Blame
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1 | # Entry 010 — Rock, Traitors, and a Prison Map |
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| 2 | ||||||||
| 3 | **Region:** [[Locations/Lands/Ishalgen|Ishalgen]] |
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| 4 | ||||||||
| 5 | **Location:** [[Azrakar Brigade Camp]] |
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| 6 | ||||||||
| 7 | **Companions:** [[Characters/Campanions/Sparks|Sparks]], [[Characters/Campanions/Bluey|Bluey]], [[Characters/Campanions/Rock|Rock]] |
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| 8 | ||||||||
| 9 | **Known allies:** [[Characters/Garlond's Crew/Garlond|Garlond]], [[Characters/Garlond's Crew/Anders|Anders]] |
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| 10 | ||||||||
| 11 | **Current objective:** Infiltrate the [[Azrakar Brigade Prison Compound]] and find the missing survivors. |
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| 12 | ||||||||
| 13 | **Original payment:** $20. Still insultingly low. |
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| 14 | ||||||||
| 15 | --- |
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| 16 | ||||||||
| 17 | ## A Very Reasonable Nap |
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| 18 | ||||||||
| 19 | Before heading into the enemy camp, I took a nap. |
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| 20 | ||||||||
| 21 | After everything that's happened so far, I think I'm entitled to one. |
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| 22 | ||||||||
| 23 | I've escaped a fortress, nearly had my soul stolen, grown wings, nearly drowned, and discovered the hard way that wings run out of energy. |
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| 24 | ||||||||
| 25 | I **died**, for gods' sake. |
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| 26 | ||||||||
| 27 | So yes. A nap. |
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| 28 | ||||||||
| 29 | If anyone objects, they can file a complaint with the person who hired me for twenty dollars. |
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| 30 | ||||||||
| 31 | ## Meet Rock |
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| 32 | ||||||||
| 33 | When I woke up, I discovered I could summon an **Earth Spirit**. |
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| 34 | ||||||||
| 35 | That's three now. |
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| 36 | ||||||||
| 37 | [[Characters/Campanions/Sparks|Sparks]], [[Characters/Campanions/Bluey|Bluey]], and—after giving it some thought—**[[Characters/Campanions/Rock|Rock]]**. |
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| 38 | ||||||||
| 39 | It's an earth spirit. I'm not calling him something ridiculous like _Lord Pebblington the Third_. |
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| 40 | ||||||||
| 41 | Rock. |
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| 42 | ||||||||
| 43 | A perfectly sensible name. |
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| 44 | ||||||||
| 45 | Actually, maybe Rock will be useful for tracking. Earth spirits ought to be good at finding footprints, shouldn't they? They have a close relationship with the ground. |
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| 46 | ||||||||
| 47 | I don't know whether that actually works, but it seems worth asking. |
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| 48 | ||||||||
| 49 | **Current companion roster:** |
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| 50 | ||||||||
| 51 | - [[Characters/Campanions/Sparks|Sparks]] — Fire Spirit. Still the original. |
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| 52 | ||||||||
| 53 | - [[Characters/Campanions/Bluey|Bluey]] — Water Spirit. Very useful for getting magic back. |
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| 54 | ||||||||
| 55 | - [[Characters/Campanions/Rock|Rock]] — Earth Spirit. New arrival. Possible track-finding specialist, pending testing. |
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| 56 | ||||||||
| 57 | ||||||||
| 58 | At least my collection of elemental companions is going well. That's something. |
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| 59 | ||||||||
| 60 | ## Anders Seems All Right |
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| 61 | ||||||||
| 62 | I'm working with [[Characters/Garlond's Crew/Anders|Anders]] to find [[Characters/Garlond's Crew/Garlond|Garlond]]'s missing people. |
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| 63 | ||||||||
| 64 | So far, I rather like him. |
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| 65 | ||||||||
| 66 | Or, to be more precise, I **really hope Anders isn't a dick**. |
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| 67 | ||||||||
| 68 | He seems all right, which puts him ahead of a worrying number of people I've met in [[Locations/Lands/Ishalgen|Ishalgen]]. |
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| 69 | ||||||||
| 70 | I'm trying not to be paranoid about every single person I encounter. |
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| 71 | ||||||||
| 72 | It's getting difficult. |
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| 73 | ||||||||
| 74 | ## Orders I Can't Read |
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| 75 | ||||||||
| 76 | Inside the camp, I found a document: **[[Azrakar Brigade Command]]**. |
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| 77 | ||||||||
| 78 | Useful discovery. Slight problem. |
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| 79 | ||||||||
| 80 | I couldn't read the damned thing. |
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| 81 | ||||||||
| 82 | Whatever language the [[Balaur]] use, it isn't one I've learned. |
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| 83 | ||||||||
| 84 | Fortunately, Anders could make sense of it. |
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| 85 | ||||||||
| 86 | Turns out it contained orders. People had been sent away to a holding area—a prison compound. |
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| 87 | ||||||||
| 88 | Which means there may still be prisoners alive. |
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| 89 | ||||||||
| 90 | That's good news, in a horrible sort of way. |
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| 91 | ||||||||
| 92 | At least we have somewhere to search instead of wandering around hoping to find somebody. |
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| 93 | ||||||||
| 94 | The next step was to get a key from one of the lizard-looking Balaur guards. |
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| 95 | ||||||||
| 96 | And yes, that meant more fighting. |
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| 97 | ||||||||
| 98 | I'm trying very hard not to think about how much killing I've been doing lately. |
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| 99 | ||||||||
| 100 | I wanted a job. Not a body count. |
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| 101 | ||||||||
| 102 | But if the alternative is leaving people trapped in a prison camp, I don't see a particularly pleasant third option. |
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| 103 | ||||||||
| 104 | I got the key. |
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| 105 | ||||||||
| 106 | ## The Storage Hold |
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| 107 | ||||||||
| 108 | I met Anders again near **[[Azrakar Brigade Storage]]**. |
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| 109 | ||||||||
| 110 | We searched for information on the missing survivors. |
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| 111 | ||||||||
| 112 | And we found someone. |
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| 113 | ||||||||
| 114 | **[[Bjorn]].** |
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| 115 | ||||||||
| 116 | One of Garlond's people. |
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| 117 | ||||||||
| 118 | He looked terrible. |
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| 119 | ||||||||
| 120 | Not the sort of terrible that a health potion and a good night's sleep will necessarily fix. |
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| 121 | ||||||||
| 122 | The sort of terrible that makes you wonder whether somebody is about to die in front of you. |
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| 123 | ||||||||
| 124 | He managed to tell us something about **traitors**. |
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| 125 | ||||||||
| 126 | Traitors. |
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| 127 | ||||||||
| 128 | Of course. |
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| 129 | ||||||||
| 130 | Because why settle for enemy soldiers, magical brainwashing, and a suspicious village when we can have betrayal too? |
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| 131 | ||||||||
| 132 | At this point, I feel that my developing paranoia is entirely justified. |
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| 133 | ||||||||
| 134 | I don't know who he meant. I don't know how much he knew. And I am **not** going to decide somebody is guilty without proof. |
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| 135 | ||||||||
| 136 | But I'm going to remember that word. |
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| 137 | ||||||||
| 138 | Bjorn also managed to get hold of a map of the prison compound. |
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| 139 | ||||||||
| 140 | Even in that condition, he was thinking about the others. |
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| 141 | ||||||||
| 142 | I made a copy of the **[[Azrakar Brigade Prison Compound Map]]**. |
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| 143 | ||||||||
| 144 | I don't know whether Bjorn will survive. I hope he does. |
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| 145 | ||||||||
| 146 | If he doesn't, then that map had better mean something. I'm not letting what he went through be for nothing. |
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| 147 | ||||||||
| 148 | I never even knew the man before today. |
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| 149 | ||||||||
| 150 | **WHY MUST I HAVE MORALS?** |
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| 151 | ||||||||
| 152 | It would be so much easier to stop caring. |
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| 153 | ||||||||
| 154 | Unfortunately, that doesn't seem to be happening. |
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| 155 | ||||||||
| 156 | ## A Distraction and an Entrance |
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| 157 | ||||||||
| 158 | We found the entrance to the **[[Azrakar Brigade Prison Compound]]**. |
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| 159 | ||||||||
| 160 | Anders has a plan. |
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| 161 | ||||||||
| 162 | He's going to make a distraction—enough noise to pull attention away from the entrance—while I slip inside. |
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| 163 | ||||||||
| 164 | Which means I'm about to infiltrate a Balaur prison. |
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| 165 | ||||||||
| 166 | Excellent. |
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| 167 | ||||||||
| 168 | Just excellent. |
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| 169 | ||||||||
| 170 | I hope he knows what he's doing. |
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| 171 | ||||||||
| 172 | To be fair, I hope **I** know what I'm doing. |
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| 173 | ||||||||
| 174 | We've agreed to meet back at **[[Locations/Ishalgen/Aldelle Village|Aldelle Village]]** afterward. |
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| 175 | ||||||||
| 176 | Yes, _that_ village. |
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| 177 | ||||||||
| 178 | The one I'm still convinced is hiding something deeply unpleasant. |
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| 179 | ||||||||
| 180 | Apparently, I now have to survive a prison break **and** return to somewhere I don't entirely trust. |
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| 181 | ||||||||
| 182 | One problem at a time, Cadmus. |
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| 183 | ||||||||
| 184 | ## Things Worth Remembering |
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| 185 | ||||||||
| 186 | |Subject|What I Know So Far| |
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| 187 | |---|---| |
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| 188 | |[[Characters/Campanions/Rock|Rock]]|New Earth Spirit. Name chosen. Tracking abilities remain an idea, not a confirmed power.| |
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| 189 | |[[Characters/Garlond's Crew/Anders|Anders]]|Seems decent so far; can interpret Balaur orders and is helping with the rescue.| |
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| 190 | |[[Azrakar Brigade Command]]|Orders pointing toward a prison or holding area.| |
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| 191 | |Balaur key|Obtained from a guard to access the next area.| |
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| 192 | |[[Bjorn]]|Gravely injured survivor; mentioned traitors and provided a prison map. His fate is uncertain.| |
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| 193 | |[[Azrakar Brigade Prison Compound Map]]|Copied for reference.| |
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| 194 | |[[Azrakar Brigade Prison Compound]]|Next destination; Anders will cause a distraction.| |
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| 195 | |[[Locations/Ishalgen/Aldelle Village|Aldelle Village]]|Planned meeting point after the operation, despite my suspicions.| |
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| 196 | ||||||||
| 197 | ## Final Thoughts |
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| 198 | ||||||||
| 199 | I started today by taking a nap. |
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| 200 | ||||||||
| 201 | That was nice. |
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| 202 | ||||||||
| 203 | Then I woke up, acquired an earth spirit, read enemy orders I couldn't understand, killed more Balaur than I'd like to think about, met a dying man who warned us about traitors, copied a prison map, and agreed to sneak into an enemy compound while somebody else makes a racket. |
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| 204 | ||||||||
| 205 | So the nap was probably the highlight. |
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| 206 | ||||||||
| 207 | At least we know where the missing people might be. |
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| 208 | ||||||||
| 209 | Anders seems decent. Garlond has people depending on us. Bjorn did what he could to help. |
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| 210 | ||||||||
| 211 | I can't just walk away now. |
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| 212 | ||||||||
| 213 | **Sparks. Bluey. Rock.** |
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| 214 | ||||||||
| 215 | Let's get these people out. |
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| 216 | ||||||||
| 217 | And this time, if there's a choice between a daring aerial escape and a perfectly ordinary staircase, I'm taking the staircase. |
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| 218 | ||||||||
| 219 | --- |
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| 220 | ||||||||
| 221 | _End of Entry 010._ |
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| 222 | ||||||||
| 223 | _Personal note: Rock might be useful for finding tracks. Test this before relying on it._ |
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| 224 | ||||||||
| 225 | _Additional note: Find out who Bjorn meant by "traitors." Don't accuse people without evidence._ |
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| 226 | ||||||||
| 227 | _Important note: Bjorn's fate is not confirmed. The map may help save the others._ |
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| 228 | ||||||||
| 229 | _Final note: I HAVE THREE ELEMENTAL SPIRITS AND I AM STILL ONLY GETTING TWENTY DOLLARS._ |
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| 230 | ||||||||
| 231 | ||||||||
| 232 | ||||||||
| 233 | # Entry 011 — Survivors, Suspicion, and a Sharp Knife |
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| 234 | ||||||||
| 235 | **Region:** [[Locations/Lands/Ishalgen|Ishalgen]] |
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| 236 | ||||||||
| 237 | **Locations:** [[Azrakar Brigade Prison Compound]] → [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] |
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| 238 | ||||||||
| 239 | **Companions:** [[Characters/Campanions/Sparks|Sparks]], [[Characters/Campanions/Bluey|Bluey]], [[Characters/Campanions/Rock|Rocky]] |
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| 240 | ||||||||
| 241 | **People involved:** [[Hergal]], [[Characters/Garlond's Crew/Anders|Anders]], [[Characters/Garlond's Crew/Garlond|Garlond]], [[Characters/Aldell/Pelleir|Pelleir]] |
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| 242 | ||||||||
| 243 | **Current objective:** Rest for the night and leave this increasingly suspicious place. |
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| 244 | ||||||||
| 245 | **Original payment:** $20. Still insufficient. |
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| 246 | ||||||||
| 247 | --- |
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| 248 | ||||||||
| 249 | ## We Found Them |
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| 250 | ||||||||
| 251 | Good news. |
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| 252 | ||||||||
| 253 | **ACTUAL GOOD NEWS.** |
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| 254 | ||||||||
| 255 | We found [[Hergal]] and the other members of [[Characters/Garlond's Crew/Garlond|Garlond]]'s crew inside the [[Azrakar Brigade Prison Compound]]. |
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| 256 | ||||||||
| 257 | And we got everyone we found out. |
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| 258 | ||||||||
| 259 | After all the sneaking around, the guards, the strange orders, and worrying about what happened to the missing mercenaries, it is very nice to be able to write that down. |
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| 260 | ||||||||
| 261 | **We got them out.** |
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| 262 | ||||||||
| 263 | I don't know how often an adventure is supposed to end with the people you went looking for actually surviving, but I'll take it. |
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| 264 | ||||||||
| 265 | Also, [[Characters/Garlond's Crew/Anders|Anders]] helped make the whole operation possible. He's continuing to seem like a decent person. |
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| 266 | ||||||||
| 267 | That is a surprisingly valuable quality around here. |
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| 268 | ||||||||
| 269 | ## Oh, So Hergal Thinks It's Suspicious Too |
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| 270 | ||||||||
| 271 | Turns out Hergal has been getting a bad feeling about the villagers. |
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| 272 | ||||||||
| 273 | **THANK YOU.** |
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| 274 | ||||||||
| 275 | FINALLY. |
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| 276 | ||||||||
| 277 | ANOTHER PERSON WHO THINKS THIS PLACE IS WEIRD. |
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| 278 | ||||||||
| 279 | It's not just me! |
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| 280 | ||||||||
| 281 | The village is practically next door to a [[Locations/Ishalgen/Fafnir Fortress|fortress]] belonging to a Dragon Lord's forces, this whole region is supposed to be controlled by the [[Balaur]], and somehow [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] is a cheerful little place offering supplies and shelter to strangers. |
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| 282 | ||||||||
| 283 | And let's not forget the [[Items/Veil Jewel|Veil Jewel]] that tried to take my soul. |
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| 284 | ||||||||
| 285 | I haven't forgotten about that. |
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| 286 | ||||||||
| 287 | I suspect I never will. |
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| 288 | ||||||||
| 289 | Hergal noticed something was wrong even without having my particular experience with the soul-stealing rock. |
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| 290 | ||||||||
| 291 | Which is comforting. |
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| 292 | ||||||||
| 293 | In a deeply uncomfortable way. |
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| 294 | ||||||||
| 295 | ## I Can Land Now! |
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| 296 | ||||||||
| 297 | We used a [[Wind Stream]] on the way back. |
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| 298 | ||||||||
| 299 | And guess what? |
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| 300 | ||||||||
| 301 | **I LANDED PROPERLY.** |
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| 302 | ||||||||
| 303 | No face-first introduction to a rock. |
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| 304 | ||||||||
| 305 | No accidental experiment involving gravity. |
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| 306 | ||||||||
| 307 | No sudden, unwanted conversation with a resurrection stone. |
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| 308 | ||||||||
| 309 | Just flying and landing. |
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| 310 | ||||||||
| 311 | Like a person who actually knows how to use his wings. |
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| 312 | ||||||||
| 313 | I am genuinely proud of myself. |
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| 314 | ||||||||
| 315 | It's a low bar, perhaps, but after dying because I ran out of flight energy, I think I'm allowed to celebrate. |
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| 316 | ||||||||
| 317 | **Current flight record:** Improving. |
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| 318 | ||||||||
| 319 | **Current relationship with the ground:** Cautiously optimistic. |
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| 320 | ||||||||
| 321 | ## Garlond, Please Listen |
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| 322 | ||||||||
| 323 | We met up with everyone again. |
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| 324 | ||||||||
| 325 | And Hergal brought up his concerns about the village. |
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| 326 | ||||||||
| 327 | [[Characters/Garlond's Crew/Garlond|Garlond]] doesn't believe the villagers are being mind-controlled or involved in some sort of trap. |
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| 328 | ||||||||
| 329 | Apparently, he thinks we're jumping to conclusions. |
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| 330 | ||||||||
| 331 | Look, I understand why. |
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| 332 | ||||||||
| 333 | The villagers helped him. They gave us supplies. They provided somewhere to stay. |
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| 334 | ||||||||
| 335 | And if somebody saved my life, I'd be reluctant to believe they were secretly helping my enemies too. |
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| 336 | ||||||||
| 337 | But I WAS THERE WHEN THE JEWEL TRIED TO TAKE MY SOUL. |
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| 338 | ||||||||
| 339 | And I've read documents warning about the jewels, stolen memories, and people who forget who they are. |
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| 340 | ||||||||
| 341 | So forgive me if I'm not reassured by a friendly village chief. |
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| 342 | ||||||||
| 343 | I don't know whether the villagers are willingly involved, mind-controlled themselves, or completely innocent. |
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| 344 | ||||||||
| 345 | That's the problem. |
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| 346 | ||||||||
| 347 | **I DON'T KNOW.** |
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| 348 | ||||||||
| 349 | But I know enough not to lower my guard. |
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| 350 | ||||||||
| 351 | Garlond is a decent man. I'm glad he's found his people. |
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| 352 | ||||||||
| 353 | I just wish he'd take this a little more seriously. |
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| 354 | ||||||||
| 355 | ## A Gift From Pelleir |
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| 356 | ||||||||
| 357 | Back in the village, [[Characters/Aldell/Pelleir|Pelleir]] gave me an **[[Enhance Stone]]**. |
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| 358 | ||||||||
| 359 | Apparently, these things can improve my equipment. |
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| 360 | ||||||||
| 361 | Which is interesting. |
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| 362 | ||||||||
| 363 | Very interesting. |
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| 364 | ||||||||
| 365 | You mean to tell me I can make my gear _better_ with magic? |
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| 366 | ||||||||
| 367 | Why did nobody tell me this earlier? |
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| 368 | ||||||||
| 369 | Actually, more importantly... |
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| 370 | ||||||||
| 371 | **Can I use these things on tools?** |
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| 372 | ||||||||
| 373 | Because imagine an enhanced knife. |
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| 374 | ||||||||
| 375 | A really good knife. |
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| 376 | ||||||||
| 377 | One that never needs sharpening. |
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| 378 | ||||||||
| 379 | Do you have any idea how useful that would be? |
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| 380 | ||||||||
| 381 | I could keep the same knife for years without having to worry about the edge going dull. |
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| 382 | ||||||||
| 383 | And if it works on knives, what about other tools? |
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| 384 | ||||||||
| 385 | I'm going to need to investigate this. |
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| 386 | ||||||||
| 387 | Obviously, being able to strengthen armor and weapons is useful. But the possibilities for everyday objects are what interest me. |
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| 388 | ||||||||
| 389 | Of course, I should probably find out what an Enhance Stone can _actually_ do before trying to put one on a kitchen knife. |
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| 390 | ||||||||
| 391 | I've already done enough badly planned magical experiments. |
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| 392 | ||||||||
| 393 | And I still don't entirely trust Pelleir. |
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| 394 | ||||||||
| 395 | I'm keeping the stone, though. |
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| 396 | ||||||||
| 397 | It's a useful stone. |
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| 398 | ||||||||
| 399 | **As far as I know, this one doesn't want my soul.** |
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| 400 | ||||||||
| 401 | ## Time for Bed |
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| 402 | ||||||||
| 403 | We're staying in [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] tonight. |
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| 404 | ||||||||
| 405 | I'm going to bed. |
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| 406 | ||||||||
| 407 | Notice I didn't say I'm going to _sleep_. |
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| 408 | ||||||||
| 409 | After everything that has happened, I doubt I'll manage much of that. |
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| 410 | ||||||||
| 411 | Between the fortress, the jewels, the apparent mind control, the missing memories, and the suspiciously convenient village, lying unconscious in a strange building doesn't sound particularly relaxing. |
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| 412 | ||||||||
| 413 | So I've asked [[Characters/Campanions/Sparks|Sparks]] and [[Characters/Campanions/Rock|Rocky]] to stand watch. |
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| 414 | ||||||||
| 415 | Sparks can handle anything that doesn't like fire. |
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| 416 | ||||||||
| 417 | Rocky is made of earth. I figure that's a decent quality in a guard. |
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| 418 | ||||||||
| 419 | Whether this is a good security arrangement remains to be seen. |
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| 420 | ||||||||
| 421 | But at least I trust them. |
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| 422 | ||||||||
| 423 | I still have [[Characters/Campanions/Bluey|Bluey]], too. I'm not forgetting about him just because the other two got night duty. |
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| 424 | ||||||||
| 425 | ### Things Worth Remembering |
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| 426 | ||||||||
| 427 | |Subject|Current information| |
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| 428 | |---|---| |
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| 429 | |[[Hergal]]|Rescued with the other crew members; also distrusts the village| |
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| 430 | |[[Characters/Garlond's Crew/Anders|Anders]]|Helped make the prison rescue possible; still seems all right| |
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| 431 | |[[Characters/Garlond's Crew/Garlond|Garlond]]|Reunited with his crew, but skeptical about the village being a trap| |
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| 432 | |[[Wind Stream]]|I can finally use one **and land**| |
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| 433 | |[[Characters/Aldell/Pelleir|Pelleir]]|Gave me an [[Enhance Stone]]; my doubts about her remain| |
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| 434 | |[[Enhance Stone]]|Can improve eligible gear; whether it can improve ordinary tools is unknown| |
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| 435 | |[[Characters/Campanions/Sparks|Sparks]]|Assigned to watch while I rest| |
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| 436 | |[[Characters/Campanions/Rock|Rock]]|Now also called Rocky; assigned to watch with Sparks| |
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| 437 | |[[Characters/Campanions/Bluey|Bluey]]|Still one of my companions| |
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| 438 | |[[Locations/Ishalgen/Aldelle Village|Aldelle Village]]|Where we're spending the night, despite the worrying evidence| |
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| 439 | ||||||||
| 440 | ## Final Thoughts |
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| 441 | ||||||||
| 442 | Today we rescued people. |
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| 443 | ||||||||
| 444 | That's what matters. |
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| 445 | ||||||||
| 446 | Hergal and the others are out, Garlond has his people back, and I managed to fly without dying. |
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| 447 | ||||||||
| 448 | Three good things. |
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| 449 | ||||||||
| 450 | That's practically a record. |
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| 451 | ||||||||
| 452 | Unfortunately, we're sleeping in a village that I increasingly suspect is some sort of trap, and the man we rescued doesn't agree with me. |
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| 453 | ||||||||
| 454 | Still, I'll take the victories where I can get them. |
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| 455 | ||||||||
| 456 | If nothing happens tonight, perhaps tomorrow we can finally get moving toward home. |
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| 457 | ||||||||
| 458 | And maybe I'll find out whether magic can make a knife that never needs sharpening. |
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| 459 | ||||||||
| 460 | Honestly, that might be the most useful discovery I've made since learning I can summon spirits. |
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| 461 | ||||||||
| 462 | **Sparks. Rocky. Keep an eye out.** |
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| 463 | ||||||||
| 464 | I'm going to try to rest. |
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| 465 | ||||||||
| 466 | **I would very much like to wake up as myself.** |
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| 467 | ||||||||
| 468 | --- |
|||||||
| 469 | ||||||||
| 470 | _End of Entry 011._ |
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| 471 | ||||||||
| 472 | _Personal note: Hergal noticed the village was suspicious too. I am not imagining things._ |
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| 473 | ||||||||
| 474 | _Additional note: Successful landing! Gravity has been defeated. Temporarily._ |
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| 475 | ||||||||
| 476 | _Equipment note: Test what Enhance Stones are actually allowed to improve before getting ambitious with a knife._ |
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| 477 | ||||||||
| 478 | _Security note: Sparks and Rocky have the night watch. Whether I actually sleep is another question._ |
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| 479 | ||||||||
| 480 | _Final note: My name is Cadmus. I am keeping my soul. And I am still owed a great deal more than twenty dollars._ |
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| 481 | # Entry 012 — The Longest Night |
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| 482 | ||||||||
| 483 | **Region:** [[Locations/Lands/Ishalgen|Ishalgen]] → An unfamiliar shore |
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| 484 | ||||||||
| 485 | **Locations:** [[Locations/Ishalgen/Aldelle Village|Aldelle Village]], the airship, a village on the far shore |
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| 486 | ||||||||
| 487 | **People:** [[Characters/Aldell/Pelleir|Pelleir]], [[Hergal]], [[Characters/Garlond's Crew/Garlond|Garlond]], [[Characters/Garlond's Crew/Anders|Anders]], [[Nemon]] |
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| 488 | ||||||||
| 489 | **Companions:** [[Characters/Campanions/Sparks|Sparks]], [[Characters/Campanions/Bluey|Bluey]], [[Characters/Campanions/Rock|Rock]] |
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| 490 | ||||||||
| 491 | **Current condition:** Alive. Alone. |
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| 492 | ||||||||
| 493 | **Current objective:** Find the families of the people who died, if I can. |
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| 494 | ||||||||
| 495 | --- |
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| 496 | ||||||||
| 497 | ## I Was Right |
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| 498 | ||||||||
| 499 | I woke up. |
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| 500 | ||||||||
| 501 | And it was the whole damn village. |
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| 502 | ||||||||
| 503 | **THE WHOLE VILLAGE.** |
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| 504 | ||||||||
| 505 | All that time I spent worrying about [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]. All the questions about how a nice little settlement could exist so close to [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]. The [[Items/Veil Jewel|Veil Jewel]] that tried to take my soul. The warnings from [[Characters/Aldell/Elvida|Elvida]]. The way [[Characters/Aldell/Pelleir|Pelleir]] kept insisting everything was fine. |
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| 506 | ||||||||
| 507 | I knew something was wrong. |
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| 508 | ||||||||
| 509 | And somehow, I still went to sleep there. |
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| 510 | ||||||||
| 511 | Or tried to. |
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| 512 | ||||||||
| 513 | They turned on us. It wasn't one or two suspicious people. It was the village. |
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| 514 | ||||||||
| 515 | I fought. I took them out. I did what I had to do to stay alive. |
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| 516 | ||||||||
| 517 | I had wondered whether the villagers were being controlled, whether they knew what they were doing, whether any of them could be trusted. I don't know how much choice any of them had. |
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| 518 | ||||||||
| 519 | But I know what happened when we stayed. |
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| 520 | ||||||||
| 521 | ## Hergal |
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| 522 | ||||||||
| 523 | [[Characters/Aldell/Pelleir|Pelleir]] killed [[Hergal]]. |
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| 524 | ||||||||
| 525 | Hergal, who had already felt something was wrong with the villagers. |
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| 526 | ||||||||
| 527 | Hergal, whom we had only just rescued from the prison compound. |
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| 528 | ||||||||
| 529 | We went through all that trouble to get him and the others out. We found the prisoners. We brought them back. I thought we'd done something good. |
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| 530 | ||||||||
| 531 | And then we brought them here. |
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| 532 | ||||||||
| 533 | I keep thinking about that. |
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| 534 | ||||||||
| 535 | He was right to be suspicious. |
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| 536 | ||||||||
| 537 | **We were right.** |
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| 538 | ||||||||
| 539 | I wish that had been enough. |
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| 540 | ||||||||
| 541 | ## No More Villagers |
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| 542 | ||||||||
| 543 | Pelleir is dead. |
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| 544 | ||||||||
| 545 | I killed her. |
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| 546 | ||||||||
| 547 | I said before that this village was a trap. I was angry. I wanted the threat dealt with. I made comments about getting rid of the villagers. |
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| 548 | ||||||||
| 549 | Well. |
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| 550 | ||||||||
| 551 | I guess I got my wish. |
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| 552 | ||||||||
| 553 | **No more villagers.** |
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| 554 | ||||||||
| 555 | Funny how terrible that sounds now. |
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| 556 | ||||||||
| 557 | I don't feel victorious. I don't feel clever for spotting the warning signs. I don't even feel particularly relieved. |
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| 558 | ||||||||
| 559 | I just keep thinking that if I'd pushed harder, if I'd insisted we leave during the day, maybe things would have gone differently. |
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| 560 | ||||||||
| 561 | ## Garlond |
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| 562 | ||||||||
| 563 | [[Characters/Garlond's Crew/Garlond|Garlond]] didn't make it. |
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| 564 | ||||||||
| 565 | Neither did the others. |
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| 566 | ||||||||
| 567 | After everything he survived—the destroyed airship, the [[Balaur]], the crash, the prison camp, searching for his missing crew—he was finally reunited with his people. |
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| 568 | ||||||||
| 569 | They were supposed to leave in the morning. |
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| 570 | ||||||||
| 571 | We were _so close_. |
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| 572 | ||||||||
| 573 | I argued that the village was suspicious, but I didn't insist hard enough. I let the plan be to rest and leave at daylight. |
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| 574 | ||||||||
| 575 | And now there won't be a morning departure for any of them. |
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| 576 | ||||||||
| 577 | [[Hergal]]. [[Characters/Garlond's Crew/Garlond|Garlond]]. [[Characters/Garlond's Crew/Anders|Anders]]. The others we brought out. |
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| 578 | ||||||||
| 579 | Gone. |
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| 580 | ||||||||
| 581 | I didn't even know most of them for very long. |
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| 582 | ||||||||
| 583 | That doesn't make it any better. |
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| 584 | ||||||||
| 585 | ## The Airship |
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| 586 | ||||||||
| 587 | I ran for the airship. |
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| 588 | ||||||||
| 589 | I was the only one who got out. |
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| 590 | ||||||||
| 591 | I finally reached it. After all that talk about finding a way home, here it was: a ship that could take me away from [[Locations/Lands/Ishalgen|Ishalgen]]. |
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| 592 | ||||||||
| 593 | No Garlond to steer it. No crew to celebrate escaping. No one left to argue with me about whether the village was safe. |
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| 594 | ||||||||
| 595 | Just me. |
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| 596 | ||||||||
| 597 | I managed to get airborne. |
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| 598 | ||||||||
| 599 | And then the damn ship got shot down. |
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| 600 | ||||||||
| 601 | Of course it did. |
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| 602 | ||||||||
| 603 | I survived a village full of enemies only to lose my escape route in the sky. |
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| 604 | ||||||||
| 605 | Somehow, I made it into the water and swam until I reached shore. |
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| 606 | ||||||||
| 607 | I don't know how much more of this I can take. |
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| 608 | ||||||||
| 609 | ## Nemon |
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| 610 | ||||||||
| 611 | There was another village on the shore. |
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| 612 | ||||||||
| 613 | And there I saw **her**. |
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| 614 | ||||||||
| 615 | The woman who got me out of [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]] at the very beginning of this whole mess. |
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| 616 | ||||||||
| 617 | The one I couldn't put a name to. |
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| 618 | ||||||||
| 619 | Her name is **[[Nemon]]**. |
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| 620 | ||||||||
| 621 | So that's one answer, at least. |
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| 622 | ||||||||
| 623 | I found her again. |
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| 624 | ||||||||
| 625 | I got out. |
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| 626 | ||||||||
| 627 | But the others didn't. |
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| 628 | ||||||||
| 629 | ## Their Families |
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| 630 | ||||||||
| 631 | Fuck. |
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| 632 | ||||||||
| 633 | So many dead. |
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| 634 | ||||||||
| 635 | I keep thinking about [[Bjorn]], the injured man who helped us find the prison map. About Hergal's suspicions. About how happy Garlond must have been when we found his people alive. |
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| 636 | ||||||||
| 637 | I keep thinking about how they were supposed to leave at dawn. |
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| 638 | ||||||||
| 639 | I should have pushed. I should have said we were leaving immediately. I should have refused to sleep there. |
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| 640 | ||||||||
| 641 | I know I couldn't have known exactly what would happen. |
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| 642 | ||||||||
| 643 | But I _knew_ something was wrong. |
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| 644 | ||||||||
| 645 | And I stayed. |
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| 646 | ||||||||
| 647 | Now I can only hope I find their families. |
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| 648 | ||||||||
| 649 | They deserve to know what happened. |
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| 650 | ||||||||
| 651 | They deserve to know that the people they loved weren't forgotten, that someone tried to get them out, and that they came so close. |
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| 652 | ||||||||
| 653 | I don't know how I'm supposed to tell them. |
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| 654 | ||||||||
| 655 | But I want to try. |
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| 656 | ||||||||
| 657 | ## Things I Need to Remember |
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| 658 | ||||||||
| 659 | |Name or place|What happened| |
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| 660 | |---|---| |
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| 661 | |[[Locations/Ishalgen/Aldelle Village|Aldelle Village]]|The villagers attacked us during the night. I fought them and escaped.| |
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| 662 | |[[Characters/Aldell/Pelleir|Pelleir]]|Killed Hergal. I killed her.| |
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| 663 | |[[Hergal]]|Rescued from captivity, then killed in the village. He had warned that something was wrong.| |
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| 664 | |[[Characters/Garlond's Crew/Garlond|Garlond]]|Died after being reunited with his missing crew.| |
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| 665 | |[[Characters/Garlond's Crew/Anders|Anders]] and the others|Lost during the attack; I was the only one to escape.| |
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| 666 | |Airship|I escaped aboard it, but it was shot down.| |
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| 667 | |[[Nemon]]|The mysterious woman who saved me at Fafnir Fortress. I met her again after swimming ashore.| |
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| 668 | |Families of the crew|I want to find them and tell them what happened.| |
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| 669 | ||||||||
| 670 | ## Final Thoughts |
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| 671 | ||||||||
| 672 | I spent so long joking about the twenty dollars. |
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| 673 | ||||||||
| 674 | The terrible pay. The bad clothes. The ridiculous dangers. The people who wouldn't explain anything to me. |
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| 675 | ||||||||
| 676 | I thought if I complained enough, maybe all this would eventually make sense. |
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| 677 | ||||||||
| 678 | But there isn't a joke for this. |
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| 679 | ||||||||
| 680 | Garlond wanted to save his people. |
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| 681 | ||||||||
| 682 | We saved them. |
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| 683 | ||||||||
| 684 | And then they died anyway. |
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| 685 | ||||||||
| 686 | I made it out of [[Locations/Lands/Ishalgen|Ishalgen]]. |
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| 687 | ||||||||
| 688 | I found [[Nemon]]. |
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| 689 | ||||||||
| 690 | I'm alive. |
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| 691 | ||||||||
| 692 | I don't know why that feels so difficult to write. |
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| 693 | ||||||||
| 694 | **My name is Cadmus.** |
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| 695 | ||||||||
| 696 | I remember their names. |
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| 697 | ||||||||
| 698 | I intend to keep remembering them. |
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| 699 | ||||||||
| 700 | --- |
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| 701 | ||||||||
| 702 | _End of Entry 012._ |
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| 703 | ||||||||
| 704 | _Personal note: Don't confuse being right about danger with having saved anyone from it._ |
|||||||
| 705 | ||||||||
| 706 | _Promise: If I can find their families, I will tell them what happened._ |
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| 707 | ||||||||
| 708 | _One last thing: Next time I believe a place isn't safe, I won't wait until morning._ |
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