
+
+_Personal note: Next time, demand payment up front. Preferably significantly more than twenty dollars._
+
+---
+
+## Entry 002 — I Have a Fire Spirit Now
+
+**Location:** Outside the [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]
+
+Well, I'm out.
+
+Still don't understand what happened, but at least I'm no longer trapped.
+
+More importantly, I have a fire spirit now.
+
+I've named him [[Characters/Campanions/Sparks|Sparks]].
+
+Yes, [[Characters/Campanions/Sparks|Sparks]].
+
+It's a fire spirit. What else was I supposed to call him? Bartholomew?
+
+Apparently, I can summon elemental creatures.
+
+That's certainly going on my résumé.
+
+I'm not entirely certain how this works. I don't know how intelligent Sparks is, what he thinks of me, or whether he even likes his name.
+
+Still, it's nice to have company.
+
+Especially since I have absolutely no idea where I am.
+
+I suppose having a creature made of fire following me around might also prove useful.
+
+At least I won't need to worry about lighting a campfire.
+
+Maybe.
+
+**Current companions:** [[Characters/Campanions/Sparks|Sparks]], Fire Spirit.
+
+_Personal note: Find out if Sparks eats anything. Also, figure out what I'm supposed to do next._
+
+---
+
+## Entry 003 — A Village in the Fog
+
+**Location:** [[Locations/Ishalgen/Aldelle Village|Aldelle Village]], [[Locations/Lands/Ishalgen|Ishalgen]].
+
+Well, I've finally figured out where I was.
+
+[[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]
+
+Apparently, that place was a big deal.
+
+Would have been nice to know before I ended up there.
+
+After passing [[Locations/Ishalgen/Aldelle Hill|Aldelle Hill]], I eventually reached a settlement called [[Locations/Ishalgen/Aldelle Village|Aldelle Village]].
+
+Civilization!
+
+People!
+
+Buildings!
+
+Somewhere that doesn't immediately look like it's trying to kill me!
+
+At the gate, I met a man named [[Characters/Aldell/Andre|Andre]].
+
+He seemed particularly surprised when I mentioned the fortress.
+
+Apparently, escaping from there isn't exactly an everyday occurrence.
+
+Wonderful.
+
+He directed me to the village chief, [[Characters/Aldell/Pelleir|Pelleir]].
+
+She seemed helpful enough.
+
+According to her, my best chance of getting home is to reach [[Altgard]].
+
+Never heard of it, but at least I have a destination now.
+
+She also mentioned that [[Locations/Lands/Ishalgen|Ishalgen]] isn't what it used to be.
+
+Apparently, this land no longer belongs to the [[Characters/Races/Daeva|Daeva]].
+
+Whatever that means.
+
+Speaking of which, people keep using the word [[Characters/Races/Daeva|Daeva]] like I'm supposed to understand it.
+
+I'm beginning to suspect there's a great deal about this world that nobody has bothered explaining to me.
+
+Pelleir also mentioned something called a **Kibelisk**, a magical object that supposedly allows you to return to a location.
+
+Sounds useful.
+
+Another strange thing: I'm apparently not the only outsider who's arrived here recently.
+
+There are other unfamiliar people around.
+
+Maybe they escaped the fortress like I did.
+
+Maybe not.
+
+Still haven't found anyone I recognize.
+
+At least there's Sparks.
+
+**Current objective:** Learn about the Kibelisk, gather supplies, and find a way to Altgard.
+
+_Personal note: Civilization is nice. Hopefully the locals aren't secretly insane._
+
+---
+
+## Entry 004 — New Clothes and a Possible Conspiracy
+
+**Location:** [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] and [[Locations/Ishalgen/Munihelle Forest|Munihelle Forest]].
+
+Well, I've bound myself to a **Kibelisk**.
+
+The statue is purple now.
+
+Apparently, that's normal.
+
+And apparently, I'm a **Daeva**.
+
+Daeva.
+
+Deava?
+
+No, Daeva.
+
+I think that's how you spell it.
+
+Does that make me a different species? Is it a title? A profession?
+
+Does it come with benefits?
+
+A pension?
+
+Dental insurance?
+
+Nobody has explained.
+
+### Finally, Proper Equipment
+
+A girl named [[Characters/Aldell/Ellin|Ellin]] gave me some health potions.
+
+Very nice of her.
+
+Then I visited [[Characters/Aldell/Stellan|Stellan]], who provided spare equipment.
+
+Which brings me to an important detail.
+
+I've been wearing white clothes and flip-flops.
+
+Yes.
+
+Flip-flops.
+
+I accepted a twenty-dollar job dressed like someone going to the beach and somehow ended up escaping a fortress.
+
+In hindsight, that might have been a mistake.
+
+Fortunately, Stellan's equipment is better.
+
+He also gave me twenty **Return Scrolls**.
+
+Very useful.
+
+I'm starting to appreciate magical transportation.
+
+### The Mumu Problem
+
+Naturally, Pelleir had another job for me.
+
+Some supplies had been stolen by something called **Mumu**.
+
+Mumu.
+
+Stupid name.
+
+I was sent to help a man named [[Characters/Aldell/Maard|Maard]] recover the supplies.
+
+Turns out the Mumu aren't people.
+
+They're large animals.
+
+That explains some things.
+
+Still a stupid name.
+
+### A New Spirit
+
+Good news!
+
+I can summon a **Water Spirit** now.
+
+Apparently, when it attacks, it can help restore some of my magical energy.
+
+That's brilliant!
+
+I spend magic to summon it, and it helps me recover magic while fighting.
+
+Extremely useful.
+
+Haven't decided on a name yet.
+
+### The Alleged Witch
+
+Things took a strange turn when I encountered a woman named [[Characters/Aldell/Elvida|Elvida]]
+
+She was trying to destroy some kind of magical pillar.
+
+Maard called her crazy.
+
+So I listened to him.
+
+That may have been a mistake.
+
+Apparently, Elvida follows something called the [[Three Sisters of Fate]].
+
+She also claims the magical structures around here are being used to brainwash people like me.
+
+Excuse me?
+
+WHAT?
+
+I'm starting to wonder whether she's actually crazy or whether everyone else is lying.
+
+I need answers.
+
+_Personal note: Stop automatically trusting people who call other people crazy._
+
+---
+
+## Entry 005 — I Am NOT Becoming a Fucking Gem
+
+**Location:** [[Locations/Ishalgen/Munihelle Forest|Munihelle Forest]], [[Locations/Lands/Ishalgen|Ishalgen]]
+
+Well, I spoke to [[Characters/Aldell/Pelleir|Pelleir]] about [[Characters/Aldell/Elvida|Elvida]].
+
+She tried to downplay the whole situation again.
+
+Apparently, she's worried about something called the [[Items/Veil Jewel|Veil Jewel]]
+
+Supposedly, it protects the village.
+
+And she wanted me to go investigate it.
+
+Fair enough.
+
+Then she said something rather concerning.
+
+**IF I FIND ELVIDA AGAIN, I'M SUPPOSED TO KILL HER.**
+
+Excuse me?
+
+We've gone from investigating suspicious magical objects to assassination?
+
+That escalated quickly.
+
+### The Journey
+
+On my way toward the lake, I met [[Characters/Aldell/Caldern|Caldern]], who warned me about dangers along the route.
+
+Naturally.
+
+Why wouldn't there be?
+
+While travelling, I spotted a strange column of rising air.
+
+An updraft.
+
+Interesting.
+
+I decided to step into it.
+
+After all, how powerful could some rising air possibly be?
+
+...
+
+**I WAS VERY WRONG.**
+
+Turns out that thing was considerably stronger than expected.
+
+And the ground was not especially welcoming when I landed.
+
+Extremely hard.
+
+Very painful.
+
+New rule: Don't test suspicious wind currents with your body.
+
+### The [[Items/Veil Jewel|Veil Jewel]]
+
+Eventually, I reached the lake and found the Veil Jewel.
+
+The magical object everyone was so concerned about.
+
+I went to investigate.
+
+And...
+
+**IT TRIED TO TAKE MY FUCKING SOUL.**
+
+MY SOUL.
+
+THE ONE INSIDE ME.
+
+THE ONE I WOULD VERY MUCH LIKE TO KEEP.
+
+Apparently, this thing wanted to turn me into a gemstone.
+
+NO.
+
+ABSOLUTELY NOT.
+
+I like my soul where it is.
+
+Inside me.
+
+Not in a rock.
+
+Not in a crystal.
+
+And certainly not in somebody's jewelry collection.
+
+### I Think the Village Is Lying
+
+Let's review.
+
+Pelleir told me Elvida was dangerous.
+
+She insisted the jewel protected the village.
+
+She suggested killing Elvida.
+
+And then the jewel tried to steal my soul.
+
+Does anyone else see the problem?
+
+Because I certainly do.
+
+I'm beginning to suspect that Elvida was telling the truth.
+
+Also, something occurred to me.
+
+Where exactly does Stellan get all that spare equipment?
+
+If people keep arriving here, and the jewel is turning people into crystals...
+
+Is he recycling the equipment of previous victims?
+
+I have no evidence.
+
+But that's an extremely unpleasant possibility.
+
+I'm keeping the armor.
+
+It's better than flip-flops.
+
+But I'm washing it.
+
+**Next destination:** [[Locations/Ishalgen/Elvida's hideout|Elvida's hideout]].
+
+_Personal note: My soul is not for sale. Especially not for twenty dollars._
+
+---
+
+## Entry 006 — Apparently the Lake Is a Soul-Stealing Cult
+
+#### Here is the documants I could copy
+[[Logs/Origin of the Lake/Origin of the Lake Documents|Origin of the Lake Documents]]
+[[Logs/Verdandi's Journal Documents/Verdandi's Journal Documents|Verdandi's Journal Documents]]
+
+
+### Entry 6
+
+**Location:** Near Elvida's Hideout.
+
+I've found some documents.
+
+Actual written records!
+
+Finally!
+
+Something that might explain what the hell is happening.
+
+Unfortunately, the information is horrifying.
+
+### Verdandi's Journal
+
+The first document belonged to someone named **Verdandi**.
+
+Apparently, she used to guide Daeva through something called the **Ascension Trial**.
+
+She led them toward a hidden cave entrance near the lake.
+
+She also wrote about having to leave because of a prophecy.
+
+Before departing, she intended to entrust her duties to her students.
+
+And guess who was supposed to watch over the place?
+
+[[Characters/Aldell/Elvida|Elvida]].
+
+Yes.
+
+The alleged crazy witch.
+
+Apparently, she was meant to greet someone destined to lead people to a place called the **Land of Rest**.
+
+No idea what that means.
+
+But Elvida is looking considerably more credible.
+
+### Origin of the Lake
+
+The second document explained something even more interesting.
+
+Apparently, the lake was once a place of healing.
+
+Its waters could mend scars and fractured souls.
+
+Some people even recovered forgotten names.
+
+That's beautiful.
+
+So how did it become a soul-stealing nightmare?
+
+Apparently, the **Balaur** and a Dragon Lord named **Fafnir** were involved.
+
+Fafnir seized Ishalgen and scattered magical jewels throughout the land.
+
+The jewels began speaking to people.
+
+Saying things like:
+
+**"Your soul shall become my crystal."**
+
+Oh, I remember that!
+
+IT TRIED TO DO THAT TO ME!
+
+And:
+
+**"Speak not. Remember not. Only obey."**
+
+Apparently, those who listened lost their personalities and emotions.
+
+They continued breathing, but the writer considered them already dead.
+
+That's horrifying.
+
+Imagine losing everything that makes you yourself.
+
+Your memories.
+
+Your feelings.
+
+Your identity.
+
+No.
+
+Absolutely not.
+
+**MY NAME IS CADMUS.**
+
+C-A-D-M-U-S.
+
+I'm keeping it.
+
+### The Hidden Sanctuary
+
+Apparently, there's a sacred sanctuary beneath the lake.
+
+A place connected to the original Waters of Ascension.
+
+According to the record, it remains untouched by Fafnir's corruption.
+
+The writer wondered whether a Daeva might resist the jewel, discover the hidden entrance, and perhaps save the world.
+
+...
+
+No.
+
+I recognize where this is going.
+
+Some ancient prophecy.
+
+An evil [[Dragon Lord]].
+
+A mysterious chosen individual.
+
+Well, let me make something clear.
+
+**I WAS HIRED FOR TWENTY DOLLARS.**
+
+Saving the world is not included in that price.
+
+There will need to be substantial renegotiation.
+
+### The Scribe's Warning
+
+The final note came from a scribe who heard Fafnir's whispers.
+
+Apparently, the voice was full of lies.
+
+The scribe decided to leave the lake and never return.
+
+FINALLY.
+
+A SENSIBLE PERSON.
+
+Unfortunately, I'm already involved.
+
+And I still need answers.
+
+**Current assessment:** Elvida appears to have a legitimate connection to the original Ascension sanctuary. The jewels are dangerous. The village is suspicious.
+
+_Personal note: Remember my name. Don't trust talking gemstones._
+
+---
+
+## Entry 007 — I Have Wings Now. This Was NOT in the Contract.
+
+**Location:** Tunapre Lake Cave and Ascension Subspace.
+
+Well, I found the cave.
+
+The hidden entrance mentioned in Verdandi's journal.
+
+Getting inside involved swimming.
+
+Wonderful.
+
+We've now added underwater exploration to my job description.
+
+At least the cave was beautiful.
+
+There were lovely little butterflies.
+
+For once, something that wasn't trying to murder me.
+
+Then I heard a voice.
+
+A creepy voice.
+
+Apparently, it wanted me to come closer.
+
+And it kept calling me its **fragment and shadow**.
+
+Excuse me?
+
+YOUR WHAT?
+
+I don't remember agreeing to be anyone's fragment.
+
+### The Lake Guardian
+
+Then I encountered a woman made of water.
+
+Or associated with water.
+
+Something like that.
+
+Honestly?
+
+Kind of hot.
+
+Unfortunately, she tried to drown me.
+
+**OF COURSE SHE DID.**
+
+WHY WOULDN'T SHE?
+
+Apparently, she's the **Lake Guardian**.
+
+Sparks was not particularly happy about the situation.
+
+Understandable.
+
+He's made of fire.
+
+My Water Spirit, however, seemed considerably less bothered.
+
+Which reminds me.
+
+I've named him **[[Characters/Campanions/Bluey|Bluey]]**.
+
+So now I have Sparks and [[Characters/Campanions/Bluey|Bluey]].
+
+Perfect names.
+
+We survived the guardian's test.
+
+Somehow.
+
+### Meeting Asahr
+
+Afterward, I found myself in another strange room.
+
+There was a mysterious figure named **Asahr**.
+
+Couldn't see his face.
+
+Naturally.
+
+Nobody in this world believes in normal introductions.
+
+Apparently, Asahr is **AION's ego**.
+
+And apparently, I'm a **Fragment of AION**.
+
+...
+
+WHAT?
+
+Who is AION?
+
+What do you mean fragment?
+
+Was I always a fragment?
+
+Is there a larger version of me somewhere?
+
+I HAVE QUESTIONS!
+
+### I HAVE WINGS!
+
+Then something amazing happened.
+
+**I GREW WINGS!**
+
+ACTUAL WINGS!
+
+I CAN FLY!
+
+This is incredible!
+
+Although...
+
+Oh, gods.
+
+My clothes.
+
+I'm going to need holes in all my shirts.
+
+Do you have any idea how expensive custom tailoring can be?
+
+I JUST GOT NEW EQUIPMENT!
+
+Fortunately, it turns out I can retract the wings whenever I want.
+
+Oh, thank goodness.
+
+At least that's one problem solved.
+
+### More Ascension Requirements
+
+Apparently, this wasn't the end.
+
+Asahr introduced an **Ascension Gauge** with additional requirements.
+
+The list includes quests such as **Verdant Melody** and **The One Who Hears the Voice**, along with reaching 100% gauge progress.
+
+More quests.
+
+More trials.
+
+More magical nonsense.
+
+Of course.
+
+Still, I have wings now.
+
+That's pretty amazing.
+
+**Current companions:** Sparks and Bluey.
+
+**New ability:** Flight.
+
+**Current questions:** What is AION? Why am I a fragment? What exactly does Ascension mean?
+
+_Personal note: Buy wing-friendly clothing._
+
+_Additional note: Avoid attractive magical water creatures._
+
+---
+
+## Entry 008 — Gravity Has Killed Me. Also, I Think This Village Is a Trap.
+
+**Location:** Aldelle Village, Anturn Cliff, and the crashed airship.
+
+Well, my aura seems different after Ascension.
+
+No idea exactly what that means.
+
+But now I have another goal.
+
+**GET OFF THIS ISLAND.**
+
+Apparently, there's an airship somewhere.
+
+An actual flying ship.
+
+Sounds useful.
+
+I have absolutely no idea how to pilot one.
+
+But no time like the present to learn.
+
+### Back to the Village
+
+I returned to Aldelle Village.
+
+Naturally, everyone was concerned about the destroyed Veil Jewel.
+
+I told them I couldn't find Elvida and that monsters had kept me busy before I could stop the jewel from being destroyed.
+
+A perfectly reasonable explanation.
+
+I'm certainly not telling them everything.
+
+Especially after what I discovered.
+
+Meanwhile, **Menos** seems interested in doing some particularly horrible things to Elvida.
+
+Not merely killing her.
+
+Making her suffer.
+
+Charming fellow.
+
+**Personal note: If Menos tries to hurt Elvida, stop him first.**
+
+Pelleir then asked me to investigate a crashed airship.
+
+Finally.
+
+A job that makes sense.
+
+Find survivors.
+
+Help them.
+
+Possibly find a way out.
+
+### Milred and the Updrafts
+
+On the way, I met **Milred**.
+
+She explained how updrafts work.
+
+...
+
+OH.
+
+SO THAT'S HOW YOU USE THEM.
+
+THAT WOULD HAVE BEEN EXTREMELY USEFUL INFORMATION BEFORE I FELL OUT OF ONE.
+
+But fine.
+
+Better late than never.
+
+### The Campsite
+
+I climbed Anturn Cliff and discovered a campsite.
+
+Not a bad one, actually.
+
+Someone had left a fire burning.
+
+There were supplies too.
+
+I considered taking some, but that would be stealing.
+
+And the owner might still be alive.
+
+So I left everything alone.
+
+See?
+
+I can be responsible.
+
+Occasionally.
+
+### Garlond
+
+I found a survivor named **Garlond**.
+
+Apparently, he had been aboard the crashed airship.
+
+I helped him.
+
+Because I'm not going to abandon someone who's clearly in trouble.
+
+Besides, he might know how to pilot the thing.
+
+The **Balaur** were involved in the disaster.
+
+AGAIN.
+
+Those bloody creatures keep appearing everywhere.
+
+### My First Flight Disaster
+
+At some point, I decided to test my new wings.
+
+Flying was amazing!
+
+The freedom!
+
+The view!
+
+The ability to travel through the sky!
+
+Then something happened.
+
+My flight energy started running out.
+
+Wait.
+
+WHAT?
+
+**WHAT DO YOU MEAN I CAN RUN OUT OF FLIGHT ENERGY?!**
+
+WHY WAS NOBODY EXPLAINING THIS?!
+
+I fell.
+
+And this time...
+
+**I DIED.**
+
+ACTUALLY DIED.
+
+The ground made a very convincing argument against my continued existence.
+
+Then some magical stone brought me back.
+
+Apparently, resurrection is possible.
+
+Which is an interesting discovery.
+
+And a deeply uncomfortable one.
+
+Death is a hell of a thing.
+
+I don't particularly want to repeat it.
+
+### I Need to Go Home
+
+After that incident, I started thinking about home.
+
+I really need to return.
+
+Enough adventure.
+
+Enough soul-stealing jewelry.
+
+Enough flying accidents.
+
+But...
+
+What's the name of home again?
+
+Strange.
+
+I can't seem to remember.
+
+Probably just exhaustion.
+
+I've been through a lot.
+
+Still, maybe I should keep writing things down.
+
+**My name is Cadmus.**
+
+That's important.
+
+### Garlond's Airship Log
+[[Logs/Garlond's Airship logs Documents/Garlond's Airship logs documents|Garlond's Airship logs documents]]
+
+I returned to the campsite and discovered it belonged to Garlond.
+
+There, I found his airship logs.
+
+I made copies.
+
+And the contents were disturbing.
+
+Apparently, [[Characters/Garlond's Crew/Garlond|Garlond]] and his crew had investigated a place called **the [[Bulwark]]**, near **[[Morheim]]**.
+
+They were driven away by people who seemed to be [[Characters/Races/Daeva|Daeva]].
+
+Their base was already destroyed.
+
+Then they tried travelling to **[[Altgard]]**.
+
+On the way, masked figures attacked them.
+
+These attackers looked like Daeva.
+
+But they fought alongside the Balaur.
+
+**WAIT. WHAT?**
+
+DAEVA WORKING WITH THE BALAUR?!
+
+That seems like something people should be concerned about!
+
+The crew barely escaped.
+
+When they reached Altgard, the place was burning.
+
+Wonderful.
+
+That's where I'm supposed to go to find a way home.
+
+Naturally, it's in ruins.
+
+The survivors searched for somewhere safe and heard about a place called the **Immortal Isle**.
+
+They even discovered treasure in an unfamiliar cave.
+
+But their airship was falling apart.
+
+Eventually, the controls failed.
+
+They crashed in Ishalgen.
+
+And Garlond's final entry revealed something rather unpleasant.
+
+**ISHALGEN IS CONTROLLED BY THE BALAUR.**
+
+Apparently, Daeva have no place here.
+
+...
+
+Then why does Aldelle Village look so nice?
+
+Why is there a functioning settlement?
+
+Why does everyone act like everything is perfectly normal?
+
+Why are newcomers constantly arriving?
+
+And why was there a soul-stealing jewel near the village?
+
+Oh.
+
+Oh, I don't like where this thought is going.
+
+**WHAT IF THE VILLAGE IS A TRAP?**
+
+### The Wind Stream
+
+On a somewhat brighter note, I found a **Wind Stream**.
+
+Naturally, I tested it.
+
+It was FAST.
+
+VERY FAST.
+
+Wasn't prepared for the landing.
+
+Apparently, having wings doesn't automatically make someone a good pilot.
+
+I've developed a new respect for rocks.
+
+They're extremely solid.
+
+Usually at the worst possible moment.
+
+### Final Thoughts
+
+Garlond seems unsettled by the village too.
+
+And honestly?
+
+I don't blame him.
+
+This entire region is supposedly under enemy control, yet Aldelle Village is conveniently welcoming.
+
+It's suspicious.
+
+Very suspicious.
+
+I'm starting to think the village might exist to lure people like me into a trap.
+
+I can't prove it yet.
+
+But I intend to find out.
+
+_Personal note: Learn how to land._
+
+_Additional note: Buy a helmet._
+
+_Final note: I DIED FOR TWENTY DOLLARS._
+
+---
+
+## Entry 009 — Thirty Minutes From the Fortress. THIRTY.
+
+**Location:** Near Azrakar Brigade Camp, Ishalgen.
+
+**Current objective:** Rescue Garlond's missing companions.
+
+**Companions:** Sparks and Bluey.
+
+**Known allies:** Garlond and Anders.
+
+Well, apparently we're going on another rescue mission.
+
+Garlond wants to find his missing companions.
+
+And honestly?
+
+I can't blame him.
+
+He survived an airship crash, ended up stranded in Balaur territory, and has no idea how many of his friends are still alive.
+
+That's awful.
+
+So I've decided to help.
+
+Because apparently, despite all my complaining, I cannot bring myself to leave people behind when they might still be saved.
+
+Wonderful.
+
+Having a conscience is becoming rather expensive.
+
+We're heading toward an enemy camp.
+
+I have a bad feeling about this.
+
+**This feels like a trap.**
+
+### Thirty Minutes
+
+Something occurred to me during the journey.
+
+Remember Fafnir Fortress?
+
+The enormous, horrifying place I escaped from?
+
+Well, I've been thinking about how far it is from Aldelle Village.
+
+And I realized something.
+
+**THE VILLAGE IS ABOUT THIRTY MINUTES FROM THE FORTRESS.**
+
+THIRTY.
+
+MINUTES.
+
+THAT'S IT.
+
+ARE YOU FUCKING KIDDING ME?!
+
+I escaped from a fortress connected to a Dragon Lord who apparently conquered this region.
+
+And then I arrived at a perfectly friendly village practically next door.
+
+With supplies.
+
+Equipment.
+
+Healing potions.
+
+A helpful village chief.
+
+And a magical jewel that steals souls.
+
+**HOW DID I NOT IMMEDIATELY ASSUME THIS PLACE WAS A TRAP?!**
+
+I was so relieved to find civilization that I overlooked how suspicious the entire situation was.
+
+Garlond's records say the Balaur control Ishalgen.
+
+So why is Aldelle Village still standing?
+
+Why hasn't it been attacked?
+
+What happens to all the outsiders who pass through?
+
+I have theories.
+
+I need evidence.
+
+### Another Kibelisk
+
+On the way toward the camp, I found another one of those magical statues.
+
+A **Kibelisk**.
+
+It's near the camp.
+
+Convenient.
+
+Especially considering my previous experience with death.
+
+Apparently, dying is a possibility I should account for.
+
+I would rather not.
+
+But having a return point nearby seems sensible.
+
+**Personal note: Remember where I'm bound.**
+
+### We Found Anders!
+
+Good news!
+
+We found another survivor!
+
+A man named **Anders**.
+
+Apparently, he's one of Garlond's companions.
+
+And he's alive!
+
+Even better, a few others apparently survived too.
+
+That's genuinely wonderful.
+
+For once, something good has happened.
+
+Someone we were looking for is alive.
+
+We don't know the full situation yet, but it's progress.
+
+### The Enemy Camp
+
+Unfortunately, there are still missing people.
+
+And we may be able to find clues inside the nearby **Azrakar Brigade Camp**.
+
+Which means...
+
+Yes.
+
+That's right.
+
+I'm going to investigate an enemy military camp.
+
+Me.
+
+Cadmus.
+
+The idiot who accepted a twenty-dollar job wearing flip-flops.
+
+The man who fell out of an updraft.
+
+The man who discovered his wings could run out of energy by dying.
+
+**THAT CADMUS.**
+
+Apparently, I'm now qualified to investigate a camp full of hostile Balaur.
+
+How exciting.
+
+I'm sure nothing could possibly go wrong.
+
+...
+
+That was sarcasm.
+
+Just in case anyone was wondering.
+
+At least I have Sparks and Bluey.
+
+And at least we've found some survivors.
+
+I suppose all I can do now is continue investigating.
+
+Carefully.
+
+Very carefully.
+
+Because there may be more people who need help.
+
+And I refuse to abandon them just because this place is dangerous.
+
+### Final Thoughts
+
+Here I am.
+
+Standing near an enemy camp.
+
+With a recently discovered Kibelisk behind me.
+
+Garlond searching for his companions.
+
+Anders alive.
+
+Sparks and Bluey beside me.
+
+And the uncomfortable suspicion that the village I thought was safe might be part of something terrible.
+
+I still need to get home.
+
+I still don't know why my memories of home seem so unclear.
+
+I still don't understand everything about AION, Asahr, or this whole Ascension business.
+
+And I am still dramatically underpaid.
+
+But there might be people in that camp who need rescuing.
+
+So I suppose I'm going in.
+
+**Sparks. Bluey.**
+
+Let's go find some answers.
+
+And preferably avoid dying this time.
+
+---
+
+_End of Entry 009._
+
+_Personal note: If I survive this, I am seriously considering a career change._
+
+_Additional note: Thirty minutes from Fafnir Fortress. HOW DID I NOT NOTICE?!_
+
+_Final note: Twenty dollars. Never forget the twenty dollars._
+
+---
+
+# Appendix — Cadmus's Adventure Records
+
+## Named Companions
+
+| Name | Type | Notes |
+| ---------- | ------------ | ---------------------------------------------------------------------- |
+| [[Characters/Campanions/Sparks|Sparks]] | Fire Spirit | Cadmus's first spirit, named shortly after escaping the fortress. |
+| [[Characters/Campanions/Bluey|Bluey]] | Water Spirit | Helps replenish magical energy; named during the lake cave expedition. |
+
+## People Encountered
+
+| Name | Known Role | Cadmus's Opinion |
+| ------------ | ------------------------------------ | --------------------------------------------------- |
+| [[Characters/Aldell/Pelleir|Pelleir]] | Chief of Aldelle Village | Increasingly suspicious |
+| [[Characters/Aldell/Andre|Andre]] | Village entrance guard | First person encountered at the village gate |
+| [[Characters/Aldell/Ellin|Ellin]] | Village resident | Provided health potions |
+| [[Characters/Aldell/Stellan|Stellan]] | Equipment supplier | Helpful, but where does his spare gear come from? |
+| [[Characters/Aldell/Maard|Maard]] | Villager involved in supply recovery | A dick, according to Cadmus |
+| [[Characters/Aldell/Caldern|Caldern]] | Traveller near Tunapre Lake | Warned of danger |
+| Elvida | Guardian connected to Ascension | Potentially one of the few people telling the truth |
+| [[Verdandi]] | Former Ascension guide | Left responsibilities to students |
+| Asahr | Claims to be AION's ego | Mysterious cosmic guide |
+| Milred | Traveller who explained updrafts | Advice arrived far too late |
+| [[Characters/Aldell/Menos|Menos]] | Aldelle Village resident | Threatened Elvida; concerning |
+| [[Characters/Garlond's Crew/Garlond|Garlond]] | Airship crash survivor | Potential ally |
+| [[Characters/Garlond's Crew/Anders|Anders]] | Airship crew survivor | Confirmed alive |
+
+## Important Locations
+
+| Location | Significance |
+| -------------------- | ------------------------------------------------------------------ |
+| [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]] | Where Cadmus's adventure began |
+| [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] | Apparently safe settlement, now strongly suspected of being a trap |
+| [[Tunapre Lake]] | Location of the Veil Jewel and the hidden Ascension sanctuary |
+| [[Locations/Ishalgen/Elvida's hideout|Elvida's hideout]] | Site of important historical documents |
+| Ascension Subspace | Where Cadmus met Asahr and awakened his wings |
+| Anturn Cliff | Location of Garlond's crash investigation |
+| Azrakar Brigade Camp | Next investigation target |
+| Altgard | Possible route home; Garlond's log reports destruction |
+| Morheim | Region from which Garlond's group fled |
+
+## Documents Collected
+
+**Verdandi's Journal:** Describes the Ascension Trials, Elvida's responsibility, and a prophecy concerning the Land of Rest.
+
+**Origin of the Lake:** Describes the lake's former healing powers, Fafnir's corruption, the danger of the jewels, and the hidden Ascension sanctuary.
+
+**Garlond's Airship Log:** Documents the fall of his company's base, Daeva-like figures working with the Balaur, the destruction in Altgard, and the crash in Ishalgen.
+
+## Unresolved Mysteries
+
+1. Why was Cadmus originally in Fafnir Fortress?
+
+2. What became of the mysterious woman who helped him escape?
+
+3. What is the full nature of Cadmus's connection to AION?
+
+4. Why is Cadmus having trouble remembering his home?
+
+5. Who exactly is controlling Aldelle Village?
+
+6. Are its residents willing collaborators, victims, or both?
+
+7. What is the true purpose of the Veil Jewels?
+
+8. What happened to Altgard and Morheim?
+
+9. What is the Land of Rest?
+
+10. How many of Garlond's missing companions are still alive?
+
+
+---
+
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+# Unsorted Images
+
+Images from the vault that no note embedded. Move or delete as you like.
+
+**To do from Arash**
+
+![To do from Arash](/Unsorted%20Images/a/To%20do%20from%20Arash.png)
/dev/null .. Unsorted Images/To do from Arash.png
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