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c47777 Cadmus 2026-10-31 21:46:38
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---
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title: "The Journal of Cadmus — Entries 010–012"
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aliases:
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- "Cadmus Entries 010 to 012"
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- "Cadmus Volume II"
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tags:
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- cadmus/journal
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- aion2
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- ishalgen
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- spiritmaster
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entries: [10, 11, 12]
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status: complete
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---
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# The Journal of Cadmus
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## Volume II — Prisoners and the Longest Night
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**Character:** [[Characters/PC/Cadmus|Cadmus]]
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**Faction:** [[Asmodian]]
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**Class:** [[Characters/Others/Spiritmaster|Spiritmaster]]
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**Companions:** [[Characters/Campanions/Sparks|Sparks]] (Fire), [[Characters/Campanions/Bluey|Bluey]] (Water), [[Characters/Campanions/Rock|Rock]] (Earth, also called Rocky)
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**Contains:** Entries 010–012
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**Previous collection:** [[1 Volumes/The Journal of Cadmus - Volume I|Volume I — Entries 001–009]]
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> [!note] About this volume
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> Cadmus's account of the rescue at the [[Azrakar Brigade Prison Compound]], his return to [[Locations/Ishalgen/Aldelle Village|Aldelle Village]], and the events of **The Longest Night**. The original entry narratives are retained, including Cadmus's humor, suspicions, and later grief.
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### Contents
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- [[#Entry 010 — Rock, Traitors, and a Prison Map|Entry 010 — Rock, Traitors, and a Prison Map]]
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- [[#Entry 011 — Survivors, Suspicion, and a Sharp Knife|Entry 011 — Survivors, Suspicion, and a Sharp Knife]]
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- [[#Entry 012 — The Longest Night|Entry 012 — The Longest Night]]
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---
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## Entry 010 — Rock, Traitors, and a Prison Map
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> [!info] Adventure record
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> **Region:** [[Locations/Lands/Ishalgen|Ishalgen]]
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> **Locations:** [[Azrakar Brigade Camp]], [[Azrakar Brigade Storage]], approaches to the [[Azrakar Brigade Prison Compound]]
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> **Companions:** [[Characters/Campanions/Sparks|Sparks]] (Fire Spirit), [[Characters/Campanions/Bluey|Bluey]] (Water Spirit), **[[Characters/Campanions/Rock|Rock]]** (Earth Spirit)
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> **Known allies:** [[Characters/Garlond's Crew/Garlond|Garlond]], [[Characters/Garlond's Crew/Anders|Anders]]
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> **Current objective:** Get into the prison compound and find the missing survivors.
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> **Original payment:** $20. Still insultingly low.
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---
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### A Very Reasonable Nap
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Before heading into the enemy camp, I took a nap.
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After everything that's happened so far, I think I'm entitled to one.
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I've escaped a fortress, nearly had my soul stolen, grown wings, been drowned *at*, and discovered the hard way that wings run out of energy.
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I **died**, for gods' sake.
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So yes. A nap.
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If anyone objects, they can file a complaint with the person who hired me for twenty dollars.
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### Meet Rock
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When I woke up, I discovered I could summon an **Earth Spirit**.
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That's three now.
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[[Characters/Campanions/Sparks|Sparks]], [[Characters/Campanions/Bluey|Bluey]], and—after giving it some thought—**[[Characters/Campanions/Rock|Rock]]**.
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It's an earth spirit. I'm not calling him something ridiculous like *Lord Pebblington the Third*.
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Rock.
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A perfectly sensible name.
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Actually, maybe Rock will be useful for tracking. Earth spirits ought to be good at finding footprints, shouldn't they? They have a close relationship with the ground.
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I don't know whether that actually works, but it seems worth asking.
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**Current companion roster:**
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- [[Characters/Campanions/Sparks|Sparks]] — Fire Spirit. Still the original.
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- [[Characters/Campanions/Bluey|Bluey]] — Water Spirit. Very useful for getting magic back.
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- [[Characters/Campanions/Rock|Rock]] — Earth Spirit. New arrival. Possible track-finding specialist, pending testing.
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At least my collection of elemental companions is going well. That's something.
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### Anders Seems All Right
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I'm working with [[Characters/Garlond's Crew/Anders|Anders]] to find [[Characters/Garlond's Crew/Garlond|Garlond]]'s missing people.
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So far, I rather like him.
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Or, to be more precise, I **really hope Anders isn't a dick**.
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He seems all right, which puts him ahead of a worrying number of people I've met in [[Locations/Lands/Ishalgen|Ishalgen]].
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I'm trying not to be paranoid about every single person I encounter.
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It's getting difficult.
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### Orders I Can't Read
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Inside the camp, I found a document: **[[Azrakar Brigade Command]]**.
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Useful discovery. Slight problem.
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I couldn't read the damned thing.
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Whatever language the [[Balaur]] use, it isn't one I've learned.
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Fortunately, Anders could make sense of it.
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Turns out it contained orders. People had been sent away to a holding area—a prison compound.
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Which means there may still be prisoners alive.
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That's good news, in a horrible sort of way.
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At least we have somewhere to search instead of wandering around hoping to find somebody.
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The next step was to get a key from one of the lizard-looking Balaur guards.
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And yes, that meant more fighting.
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I'm trying very hard not to think about how much killing I've been doing lately.
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I wanted a job. Not a body count.
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But if the alternative is leaving people trapped in a prison camp, I don't see a particularly pleasant third option.
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I got the key.
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### The Storage Hold
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I met Anders again near **[[Azrakar Brigade Storage]]**.
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We searched for information on the missing survivors.
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And we found someone.
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**[[Bjorn]].**
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One of Garlond's people.
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He looked terrible.
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Not the sort of terrible that a health potion and a good night's sleep will necessarily fix.
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The sort of terrible that makes you wonder whether somebody is about to die in front of you.
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He managed to tell us something about **traitors**.
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Traitors.
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Of course.
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Because why settle for enemy soldiers, magical brainwashing, and a suspicious village when we can have betrayal too?
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At this point, I feel that my developing paranoia is entirely justified.
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I don't know who he meant. I don't know how much he knew. And I am **not** going to decide somebody is guilty without proof.
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But I'm going to remember that word.
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Bjorn also managed to get hold of a map of the prison compound.
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Even in that condition, he was thinking about the others.
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I made a copy of the **[[Azrakar Brigade Prison Compound Map]]**.
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I don't know whether Bjorn will survive. I hope he does.
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If he doesn't, then that map had better mean something. I'm not letting what he went through be for nothing.
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I never even knew the man before today.
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**WHY MUST I HAVE MORALS?**
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It would be so much easier to stop caring.
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Unfortunately, that doesn't seem to be happening.
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### A Distraction and an Entrance
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We found the entrance to the **[[Azrakar Brigade Prison Compound]]**.
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Anders has a plan.
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He's going to make a distraction—enough noise to pull attention away from the entrance—while I slip inside.
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Which means I'm about to infiltrate a Balaur prison.
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Excellent.
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Just excellent.
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I hope he knows what he's doing.
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To be fair, I hope **I** know what I'm doing.
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We've agreed to meet back at **[[Locations/Ishalgen/Aldelle Village|Aldelle Village]]** afterward.
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Yes, *that* village.
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The one I'm still convinced is hiding something deeply unpleasant.
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Apparently, I now have to survive a prison break **and** return to somewhere I don't entirely trust.
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One problem at a time, Cadmus.
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### Things Worth Remembering
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| Subject | What I Know So Far |
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|---|---|
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| [[Characters/Campanions/Rock|Rock]] | New Earth Spirit. Name chosen. Track-finding abilities remain an idea, not a confirmed power. |
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| [[Characters/Garlond's Crew/Anders|Anders]] | Seems decent so far; can interpret the Balaur orders and is helping with the rescue. |
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| [[Azrakar Brigade Command]] | Orders pointing toward a prison or holding area. |
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| Balaur key | Obtained from a guard to access the next area. |
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| [[Bjorn]] | Gravely injured survivor; mentioned traitors and provided a prison map. His fate is uncertain. |
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| [[Azrakar Brigade Prison Compound Map]] | Copied for reference. |
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| [[Azrakar Brigade Prison Compound]] | Next destination; Anders will cause a distraction. |
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| [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] | Planned meeting point after the operation, despite my suspicions. |
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### Final Thoughts
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I started today by taking a nap.
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That was nice.
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Then I woke up, acquired an earth spirit, read enemy orders I couldn't understand, killed more Balaur than I'd like to think about, met a dying man who warned us about traitors, copied a prison map, and agreed to sneak into an enemy compound while somebody else makes a racket.
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So the nap was probably the highlight.
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At least we know where the missing people might be.
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Anders seems decent. Garlond has people depending on us. Bjorn did what he could to help.
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I can't just walk away now.
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**Sparks. Bluey. Rock.**
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Let's get these people out.
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And this time, if there's a choice between a daring aerial escape and a perfectly ordinary staircase, I'm taking the staircase.
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---
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*End of Entry 010.*
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*Personal note: Rock might be useful for finding tracks. Test this before relying on it.*
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*Additional note: Find out who Bjorn meant by “traitors.” Don't accuse people without evidence.*
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*Important note: Bjorn's fate is not confirmed. The map may help save the others.*
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*Final note: I HAVE THREE ELEMENTAL SPIRITS AND I AM STILL ONLY GETTING TWENTY DOLLARS.*
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---
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## Entry 011 — Survivors, Suspicion, and a Sharp Knife
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**Region:** [[Locations/Lands/Ishalgen|Ishalgen]]
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**Locations:** [[Azrakar Brigade Prison Compound]] → [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]
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**Companions:** [[Characters/Campanions/Sparks|Sparks]] (Fire Spirit), [[Characters/Campanions/Bluey|Bluey]] (Water Spirit), [[Characters/Campanions/Rock|Rock]] (Earth Spirit; also called Rocky)
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**People involved:** [[Hergal]], [[Characters/Garlond's Crew/Anders|Anders]], [[Characters/Garlond's Crew/Garlond|Garlond]], [[Characters/Aldell/Pelleir|Pelleir]]
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**Current objective:** Rest for the night and leave this increasingly suspicious place.
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**Original payment:** $20. Still insufficient.
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---
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### We Found Them
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Good news.
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**ACTUAL GOOD NEWS.**
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We found [[Hergal]] and the other members of [[Characters/Garlond's Crew/Garlond|Garlond]]'s crew inside the [[Azrakar Brigade Prison Compound]].
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And we got everyone we found out.
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After all the sneaking around, the guards, the strange orders, and worrying about what happened to the missing mercenaries, it is very nice to be able to write that down.
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**We got them out.**
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I don't know how often an adventure is supposed to end with the people you went looking for actually surviving, but I'll take it.
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Also, [[Characters/Garlond's Crew/Anders|Anders]] helped make the whole operation possible. He's continuing to seem like a decent person.
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That is a surprisingly valuable quality around here.
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### Oh, So Hergal Thinks It's Suspicious Too
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Turns out Hergal has been getting a bad feeling about the villagers.
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**THANK YOU.**
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FINALLY.
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ANOTHER PERSON WHO THINKS THIS PLACE IS WEIRD.
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It's not just me!
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The village is practically next door to a [[Locations/Ishalgen/Fafnir Fortress|fortress]] belonging to a Dragon Lord's forces, this whole region is supposed to be controlled by the [[Balaur]], and somehow [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] is a cheerful little place offering supplies and shelter to strangers.
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And let's not forget the [[Items/Veil Jewel|Veil Jewel]] that tried to take my soul.
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I haven't forgotten about that.
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I suspect I never will.
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Hergal noticed something was wrong even without having my particular experience with the soul-stealing rock.
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Which is comforting.
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In a deeply uncomfortable way.
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### I Can Land Now!
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We used a [[Wind Stream]] on the way back.
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And guess what?
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**I LANDED PROPERLY.**
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No face-first introduction to a rock.
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No accidental experiment involving gravity.
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No sudden, unwanted conversation with a resurrection stone.
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Just flying and landing.
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Like a person who actually knows how to use his wings.
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I am genuinely proud of myself.
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It's a low bar, perhaps, but after dying because I ran out of flight energy, I think I'm allowed to celebrate.
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**Current flight record:** Improving.
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**Current relationship with the ground:** Cautiously optimistic.
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### Garlond, Please Listen
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We met up with everyone again.
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And Hergal brought up his concerns about the village.
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[[Characters/Garlond's Crew/Garlond|Garlond]] doesn't believe the villagers are being mind-controlled or involved in some sort of trap.
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Apparently, he thinks we're jumping to conclusions.
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Look, I understand why.
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The villagers helped him. They gave us supplies. They provided somewhere to stay.
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And if somebody saved my life, I'd be reluctant to believe they were secretly helping my enemies too.
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But I WAS THERE WHEN THE JEWEL TRIED TO TAKE MY SOUL.
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And I've read documents warning about the jewels, stolen memories, and people who forget who they are.
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So forgive me if I'm not reassured by a friendly village chief.
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I don't know whether the villagers are willingly involved, mind-controlled themselves, or completely innocent.
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That's the problem.
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**I DON'T KNOW.**
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But I know enough not to lower my guard.
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Garlond is a decent man. I'm glad he's found his people.
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I just wish he'd take this a little more seriously.
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### A Gift From Pelleir
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Back in the village, [[Characters/Aldell/Pelleir|Pelleir]] gave me an **[[Enhance Stone]]**.
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Apparently, these things can improve my equipment.
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Which is interesting.
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Very interesting.
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You mean to tell me I can make my gear *better* with magic?
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Why did nobody tell me this earlier?
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Actually, more importantly...
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**Can I use these things on tools?**
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Because imagine an enhanced knife.
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A really good knife.
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One that never needs sharpening.
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Do you have any idea how useful that would be?
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I could keep the same knife for years without having to worry about the edge going dull.
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And if it works on knives, what about other tools?
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I'm going to need to investigate this.
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Obviously, being able to strengthen armor and weapons is useful. But the possibilities for everyday objects are what interest me.
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Of course, I should probably find out what an Enhance Stone can *actually* do before trying to put one on a kitchen knife.
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I've already done enough badly planned magical experiments.
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And I still don't entirely trust Pelleir.
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I'm keeping the stone, though.
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It's a useful stone.
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**As far as I know, this one doesn't want my soul.**
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### Time for Bed
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We're staying in [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] tonight.
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I'm going to bed.
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Notice I didn't say I'm going to *sleep*.
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After everything that has happened, I doubt I'll manage much of that.
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Between the fortress, the jewels, the apparent mind control, the missing memories, and the suspiciously convenient village, lying unconscious in a strange building doesn't sound particularly relaxing.
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So I've asked [[Characters/Campanions/Sparks|Sparks]] and [[Characters/Campanions/Rock|Rocky]] to stand watch.
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Sparks can handle anything that doesn't like fire.
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Rocky is made of earth. I figure that's a decent quality in a guard.
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Whether this is a good security arrangement remains to be seen.
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But at least I trust them.
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I still have [[Characters/Campanions/Bluey|Bluey]], too. I'm not forgetting about him just because the other two got night duty.
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#### Things Worth Remembering
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| Subject | Current information |
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|---|---|
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| [[Hergal]] | Rescued with the other crew members; also distrusts the village |
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| [[Characters/Garlond's Crew/Anders|Anders]] | Helped make the prison rescue possible; still seems all right |
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| [[Characters/Garlond's Crew/Garlond|Garlond]] | Reunited with his crew, but skeptical about the village being a trap |
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| [[Wind Stream]] | I can finally use one **and land** |
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| [[Characters/Aldell/Pelleir|Pelleir]] | Gave me an [[Enhance Stone]]; my doubts about her remain |
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| [[Enhance Stone]] | Can improve eligible gear; whether it can improve ordinary tools is unknown |
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| [[Characters/Campanions/Sparks|Sparks]] | Assigned to watch while I rest |
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| [[Characters/Campanions/Rock|Rock]] | Now also called Rocky; assigned to watch with Sparks |
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| [[Characters/Campanions/Bluey|Bluey]] | Still one of my companions |
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| [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] | Where we're spending the night, despite the worrying evidence |
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### Final Thoughts
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Today we rescued people.
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That's what matters.
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Hergal and the others are out, Garlond has his people back, and I managed to fly without dying.
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Three good things.
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That's practically a record.
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Unfortunately, we're sleeping in a village that I increasingly suspect is some sort of trap, and the man we rescued doesn't agree with me.
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Still, I'll take the victories where I can get them.
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If nothing happens tonight, perhaps tomorrow we can finally get moving toward home.
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And maybe I'll find out whether magic can make a knife that never needs sharpening.
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Honestly, that might be the most useful discovery I've made since learning I can summon spirits.
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**Sparks. Rocky. Keep an eye out.**
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I'm going to try to rest.
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**I would very much like to wake up as myself.**
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---
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*End of Entry 011.*
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*Personal note: Hergal noticed the village was suspicious too. I am not imagining things.*
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*Additional note: Successful landing! Gravity has been defeated. Temporarily.*
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*Equipment note: Test what Enhance Stones are actually allowed to improve before getting ambitious with a knife.*
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*Security note: Sparks and Rocky have the night watch. Whether I actually sleep is another question.*
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*Final note: My name is Cadmus. I am keeping my soul. And I am still owed a great deal more than twenty dollars.*
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---
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## Entry 012 — The Longest Night
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**Region:** [[Locations/Lands/Ishalgen|Ishalgen]] → an unfamiliar shore
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**Locations:** [[Locations/Ishalgen/Aldelle Village|Aldelle Village]], the airship, a village on the far shore
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**People:** [[Characters/Aldell/Pelleir|Pelleir]], [[Hergal]], [[Characters/Garlond's Crew/Garlond|Garlond]], [[Characters/Garlond's Crew/Anders|Anders]], [[Nemon]]
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**Companions:** [[Characters/Campanions/Sparks|Sparks]], [[Characters/Campanions/Bluey|Bluey]], [[Characters/Campanions/Rock|Rock]]
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**Current condition:** Alive. Alone.
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**Current objective:** Find the families of the people who died, if I can.
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---
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### I Was Right
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I woke up.
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And it was the whole damn village.
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**THE WHOLE VILLAGE.**
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All that time I spent worrying about [[Locations/Ishalgen/Aldelle Village|Aldelle Village]]. All the questions about how a nice little settlement could exist so close to [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]]. The [[Items/Veil Jewel|Veil Jewel]] that tried to take my soul. The warnings from [[Characters/Aldell/Elvida|Elvida]]. The way [[Characters/Aldell/Pelleir|Pelleir]] kept insisting everything was fine.
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I knew something was wrong.
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And somehow, I still went to sleep there.
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Or tried to.
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They turned on us. It wasn't one or two suspicious people. It was the village.
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I fought. I took them out. I did what I had to do to stay alive.
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I had wondered whether the villagers were being controlled, whether they knew what they were doing, whether any of them could be trusted. I don't know how much choice any of them had.
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But I know what happened when we stayed.
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### Hergal
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[[Characters/Aldell/Pelleir|Pelleir]] killed [[Hergal]].
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Hergal, who had already felt something was wrong with the villagers.
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Hergal, whom we had only just rescued from the prison compound.
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We went through all that trouble to get him and the others out. We found the prisoners. We brought them back. I thought we'd done something good.
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And then we brought them here.
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I keep thinking about that.
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He was right to be suspicious.
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**We were right.**
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I wish that had been enough.
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### No More Villagers
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Pelleir is dead.
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I killed her.
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I said before that this village was a trap. I was angry. I wanted the threat dealt with. I made comments about getting rid of the villagers.
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Well.
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I guess I got my wish.
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**No more villagers.**
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Funny how terrible that sounds now.
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I don't feel victorious. I don't feel clever for spotting the warning signs. I don't even feel particularly relieved.
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I just keep thinking that if I'd pushed harder, if I'd insisted we leave during the day, maybe things would have gone differently.
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### Garlond
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[[Characters/Garlond's Crew/Garlond|Garlond]] didn't make it.
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Neither did the others.
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After everything he survived—the destroyed airship, the [[Balaur]], the crash, the prison camp, searching for his missing crew—he was finally reunited with his people.
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They were supposed to leave in the morning.
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We were *so close*.
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I argued that the village was suspicious, but I didn't insist hard enough. I let the plan be to rest and leave at daylight.
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And now there won't be a morning departure for any of them.
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[[Hergal]]. [[Characters/Garlond's Crew/Garlond|Garlond]]. [[Characters/Garlond's Crew/Anders|Anders]]. The others we brought out.
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Gone.
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I didn't even know most of them for very long.
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That doesn't make it any better.
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### The Airship
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I ran for the airship.
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I was the only one who got out.
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I finally reached it. After all that talk about finding a way home, here it was: a ship that could take me away from [[Locations/Lands/Ishalgen|Ishalgen]].
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No Garlond to steer it. No crew to celebrate escaping. No one left to argue with me about whether the village was safe.
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Just me.
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I managed to get airborne.
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And then the damn ship got shot down.
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Of course it did.
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I survived a village full of enemies only to lose my escape route in the sky.
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Somehow, I made it into the water and swam until I reached shore.
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I don't know how much more of this I can take.
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### Nemon
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There was another village on the shore.
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And there I saw **her**.
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The woman who got me out of [[Locations/Ishalgen/Fafnir Fortress|Fafnir Fortress]] at the very beginning of this whole mess.
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The one I couldn't put a name to.
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Her name is **[[Nemon]]**.
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So that's one answer, at least.
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I found her again.
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I got out.
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But the others didn't.
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### Their Families
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Fuck.
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So many dead.
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I keep thinking about [[Bjorn]], the injured man who helped us find the prison map. About Hergal's suspicions. About how happy Garlond must have been when we found his people alive.
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I keep thinking about how they were supposed to leave at dawn.
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I should have pushed. I should have said we were leaving immediately. I should have refused to sleep there.
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I know I couldn't have known exactly what would happen.
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But I *knew* something was wrong.
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And I stayed.
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Now I can only hope I find their families.
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They deserve to know what happened.
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They deserve to know that the people they loved weren't forgotten, that someone tried to get them out, and that they came so close.
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I don't know how I'm supposed to tell them.
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But I want to try.
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### Things I Need to Remember
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| Name or place | What happened |
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| --- | --- |
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| [[Locations/Ishalgen/Aldelle Village|Aldelle Village]] | The villagers attacked us during the night. I fought them and escaped. |
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| [[Characters/Aldell/Pelleir|Pelleir]] | Killed Hergal. I killed her. |
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| [[Hergal]] | Rescued from captivity, then killed in the village. He had warned that something was wrong. |
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| [[Characters/Garlond's Crew/Garlond|Garlond]] | Died after being reunited with his missing crew. |
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| [[Characters/Garlond's Crew/Anders|Anders]] and the others | Lost during the attack; I was the only one to escape. |
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| Airship | I escaped aboard it, but it was shot down. |
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| [[Nemon]] | The mysterious woman who saved me at Fafnir Fortress. I met her again after swimming ashore. |
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| Families of the crew | I want to find them and tell them what happened. |
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### Final Thoughts
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I spent so long joking about the twenty dollars.
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The terrible pay. The bad clothes. The ridiculous dangers. The people who wouldn't explain anything to me.
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I thought if I complained enough, maybe all this would eventually make sense.
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But there isn't a joke for this.
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Garlond wanted to save his people.
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We saved them.
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And then they died anyway.
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I made it out of [[Locations/Lands/Ishalgen|Ishalgen]].
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I found [[Nemon]].
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I'm alive.
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I don't know why that feels so difficult to write.
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**My name is Cadmus.**
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I remember their names.
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I intend to keep remembering them.
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---
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*End of Entry 012.*
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*Personal note: Don't confuse being right about danger with having saved anyone from it.*
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*Promise: If I can find their families, I will tell them what happened.*
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*One last thing: Next time I believe a place isn't safe, I won't wait until morning.*
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---
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## Volume II — Checkpoint
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**Last recorded location:** A village on an unfamiliar shore, where Cadmus has reunited with [[Nemon]].
735
**Last recorded event:** Cadmus survived the attack at [[Locations/Ishalgen/Aldelle Village|Aldelle Village]], the loss of [[Characters/Garlond's Crew/Garlond|Garlond]] and his crew, and the destruction of his escape airship.
736
**Unresolved commitment:** Cadmus hopes to find the dead mercenaries' families and tell them what happened.
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**Next entry:** [[Entry 013]] — Not yet recorded.